/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.DebugUIs.DebugMenu.Climate {
/** @customConstructor WeatherFXDebug:new */
export class WeatherFXDebug extends lua.client.ISUI.ISCollapsableWindow {
[id: string]: any;
static [id: string]: any;
static eventAdded: any;
static fx: any;
static instance: any;
static shiftDown: any;
AmbientSlider: any;
btnBlizzard: any;
btnClimate: any;
btnDebugBounds: any;
btnGodMode: any;
btnLaunchFlare: any;
btnNightVision: any;
btnStorm: any;
btnTropical: any;
cloudSlider: any;
currentTile: any;
DayLightStrengthSlider: any;
DesaturationSlider: any;
fogSlider: any;
hotKeyPanels: any;
isJoypadWindow: any;
labelAmbient: any;
labelAmbientValue: any;
labelCloud: any;
labelCloudValue: any;
labelDayLightStrength: any;
labelDayLightStrengthValue: any;
labelDesaturation: any;
labelDesaturationValue: any;
labelFog: any;
labelFogValue: any;
labelIsSnow: any;
labelNightStrength: any;
labelNightStrengthValue: any;
labelPrecipitation: any;
labelPrecipitationValue: any;
labelViewDistance: any;
labelViewDistanceValue: any;
labelWindAngle: any;
labelWindAngleValue: any;
labelWindIntensity: any;
labelWindIntensityValue: any;
LightColorPanel: any;
NightStrengthSlider: any;
overrideBPrompt: any;
pin: any;
player: any;
playerNum: any;
precipitationSlider: any;
richtext: any;
subFocus: any;
tickBoxIsSnow: any;
ViewDistanceSlider: any;
windAngleSlider: any;
windIntensitySlider: any;
constructor(x: any, y: any, width: any, height: any, player: any);
clear: (() => any) | any;
onAmbientChange: ((_slider: any, _value: any) => any) | any;
onButtonClimate: ((_btn: any) => any) | any;
onButtonDebugBounds: ((_btn: any) => any) | any;
onButtonDoBlizzard: ((_btn: any) => any) | any;
onButtonDoStorm: ((_btn: any) => any) | any;
onButtonDoTropical: ((_btn: any) => any) | any;
onButtonGodMode: ((_btn: any) => any) | any;
onButtonLaunchFlare: ((_btn: any) => any) | any;
onButtonNightVision: ((_btn: any) => any) | any;
onCloudIntensityChange: ((_slider: any, _value: any) => any) | any;
onDayLightStrengthChange: ((_slider: any, _value: any) => any) | any;
onDesaturationChange: ((_slider: any, _value: any) => any) | any;
onFogIntensityChange: ((_slider: any, _value: any) => any) | any;
onLightColorChange: ((_slider: any, _value: any) => any) | any;
onLightIntensityChange: ((_slider: any, _value: any) => any) | any;
onNightStrengthChange: ((_slider: any, _value: any) => any) | any;
onPrecipitationChange: ((_slider: any, _value: any) => any) | any;
onResize: (() => any) | any;
onViewDistanceChange: ((_slider: any, _value: any) => any) | any;
onWindAngleChange: ((_slider: any, _value: any) => any) | any;
onWindIntensityChange: ((_slider: any, _value: any) => any) | any;
stayOnSplitScreen: (() => any) | any;
tickBoxIsSnowChange: ((_optionIndex: any, _value: any) => any) | any;
update: (() => any) | any;
/** @noSelf */
static OnOpenPanel: () => any;
}
}
export namespace lua.client.DebugUIs.DebugMenu.Climate.WeatherFXDebug { }
}