/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.DebugUIs { /** @customConstructor ISLootStreetTestUI:new */ export class ISLootStreetTestUI extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; bathroomContainer: any; bedroomContainer: any; character: any; chr: any; houseNbr: any; houseType: any; kitchenContainer: any; kitchenProclist: any; lootType: any; moveWithMouse: any; onlyjunk: any; playerNum: any; richtext: any; shedContainer: any; start: any; totalList: any; town: any; constructor(x: any, y: any, character: any); concatList: ((list: any) => any) | any; doRichTextList: ((container: any, roomName: any) => any) | any; doRoom: ((container: any, roomName: any, contName: any, procName: any) => any) | any; generateBuilding: (() => any) | any; getLootDensity: (() => any) | any; getRandomKitchenCounter: (() => any) | any; itemValidForList: ((item: any) => any) | any; startGenerate: (() => any) | any; update: (() => any) | any; } } export namespace lua.client.DebugUIs.ISLootStressTestUI { } }