/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.DebugUIs {
/** @customConstructor ISLootStreetTestUI:new */
export class ISLootStreetTestUI extends lua.client.ISUI.ISCollapsableWindow {
[id: string]: any;
static [id: string]: any;
bathroomContainer: any;
bedroomContainer: any;
character: any;
chr: any;
houseNbr: any;
houseType: any;
kitchenContainer: any;
kitchenProclist: any;
lootType: any;
moveWithMouse: any;
onlyjunk: any;
playerNum: any;
richtext: any;
shedContainer: any;
start: any;
totalList: any;
town: any;
constructor(x: any, y: any, character: any);
concatList: ((list: any) => any) | any;
doRichTextList: ((container: any, roomName: any) => any) | any;
doRoom: ((container: any, roomName: any, contName: any, procName: any) => any) | any;
generateBuilding: (() => any) | any;
getLootDensity: (() => any) | any;
getRandomKitchenCounter: (() => any) | any;
itemValidForList: ((item: any) => any) | any;
startGenerate: (() => any) | any;
update: (() => any) | any;
}
}
export namespace lua.client.DebugUIs.ISLootStressTestUI { }
}