/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.DebugUIs.DebugMenu.Climate { /** @customConstructor WeatherFXDebug:new */ export class WeatherFXDebug extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; static eventAdded: any; static fx: any; static instance: any; static shiftDown: any; AmbientSlider: any; btnBlizzard: any; btnClimate: any; btnDebugBounds: any; btnGodMode: any; btnLaunchFlare: any; btnNightVision: any; btnStorm: any; btnTropical: any; cloudSlider: any; currentTile: any; DayLightStrengthSlider: any; DesaturationSlider: any; fogSlider: any; hotKeyPanels: any; isJoypadWindow: any; labelAmbient: any; labelAmbientValue: any; labelCloud: any; labelCloudValue: any; labelDayLightStrength: any; labelDayLightStrengthValue: any; labelDesaturation: any; labelDesaturationValue: any; labelFog: any; labelFogValue: any; labelIsSnow: any; labelNightStrength: any; labelNightStrengthValue: any; labelPrecipitation: any; labelPrecipitationValue: any; labelViewDistance: any; labelViewDistanceValue: any; labelWindAngle: any; labelWindAngleValue: any; labelWindIntensity: any; labelWindIntensityValue: any; LightColorPanel: any; NightStrengthSlider: any; overrideBPrompt: any; pin: any; player: any; playerNum: any; precipitationSlider: any; richtext: any; subFocus: any; tickBoxIsSnow: any; ViewDistanceSlider: any; windAngleSlider: any; windIntensitySlider: any; constructor(x: any, y: any, width: any, height: any, player: any); clear: (() => any) | any; onAmbientChange: ((_slider: any, _value: any) => any) | any; onButtonClimate: ((_btn: any) => any) | any; onButtonDebugBounds: ((_btn: any) => any) | any; onButtonDoBlizzard: ((_btn: any) => any) | any; onButtonDoStorm: ((_btn: any) => any) | any; onButtonDoTropical: ((_btn: any) => any) | any; onButtonGodMode: ((_btn: any) => any) | any; onButtonLaunchFlare: ((_btn: any) => any) | any; onButtonNightVision: ((_btn: any) => any) | any; onCloudIntensityChange: ((_slider: any, _value: any) => any) | any; onDayLightStrengthChange: ((_slider: any, _value: any) => any) | any; onDesaturationChange: ((_slider: any, _value: any) => any) | any; onFogIntensityChange: ((_slider: any, _value: any) => any) | any; onLightColorChange: ((_slider: any, _value: any) => any) | any; onLightIntensityChange: ((_slider: any, _value: any) => any) | any; onNightStrengthChange: ((_slider: any, _value: any) => any) | any; onPrecipitationChange: ((_slider: any, _value: any) => any) | any; onResize: (() => any) | any; onViewDistanceChange: ((_slider: any, _value: any) => any) | any; onWindAngleChange: ((_slider: any, _value: any) => any) | any; onWindIntensityChange: ((_slider: any, _value: any) => any) | any; stayOnSplitScreen: (() => any) | any; tickBoxIsSnowChange: ((_optionIndex: any, _value: any) => any) | any; update: (() => any) | any; /** @noSelf */ static OnOpenPanel: () => any; } } export namespace lua.client.DebugUIs.DebugMenu.Climate.WeatherFXDebug { } }