/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.DebugUIs {
/** @customConstructor ISSpawnHordeUI:new */
export class ISSpawnHordeUI extends lua.client.ISUI.ISCollapsableWindow {
[id: string]: any;
static [id: string]: any;
add: any;
arrow: any;
boolOptions: any;
chr: any;
clearbodies: any;
closeButton2: any;
cursor: any;
femaleOutfits: any;
healthSlider: any;
healthSliderLabel: any;
healthSliderTitle: any;
maleOutfits: any;
marker: any;
moveWithMouse: any;
outfit: any;
outfitLbl: any;
pickNewSq: any;
playerNum: any;
radius: any;
radiusLbl: any;
removezombies: any;
selectX: any;
selectY: any;
selectZ: any;
zombiesNbr: any;
zombiesNbrLabel: any;
constructor(x: any, y: any, character: any, square: any);
addMarker: ((square: any, radius: any) => any) | any;
getOutfit: (() => any) | any;
getRadius: (() => any) | any;
getZombiesNumber: (() => any) | any;
onBoolOptionsChange: ((index: any, selected: any) => any) | any;
onRemoveBodies: (() => any) | any;
onRemoveZombies: (() => any) | any;
onSelectNewSquare: (() => any) | any;
onSliderChange: ((_newval: any, _slider: any) => any) | any;
onSpawn: (() => any) | any;
onSquareSelected: ((square: any) => any) | any;
removeMarker: (() => any) | any;
}
}
export namespace lua.client.DebugUIs.ISSpawnHordeUI { }
}