/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.worldMap.symbols {
/**
* @customConstructor WorldMapBaseSymbol.new
* @
* [ABSTRACT CLASS] zombie.worldMap.symbols.WorldMapBaseSymbol
*/
export class WorldMapBaseSymbol {
/** float */
static DEFAULT_SCALE: number;
/**
* Constructors:
* - (WorldMapSymbols arg0)
*/
protected constructor(arg0: zombie.worldMap.symbols.WorldMapSymbols);
/**
* Method Parameters:
* - (UIWorldMap arg0): number
*/
getDisplayScale(arg0: zombie.worldMap.UIWorldMap): number;
/**
* Method Parameters:
* - (Empty): zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType
*/
getType(): zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType;
/**
* Method Parameters:
* - (UIWorldMap arg0): number
*/
heightScaled(arg0: zombie.worldMap.UIWorldMap): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isVisible(): boolean;
/**
* Method Parameters:
* - (UIWorldMap arg0, WorldMapSymbolCollisions arg1, float arg2, float arg3): void
*/
layout(arg0: zombie.worldMap.UIWorldMap, arg1: zombie.worldMap.symbols.WorldMapSymbolCollisions, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (ByteBuffer arg0, int arg1, int arg2): void
*/
load(arg0: java.nio.ByteBuffer, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
release(): void;
/**
* Method Parameters:
* - (UIWorldMap arg0, float arg1, float arg2): void
*/
render(arg0: zombie.worldMap.UIWorldMap, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (ByteBuffer arg0): void
*/
save(arg0: java.nio.ByteBuffer): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setAnchor(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollide(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setPosition(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3): void
*/
setRGBA(arg0: number, arg1: number, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setScale(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setVisible(arg0: boolean): void;
/**
* Method Parameters:
* - (UIWorldMap arg0): number
*/
widthScaled(arg0: zombie.worldMap.UIWorldMap): number;
}
/**
* @customConstructor WorldMapSymbolCollisions.new
* @
* [CLASS] zombie.worldMap.symbols.WorldMapSymbolCollisions
*/
export class WorldMapSymbolCollisions {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
}
/**
* @customConstructor WorldMapSymbols.new
* @
* [CLASS] zombie.worldMap.symbols.WorldMapSymbols
*/
export class WorldMapSymbols {
/** float */
static readonly COLLAPSED_RADIUS: number;
/** int */
static readonly SAVEFILE_VERSION: number;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (String arg0, boolean arg1, UIFont arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11): zombie.worldMap.symbols.WorldMapTextSymbol
*/
addText(arg0: string, arg1: boolean, arg2: zombie.ui.UIFont, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): zombie.worldMap.symbols.WorldMapTextSymbol;
/**
* Method Parameters:
* - (String arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6): zombie.worldMap.symbols.WorldMapTextureSymbol
* - (String arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9): zombie.worldMap.symbols.WorldMapTextureSymbol
*/
addTexture(arg0: string, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7?: number, arg8?: number, arg9?: number): zombie.worldMap.symbols.WorldMapTextureSymbol;
/**
* Method Parameters:
* - (String arg0, UIFont arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7): zombie.worldMap.symbols.WorldMapTextSymbol
*/
addTranslatedText(arg0: string, arg1: zombie.ui.UIFont, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): zombie.worldMap.symbols.WorldMapTextSymbol;
/**
* Method Parameters:
* - (String arg0, UIFont arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7): zombie.worldMap.symbols.WorldMapTextSymbol
*/
addUntranslatedText(arg0: string, arg1: zombie.ui.UIFont, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): zombie.worldMap.symbols.WorldMapTextSymbol;
/**
* Method Parameters:
* - (Empty): void
*/
clear(): void;
/**
* Method Parameters:
* - (Empty): number
*/
getLayoutWorldScale(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
getMiniMapSymbols(): boolean;
/**
* Method Parameters:
* - (int arg0): zombie.worldMap.symbols.WorldMapBaseSymbol
*/
getSymbolByIndex(arg0: number): zombie.worldMap.symbols.WorldMapBaseSymbol;
/**
* Method Parameters:
* - (Empty): number
*/
getSymbolCount(): number;
/**
* Method Parameters:
* - (Empty): void
*/
invalidateLayout(): void;
/**
* Method Parameters:
* - (ByteBuffer arg0, int arg1): void
*/
load(arg0: java.nio.ByteBuffer, arg1: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
removeSymbolByIndex(arg0: number): void;
/**
* Method Parameters:
* - (UIWorldMap arg0): void
*/
render(arg0: zombie.worldMap.UIWorldMap): void;
/**
* Method Parameters:
* - (ByteBuffer arg0): void
*/
save(arg0: java.nio.ByteBuffer): void;
}
/** [ENUM] zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType */
export class WorldMapSymbols$WorldMapSymbolType {
protected constructor();
static readonly NONE: zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType;
static readonly Text: zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType;
static readonly Texture: zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType;
name(): string;
ordinal(): number;
/**
* @noSelf
*
* (String arg0): WorldMapSymbolType
*/
static valueOf(arg0: string | null): zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType;
/** @noSelf */
static values(): zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType[];
}
/**
* @customConstructor WorldMapSymbolsV1.new
* @
* [CLASS] zombie.worldMap.symbols.WorldMapSymbolsV1
*/
export class WorldMapSymbolsV1 {
/**
* Constructors:
* - (UIWorldMap arg0, WorldMapSymbols arg1)
*/
constructor(arg0: zombie.worldMap.UIWorldMap, arg1: zombie.worldMap.symbols.WorldMapSymbols);
