/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.DebugUIs { /** @customConstructor ISSpawnHordeUI:new */ export class ISSpawnHordeUI extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; add: any; arrow: any; boolOptions: any; chr: any; clearbodies: any; closeButton2: any; cursor: any; femaleOutfits: any; healthSlider: any; healthSliderLabel: any; healthSliderTitle: any; maleOutfits: any; marker: any; moveWithMouse: any; outfit: any; outfitLbl: any; pickNewSq: any; playerNum: any; radius: any; radiusLbl: any; removezombies: any; selectX: any; selectY: any; selectZ: any; zombiesNbr: any; zombiesNbrLabel: any; constructor(x: any, y: any, character: any, square: any); addMarker: ((square: any, radius: any) => any) | any; getOutfit: (() => any) | any; getRadius: (() => any) | any; getZombiesNumber: (() => any) | any; onBoolOptionsChange: ((index: any, selected: any) => any) | any; onRemoveBodies: (() => any) | any; onRemoveZombies: (() => any) | any; onSelectNewSquare: (() => any) | any; onSliderChange: ((_newval: any, _slider: any) => any) | any; onSpawn: (() => any) | any; onSquareSelected: ((square: any) => any) | any; removeMarker: (() => any) | any; } } export namespace lua.client.DebugUIs.ISSpawnHordeUI { } }