/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.randomizedWorld.randomizedZoneStory {
/**
* @customConstructor RZSBBQParty.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSBBQParty extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSBBQParty {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getBeachClutter(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSBaseball.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSBaseball extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSBaseball {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSBeachParty.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSBeachParty extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSBeachParty {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getBeachClutter(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSBuryingCamp.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSBuryingCamp extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSBuryingCamp {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSFishingTrip.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSFishingTrip extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSFishingTrip {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getFishes(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getFishingTools(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSForestCamp.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSForestCamp extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSForestCamp {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getCoolerClutter(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getFireClutter(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getForestClutter(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSForestCampEaten.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSForestCampEaten extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSForestCampEaten {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSHunterCamp.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSHunterCamp extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSHunterCamp {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getForestClutter(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSMusicFest.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSMusicFest extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSMusicFest {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSMusicFestStage.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSMusicFestStage extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSMusicFestStage {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSSexyTime.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSSexyTime extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSSexyTime {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RZSTrapperCamp.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RZSTrapperCamp extends zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
*/
export class RZSTrapperCamp {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getTrapList(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RandomizedZoneStoryBase.new
* @
* [CLASS] zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase extends zombie.randomizedWorld.RandomizedWorldBase
*/
export class RandomizedZoneStoryBase {
/** int */
static readonly baseChance: number;
/** int */
static totalChance: number;
/** java.lang.String */
static readonly zoneStory?: string;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): void
*/
cleanAreaForStory(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumWidth(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquare(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (RandomizedZoneStoryBase arg0, Zone arg1): zombie.iso.IsoGridSquare
*/
getRandomFreeSquareFullZone(arg0: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (Zone arg0, boolean arg1): boolean
*/
isValid(arg0?: zombie.iso.IsoMetaGrid$Zone, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0): void
*/
randomizeZoneStory(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static initAllRZSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, boolean arg1): boolean
*/
static isValidForStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/** [ENUM] zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType */
export class RandomizedZoneStoryBase$ZoneType {
protected constructor();
static readonly Baseball: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType;
static readonly Beach: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType;
static readonly Forest: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType;
static readonly Lake: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType;
static readonly MusicFest: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType;
static readonly MusicFestStage: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType;
static readonly NewsStory: zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType;
name(): string;
ordinal(): number;
/**
* @noSelf
*
* (String arg0): ZoneType
*/
static valueOf(arg0: string | null): zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType;
/** @noSelf */
static values(): zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase$ZoneType[];
}
}
}