/**
* Method Parameters:
* - (String arg0, float arg1, float arg2): zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1
*/
addTexture(arg0: string, arg1: number, arg2: number): zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1;
/**
* Method Parameters:
* - (String arg0, UIFont arg1, float arg2, float arg3): zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextSymbolV1
*/
addTranslatedText(arg0: string, arg1: zombie.ui.UIFont, arg2: number, arg3: number): zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextSymbolV1;
/**
* Method Parameters:
* - (String arg0, UIFont arg1, float arg2, float arg3): zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextSymbolV1
*/
addUntranslatedText(arg0: string, arg1: zombie.ui.UIFont, arg2: number, arg3: number): zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextSymbolV1;
/**
* Method Parameters:
* - (Empty): void
*/
clear(): void;
/**
* Method Parameters:
* - (int arg0): zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapBaseSymbolV1
*/
getSymbolByIndex(arg0: number): zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapBaseSymbolV1;
/**
* Method Parameters:
* - (Empty): number
*/
getSymbolCount(): number;
/**
* Method Parameters:
* - (float arg0, float arg1): number
*/
hitTest(arg0: number, arg1: number): number;
/**
* Method Parameters:
* - (int arg0): void
*/
removeSymbolByIndex(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Exposer arg0): void
*/
static setExposed(arg0: zombie.Lua.LuaManager$Exposer): void;
}
/**
* @customConstructor WorldMapBaseSymbolV1.new
* @
* [CLASS] zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapBaseSymbolV1 extends zombie.util.PooledObject
*/
export class WorldMapSymbolsV1$WorldMapBaseSymbolV1 {
/**
* Method Parameters:
* - (Empty): number
*/
getAlpha(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBlue(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayY(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getGreen(): number;
/**
* Method Parameters:
* - (Empty): zombie.util.Pool
*/
getPool(): zombie.util.Pool;
/**
* Method Parameters:
* - (Empty): number
*/
getRed(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getWorldX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getWorldY(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFree(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isText(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTexture(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isVisible(): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
onReleased(): void;
/**
* Method Parameters:
* - (Empty): void
*/
release(): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setAnchor(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollide(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setFree(arg0: boolean): void;
/**
* Method Parameters:
* - (Pool arg0): void
*/
setPool(arg0: zombie.util.Pool): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setPosition(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3): void
*/
setRGBA(arg0: number, arg1: number, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setScale(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setVisible(arg0: boolean): void;
}
/**
* @customConstructor WorldMapTextSymbolV1.new
* @
* [CLASS] zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextSymbolV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapBaseSymbolV1
*/
export class WorldMapSymbolsV1$WorldMapTextSymbolV1 {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): number
*/
getAlpha(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBlue(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayY(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getGreen(): number;
/**
* Method Parameters:
* - (Empty): zombie.util.Pool
*/
getPool(): zombie.util.Pool;
/**
* Method Parameters:
* - (Empty): number
*/
getRed(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getTranslatedText(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getUntranslatedText(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getWorldX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getWorldY(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFree(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isText(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTexture(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isVisible(): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
onReleased(): void;
/**
* Method Parameters:
* - (Empty): void
*/
release(): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setAnchor(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollide(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setFree(arg0: boolean): void;
/**
* Method Parameters:
* - (Pool arg0): void
*/
setPool(arg0: zombie.util.Pool): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setPosition(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3): void
*/
setRGBA(arg0: number, arg1: number, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setScale(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setTranslatedText(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setUntranslatedText(arg0: string): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setVisible(arg0: boolean): void;
}
/**
* @customConstructor WorldMapTextureSymbolV1.new
* @
* [CLASS] zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1 extends zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapBaseSymbolV1
*/
export class WorldMapSymbolsV1$WorldMapTextureSymbolV1 {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): number
*/
getAlpha(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBlue(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDisplayY(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getGreen(): number;
