/* * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @noSelfInFile */ /// /// declare module '@shughesuk/pipewrench' { export namespace lua.client.DebugUIs { export abstract class DebugContextMenu { static [id: string]: any; /** @noSelf */ static addRBDebugMenu: (context: any, building: any) => any; /** @noSelf */ static addRVSDebugMenu: (context: any, square: any) => any; /** @noSelf */ static addRZSDebugMenu: (context: any, square: any) => any; /** @noSelf */ static do3DItem: () => any; /** @noSelf */ static doCheatMenu: (context: any, playerObj: any) => any; /** @noSelf */ static doDebugCorpseMenu: (player: any, context: any, worldobjects: any, test: any) => any; /** @noSelf */ static doDebugMenu: (player: any, context: any, worldobjects: any, test: any) => any; /** @noSelf */ static doDebugObjectMenu: (player: any, context: any, worldobjects: any, test: any) => any; /** @noSelf */ static doDebugZombieMenu: (player: any, context: any, worldobjects: any, test: any) => any; /** @noSelf */ static doRandomizedBuilding: (building: any, RBdef: any) => any; /** @noSelf */ static doRandomizedVehicleStory: (square: any, rvs: any) => any; /** @noSelf */ static doRandomizedZoneStory: (square: any, rzs: any) => any; /** @noSelf */ static onAttachedItems: (playerObj: any) => any; /** @noSelf */ static OnBBQSetFuel: (obj: any) => any; /** @noSelf */ static OnBBQZeroFuel: (obj: any) => any; /** @noSelf */ static OnBendFence: (worldobjects: any, fence: any) => any; /** @noSelf */ static OnBreakFence: (worldobjects: any, fence: any) => any; /** @noSelf */ static OnCampfireSetFuel: (obj: any) => any; /** @noSelf */ static OnCampfireZeroFuel: (obj: any) => any; /** @noSelf */ static onCheat: (player: any, cheat: any) => any; /** @noSelf */ static OnDeadBodyRemove: (body: any) => any; /** @noSelf */ static OnDeadBodyToggleCrawling: (body: any) => any; /** @noSelf */ static OnDeadBodyToggleFakeDead: (body: any) => any; /** @noSelf */ static onDebugInterpolationUI: (square: any) => any; /** @noSelf */ static onDebugPlayerInterpolationUI: (square: any) => any; /** @noSelf */ static OnDoorLock: (worldobjects: any, door: any) => any; /** @noSelf */ static onExtList: (playerObj: any) => any; /** @noSelf */ static OnFireplaceSetFuel: (obj: any) => any; /** @noSelf */ static OnFireplaceZeroFuel: (obj: any) => any; /** @noSelf */ static onGenerateLootUI: (playerObj: any) => any; /** @noSelf */ static OnGeneratorSetFuel: (obj: any) => any; /** @noSelf */ static OnGetBuildingKey: (worldobjects: any, player: any) => any; /** @noSelf */ static OnGetDoorKey: (worldobjects: any, door: any, player: any) => any; /** @noSelf */ static onHordeManager: (square: any, player: any) => any; /** @noSelf */ static onMakeNoise: (square: any, playerObj: any, radius: any, volume: any) => any; /** @noSelf */ static OnMannequinCreateItem: (script: any) => any; /** @noSelf */ static OnMannequinSetScript: (obj: any, script: any) => any; /** @noSelf */ static OnMetalDrumSetWater: (obj: any) => any; /** @noSelf */ static OnMetalDrumZeroWater: (obj: any) => any; /** @noSelf */ static OnRainBarrelSetWater: (obj: any) => any; /** @noSelf */ static OnRainBarrelZeroWater: (obj: any) => any; /** @noSelf */ static OnReanimateCorpse: (body: any) => any; /** @noSelf */ static OnRemoveAllZombies: (zombie: any) => any; /** @noSelf */ static OnRemoveAllZombiesClient: (zombie: any) => any; /** @noSelf */ static onRemoveItemTool: (playerObj: any) => any; /** @noSelf */ static onRemoveVehicles: (zone: any) => any; /** @noSelf */ static onRunningUI: (playerObj: any) => any; /** @noSelf */ static OnSelectedZombieKnockDown: (hitFromBehind: any) => any; /** @noSelf */ static OnSelectedZombieToggleCanCrawlUnderVehicle: () => any; /** @noSelf */ static OnSelectedZombieToggleCanWalk: () => any; /** @noSelf */ static OnSelectedZombieToggleCrawling: () => any; /** @noSelf */ static OnSelectedZombieToggleFakeDead: () => any; /** @noSelf */ static OnSelectedZombieToggleUseless: () => any; /** @noSelf */ static OnSelectedZombieWalk: (square: any) => any; /** @noSelf */ static OnSelectZombie: (zombie: any) => any; /** @noSelf */ static onSetAlarm: (def: any) => any; /** @noSelf */ static OnSetCompost: (worldobjects: any, obj: any) => any; /** @noSelf */ static OnSetDoorKeyID: (worldobjects: any, door: any) => any; /** @noSelf */ static OnSetDoorKeyIDBuilding: (worldobjects: any, door: any) => any; /** @noSelf */ static OnSetDoorKeyIDRandom: (worldobjects: any, door: any) => any; /** @noSelf */ static OnSetZombieOnFire: (zombie: any) => any; /** @noSelf */ static onSpawnPoints: (square: any, player: any) => any; /** @noSelf */ static onSpawnSurvivorHorde: (playerObj: any) => any; /** @noSelf */ static onSpawnVehicle: (playerObj: any) => any; /** @noSelf */ static onTeleportUI: (playerObj: any) => any; /** @noSelf */ static onTeleportValid: (button: any, x: any, y: any, z: any) => any; /** @noSelf */ static onTick: () => any; /** @noSelf */ static onTilesPicker: (playerObj: any) => any; /** @noSelf */ static OnUnbendFence: (worldobjects: any, fence: any) => any; /** @noSelf */ static OnWindowGlassRemoved: (worldobjects: any, window: any) => any; /** @noSelf */ static OnWindowLock: (worldobjects: any, window: any) => any; /** @noSelf */ static OnWindowPermLock: (worldobjects: any, window: any) => any; /** @noSelf */ static OnWindowSmash: (worldobjects: any, window: any) => any; /** @noSelf */ static pickSquare: (x: any, y: any) => any; /** @noSelf */ static setForceLockDoor: (worldobjects: any, door: any, player: any) => any; /** @noSelf */ static stagger: (player: any, stag: any) => any; } } export namespace lua.client.DebugUIs.DebugContextMenu { } }