/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.DebugUIs.DebugMenu.Anims { /** @customConstructor ISAnimDebugMonitor:new */ export class ISAnimDebugMonitor extends lua.client.ISUI.ISCollapsableWindow { [id: string]: any; static [id: string]: any; static instance: any; buttonActiveNodes: any; buttonAnimTracks: any; buttonClearVar: any; buttonLayers: any; buttonSetVar: any; buttonStamps: any; buttonToggleMonitor: any; buttonVariables: any; cGreen: any; clearText: any; comboFloats: any; comboVars: any; cRed: any; currentTile: any; editEnabled: any; entryBoxValue: any; floatPlotter: any; greyCol: any; hotKeyPanels: any; init: any; isJoypadWindow: any; labelFloat: any; labelFloatInfo: any; labelVars: any; monitor: any; oldNodesVal: any; oldTracksVal: any; overrideBPrompt: any; pin: any; player: any; playerNum: any; richtext: any; selectedVar: any; subFocus: any; constructor(x: any, y: any, width: any, height: any, player: any); clear: (() => any) | any; clearLog: (() => any) | any; onClick: ((_button: any) => any) | any; onCombo: ((_combo: any) => any) | any; onResize: (() => any) | any; scrollToBottom: (() => any) | any; stayOnSplitScreen: (() => any) | any; toggleEditEnabled: ((_b: any) => any) | any; update: (() => any) | any; /** @noSelf */ static OnOpenPanel: () => any; } } export namespace lua.client.DebugUIs.DebugMenu.Anims.ISAnimDebugMonitor { } }