/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.randomizedWorld.randomizedVehicleStory {
/**
* @customConstructor RVSAmbulanceCrash.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSAmbulanceCrash extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSAmbulanceCrash {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSBanditRoad.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSBanditRoad extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSBanditRoad {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSBurntCar.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSBurntCar {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSCarCrash.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSCarCrash {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSCarCrashCorpse.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrashCorpse extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSCarCrashCorpse {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSChangingTire.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSChangingTire extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSChangingTire {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSConstructionSite.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSConstructionSite extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSConstructionSite {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSCrashHorde.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSCrashHorde extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSCrashHorde {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSFlippedCrash.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSFlippedCrash extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSFlippedCrash {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSPoliceBlockade.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockade extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSPoliceBlockade {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSPoliceBlockadeShooting.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockadeShooting extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSPoliceBlockadeShooting {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSTrailerCrash.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSTrailerCrash {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RVSUtilityVehicle.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RVSUtilityVehicle extends zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
*/
export class RVSUtilityVehicle {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, String arg2, String arg3, String arg4, Integer arg5, String arg6, ArrayList arg7, int arg8, boolean arg9): void
*/
doUtilityVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: string, arg3: string, arg4: string, arg5: number, arg6: string, arg7: java.util.ArrayList, arg8: number, arg9: boolean): void;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RandomizedVehicleStoryBase.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase extends zombie.randomizedWorld.RandomizedWorldBase
*/
export class RandomizedVehicleStoryBase {
/** float */
static readonly baseChance: number;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, BaseVehicle arg1, int arg2, int arg3, boolean arg4, boolean arg5): zombie.vehicles.BaseVehicle[]
*/
addSmashedOverlay(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle, arg2: number, arg3: number, arg4: boolean, arg5: boolean): zombie.vehicles.BaseVehicle[];
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float arg2): boolean
*/
callVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number): boolean;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.iso.IsoGridSquare
*/
getCenterOfChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneHeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinZoneWidth(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getPolylineSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getRectangleSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, float[] arg2): boolean
*/
getSpawnPoint(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: number[]): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
initSpawnDataForChunk(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
initVehicleStorySpawner(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
isChunkLoaded(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2, int arg3): boolean
*/
isFullyStreamedIn(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
randomizeVehicleStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* Method Parameters:
* - (Empty): void
*/
registerCustomOutfits(): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawnElement(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1, boolean arg2): boolean
*/
static doRandomStory(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk, arg2: boolean): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): void
*/
static initAllRVSMapChance(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor VehicleStorySpawnData.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
*/
export class VehicleStorySpawnData {
/**
* Constructors:
* - (RandomizedVehicleStoryBase arg0, Zone arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, int arg8)
*/
constructor(arg0: zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number);
/**
* Method Parameters:
* - (Zone arg0, IsoChunk arg1): boolean
*/
isValid(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoChunk): boolean;
}
/**
* @customConstructor VehicleStorySpawner.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner
*/
export class VehicleStorySpawner {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (String arg0, float arg1, float arg2, float arg3, float arg4, float arg5): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element
*/
addElement(arg0: string, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element;
/**
* Method Parameters:
* - (Empty): void
*/
clear(): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, float arg4, int[] arg5): void
*/
getAABB(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number[]): void;
/**
* Method Parameters:
* - (String arg0, Class arg1): E
*/
getParameter(arg0: string, arg1: java.lang.Class): any;
/**
* Method Parameters:
* - (String arg0): boolean
*/
getParameterBoolean(arg0: string): boolean;
/**
* Method Parameters:
* - (String arg0): number
*/
getParameterFloat(arg0: string): number;
/**
* Method Parameters:
* - (String arg0): number
*/
getParameterInteger(arg0: string): number;
/**
* Method Parameters:
* - (String arg0): string
*/
getParameterString(arg0: string): string;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, float arg4, float arg5): void
*/
render(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1, Vector2 arg2, float arg3): zombie.iso.Vector2
*/
rotate(arg0: number, arg1: number, arg2: zombie.iso.Vector2, arg3: number): zombie.iso.Vector2;
/**
* Method Parameters:
* - (String arg0, Object arg1): void
* - (String arg0, boolean arg1): void
* - (String arg0, int arg1): void
* - (String arg0, float arg1): void
*/
setParameter(arg0: string, arg1: any): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, IElementSpawner arg4): void
*/
spawn(arg0: number, arg1: number, arg2: number, arg3: number, arg4: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$IElementSpawner): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner
*/
static getInstance(): zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner;
}
/**
* @customConstructor Element.new
* @
* [CLASS] zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element
*/
export class VehicleStorySpawner$Element {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
}
/**
* @customConstructor IElementSpawner.new
* @
* [INTERFACE] zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$IElementSpawner
*/
export class VehicleStorySpawner$IElementSpawner {
protected constructor();
/**
* Method Parameters:
* - (VehicleStorySpawner arg0, Element arg1): void
*/
spawn(arg0: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner, arg1: zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner$Element): void;
}
}
}