/*
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @noSelfInFile */
///
///
declare module '@shughesuk/pipewrench' {
export namespace lua.client.DebugUIs {
export abstract class DebugContextMenu {
static [id: string]: any;
/** @noSelf */
static addRBDebugMenu: (context: any, building: any) => any;
/** @noSelf */
static addRVSDebugMenu: (context: any, square: any) => any;
/** @noSelf */
static addRZSDebugMenu: (context: any, square: any) => any;
/** @noSelf */
static do3DItem: () => any;
/** @noSelf */
static doCheatMenu: (context: any, playerObj: any) => any;
/** @noSelf */
static doDebugCorpseMenu: (player: any, context: any, worldobjects: any, test: any) => any;
/** @noSelf */
static doDebugMenu: (player: any, context: any, worldobjects: any, test: any) => any;
/** @noSelf */
static doDebugObjectMenu: (player: any, context: any, worldobjects: any, test: any) => any;
/** @noSelf */
static doDebugZombieMenu: (player: any, context: any, worldobjects: any, test: any) => any;
/** @noSelf */
static doRandomizedBuilding: (building: any, RBdef: any) => any;
/** @noSelf */
static doRandomizedVehicleStory: (square: any, rvs: any) => any;
/** @noSelf */
static doRandomizedZoneStory: (square: any, rzs: any) => any;
/** @noSelf */
static onAttachedItems: (playerObj: any) => any;
/** @noSelf */
static OnBBQSetFuel: (obj: any) => any;
/** @noSelf */
static OnBBQZeroFuel: (obj: any) => any;
/** @noSelf */
static OnBendFence: (worldobjects: any, fence: any) => any;
/** @noSelf */
static OnBreakFence: (worldobjects: any, fence: any) => any;
/** @noSelf */
static OnCampfireSetFuel: (obj: any) => any;
/** @noSelf */
static OnCampfireZeroFuel: (obj: any) => any;
/** @noSelf */
static onCheat: (player: any, cheat: any) => any;
/** @noSelf */
static OnDeadBodyRemove: (body: any) => any;
/** @noSelf */
static OnDeadBodyToggleCrawling: (body: any) => any;
/** @noSelf */
static OnDeadBodyToggleFakeDead: (body: any) => any;
/** @noSelf */
static onDebugInterpolationUI: (square: any) => any;
/** @noSelf */
static onDebugPlayerInterpolationUI: (square: any) => any;
/** @noSelf */
static OnDoorLock: (worldobjects: any, door: any) => any;
/** @noSelf */
static onExtList: (playerObj: any) => any;
/** @noSelf */
static OnFireplaceSetFuel: (obj: any) => any;
/** @noSelf */
static OnFireplaceZeroFuel: (obj: any) => any;
/** @noSelf */
static onGenerateLootUI: (playerObj: any) => any;
/** @noSelf */
static OnGeneratorSetFuel: (obj: any) => any;
/** @noSelf */
static OnGetBuildingKey: (worldobjects: any, player: any) => any;
/** @noSelf */
static OnGetDoorKey: (worldobjects: any, door: any, player: any) => any;
/** @noSelf */
static onHordeManager: (square: any, player: any) => any;
/** @noSelf */
static onMakeNoise: (square: any, playerObj: any, radius: any, volume: any) => any;
/** @noSelf */
static OnMannequinCreateItem: (script: any) => any;
/** @noSelf */
static OnMannequinSetScript: (obj: any, script: any) => any;
/** @noSelf */
static OnMetalDrumSetWater: (obj: any) => any;
/** @noSelf */
static OnMetalDrumZeroWater: (obj: any) => any;
/** @noSelf */
static OnRainBarrelSetWater: (obj: any) => any;
/** @noSelf */
static OnRainBarrelZeroWater: (obj: any) => any;
/** @noSelf */
static OnReanimateCorpse: (body: any) => any;
/** @noSelf */
static OnRemoveAllZombies: (zombie: any) => any;
/** @noSelf */
static OnRemoveAllZombiesClient: (zombie: any) => any;
/** @noSelf */
static onRemoveItemTool: (playerObj: any) => any;
/** @noSelf */
static onRemoveVehicles: (zone: any) => any;
/** @noSelf */
static onRunningUI: (playerObj: any) => any;
/** @noSelf */
static OnSelectedZombieKnockDown: (hitFromBehind: any) => any;
/** @noSelf */
static OnSelectedZombieToggleCanCrawlUnderVehicle: () => any;
/** @noSelf */
static OnSelectedZombieToggleCanWalk: () => any;
/** @noSelf */
static OnSelectedZombieToggleCrawling: () => any;
/** @noSelf */
static OnSelectedZombieToggleFakeDead: () => any;
/** @noSelf */
static OnSelectedZombieToggleUseless: () => any;
/** @noSelf */
static OnSelectedZombieWalk: (square: any) => any;
/** @noSelf */
static OnSelectZombie: (zombie: any) => any;
/** @noSelf */
static onSetAlarm: (def: any) => any;
/** @noSelf */
static OnSetCompost: (worldobjects: any, obj: any) => any;
/** @noSelf */
static OnSetDoorKeyID: (worldobjects: any, door: any) => any;
/** @noSelf */
static OnSetDoorKeyIDBuilding: (worldobjects: any, door: any) => any;
/** @noSelf */
static OnSetDoorKeyIDRandom: (worldobjects: any, door: any) => any;
/** @noSelf */
static OnSetZombieOnFire: (zombie: any) => any;
/** @noSelf */
static onSpawnPoints: (square: any, player: any) => any;
/** @noSelf */
static onSpawnSurvivorHorde: (playerObj: any) => any;
/** @noSelf */
static onSpawnVehicle: (playerObj: any) => any;
/** @noSelf */
static onTeleportUI: (playerObj: any) => any;
/** @noSelf */
static onTeleportValid: (button: any, x: any, y: any, z: any) => any;
/** @noSelf */
static onTick: () => any;
/** @noSelf */
static onTilesPicker: (playerObj: any) => any;
/** @noSelf */
static OnUnbendFence: (worldobjects: any, fence: any) => any;
/** @noSelf */
static OnWindowGlassRemoved: (worldobjects: any, window: any) => any;
/** @noSelf */
static OnWindowLock: (worldobjects: any, window: any) => any;
/** @noSelf */
static OnWindowPermLock: (worldobjects: any, window: any) => any;
/** @noSelf */
static OnWindowSmash: (worldobjects: any, window: any) => any;
/** @noSelf */
static pickSquare: (x: any, y: any) => any;
/** @noSelf */
static setForceLockDoor: (worldobjects: any, door: any, player: any) => any;
/** @noSelf */
static stagger: (player: any, stag: any) => any;
}
}
export namespace lua.client.DebugUIs.DebugContextMenu { }
}