/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.DebugUIs.DebugMenu.Anims {
/** @customConstructor ISAnimDebugMonitor:new */
export class ISAnimDebugMonitor extends lua.client.ISUI.ISCollapsableWindow {
[id: string]: any;
static [id: string]: any;
static instance: any;
buttonActiveNodes: any;
buttonAnimTracks: any;
buttonClearVar: any;
buttonLayers: any;
buttonSetVar: any;
buttonStamps: any;
buttonToggleMonitor: any;
buttonVariables: any;
cGreen: any;
clearText: any;
comboFloats: any;
comboVars: any;
cRed: any;
currentTile: any;
editEnabled: any;
entryBoxValue: any;
floatPlotter: any;
greyCol: any;
hotKeyPanels: any;
init: any;
isJoypadWindow: any;
labelFloat: any;
labelFloatInfo: any;
labelVars: any;
monitor: any;
oldNodesVal: any;
oldTracksVal: any;
overrideBPrompt: any;
pin: any;
player: any;
playerNum: any;
richtext: any;
selectedVar: any;
subFocus: any;
constructor(x: any, y: any, width: any, height: any, player: any);
clear: (() => any) | any;
clearLog: (() => any) | any;
onClick: ((_button: any) => any) | any;
onCombo: ((_combo: any) => any) | any;
onResize: (() => any) | any;
scrollToBottom: (() => any) | any;
stayOnSplitScreen: (() => any) | any;
toggleEditEnabled: ((_b: any) => any) | any;
update: (() => any) | any;
/** @noSelf */
static OnOpenPanel: () => any;
}
}
export namespace lua.client.DebugUIs.DebugMenu.Anims.ISAnimDebugMonitor { }
}