/**
* Method Parameters:
* - (Empty): zombie.util.Pool
*/
getPool(): zombie.util.Pool;
/**
* Method Parameters:
* - (Empty): number
*/
getRed(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getSymbolID(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getWorldX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getWorldY(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFree(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isText(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTexture(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isVisible(): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
onReleased(): void;
/**
* Method Parameters:
* - (Empty): void
*/
release(): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setAnchor(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollide(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setFree(arg0: boolean): void;
/**
* Method Parameters:
* - (Pool arg0): void
*/
setPool(arg0: zombie.util.Pool): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setPosition(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3): void
*/
setRGBA(arg0: number, arg1: number, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setScale(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setVisible(arg0: boolean): void;
}
/**
* @customConstructor WorldMapTextSymbol.new
* @
* [CLASS] zombie.worldMap.symbols.WorldMapTextSymbol extends zombie.worldMap.symbols.WorldMapBaseSymbol
*/
export class WorldMapTextSymbol {
/**
* Constructors:
* - (WorldMapSymbols arg0)
*/
constructor(arg0: zombie.worldMap.symbols.WorldMapSymbols);
/**
* Method Parameters:
* - (UIWorldMap arg0): number
*/
getDisplayScale(arg0: zombie.worldMap.UIWorldMap): number;
/**
* Method Parameters:
* - (Empty): string
*/
getTranslatedText(): string;
/**
* Method Parameters:
* - (Empty): zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType
*/
getType(): zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType;
/**
* Method Parameters:
* - (Empty): string
*/
getUntranslatedText(): string;
/**
* Method Parameters:
* - (UIWorldMap arg0): number
*/
heightScaled(arg0: zombie.worldMap.UIWorldMap): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isVisible(): boolean;
/**
* Method Parameters:
* - (UIWorldMap arg0, WorldMapSymbolCollisions arg1, float arg2, float arg3): void
*/
layout(arg0: zombie.worldMap.UIWorldMap, arg1: zombie.worldMap.symbols.WorldMapSymbolCollisions, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (ByteBuffer arg0, int arg1, int arg2): void
*/
load(arg0: java.nio.ByteBuffer, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
release(): void;
/**
* Method Parameters:
* - (UIWorldMap arg0, float arg1, float arg2): void
*/
render(arg0: zombie.worldMap.UIWorldMap, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (ByteBuffer arg0): void
*/
save(arg0: java.nio.ByteBuffer): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setAnchor(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollide(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setPosition(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3): void
*/
setRGBA(arg0: number, arg1: number, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setScale(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setTranslatedText(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setUntranslatedText(arg0: string): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setVisible(arg0: boolean): void;
/**
* Method Parameters:
* - (UIWorldMap arg0): number
*/
widthScaled(arg0: zombie.worldMap.UIWorldMap): number;
}
/**
* @customConstructor WorldMapTextureSymbol.new
* @
* [CLASS] zombie.worldMap.symbols.WorldMapTextureSymbol extends zombie.worldMap.symbols.WorldMapBaseSymbol
*/
export class WorldMapTextureSymbol {
/**
* Constructors:
* - (WorldMapSymbols arg0)
*/
constructor(arg0: zombie.worldMap.symbols.WorldMapSymbols);
/**
* Method Parameters:
* - (Empty): void
*/
checkTexture(): void;
/**
* Method Parameters:
* - (UIWorldMap arg0): number
*/
getDisplayScale(arg0: zombie.worldMap.UIWorldMap): number;
/**
* Method Parameters:
* - (Empty): string
*/
getSymbolID(): string;
/**
* Method Parameters:
* - (Empty): zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType
*/
getType(): zombie.worldMap.symbols.WorldMapSymbols$WorldMapSymbolType;
/**
* Method Parameters:
* - (UIWorldMap arg0): number
*/
heightScaled(arg0: zombie.worldMap.UIWorldMap): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isVisible(): boolean;
/**
* Method Parameters:
* - (UIWorldMap arg0, WorldMapSymbolCollisions arg1, float arg2, float arg3): void
*/
layout(arg0: zombie.worldMap.UIWorldMap, arg1: zombie.worldMap.symbols.WorldMapSymbolCollisions, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (ByteBuffer arg0, int arg1, int arg2): void
*/
load(arg0: java.nio.ByteBuffer, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
release(): void;
/**
* Method Parameters:
* - (UIWorldMap arg0, float arg1, float arg2): void
*/
render(arg0: zombie.worldMap.UIWorldMap, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (ByteBuffer arg0): void
*/
save(arg0: java.nio.ByteBuffer): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setAnchor(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollide(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
setPosition(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3): void
*/
setRGBA(arg0: number, arg1: number, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setScale(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setSymbolID(arg0: string): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setVisible(arg0: boolean): void;
/**
* Method Parameters:
* - (UIWorldMap arg0): number
*/
widthScaled(arg0: zombie.worldMap.UIWorldMap): number;
}
}
}