/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.Hotbar {
/** @customConstructor ISHotbar:new */
export class ISHotbar extends lua.client.ISUI.ISPanelJoypad {
[id: string]: any;
static [id: string]: any;
attachedItems: any;
availableSlot: any;
character: any;
chr: any;
equippedItemIcon: any;
font: any;
margins: any;
needsRefresh: any;
playerNum: any;
replacements: any;
slotHeight: any;
slotPad: any;
slotWidth: any;
textColor: any;
wornItems: any;
constructor(character: any);
activateSlot: ((slotIndex: any) => any) | any;
attachItem: ((item: any, slot: any, slotIndex: any, slotDef: any, doAnim: any) => any) | any;
canBeAttached: ((slot: any, item: any) => any) | any;
compareWornItems: (() => any) | any;
doMenu: ((slotIndex: any) => any) | any;
equipItem: ((item: any) => any) | any;
getSlotDef: ((slot: any) => any) | any;
getSlotDefReplacement: ((slot: any) => any) | any;
getSlotForKey: ((key: any) => any) | any;
getSlotIndexAt: ((x: any, y: any) => any) | any;
haveThisSlot: ((slotType: any, list: any) => any) | any;
isInHotbar: ((item: any) => any) | any;
isItemAttached: ((item: any) => any) | any;
loadPosition: (() => any) | any;
onRadialAttach: ((item: any, slotIndex: any, v: any) => any) | any;
onRadialRemove: ((item: any) => any) | any;
onRightMouseUp: ((x: any, y: any) => any) | any;
refresh: (() => any) | any;
reloadIcons: (() => any) | any;
removeItem: ((item: any, doAnim: any) => any) | any;
render: (() => any) | any;
savePosition: (() => any) | any;
setAttachAnim: ((item: any, slot: any) => any) | any;
setSizeAndPosition: (() => any) | any;
update: (() => any) | any;
/** @noSelf */
static doMenuFromInventory: (playerNum: any, item: any, context: any) => any;
/** @noSelf */
static onClothingUpdated: (player: any) => any;
/** @noSelf */
static onKeyKeepPressed: (key: any) => any;
/** @noSelf */
static onKeyPressed: (key: any) => any;
/** @noSelf */
static onKeyStartPressed: (key: any) => any;
}
}
export namespace lua.client.Hotbar.ISHotbar { }
}