/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.randomizedWorld.randomizedDeadSurvivor {
/**
* @customConstructor RDSBandPractice.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSBandPractice extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSBandPractice {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSBathroomZed.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSBathroomZed extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSBathroomZed {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSBedroomZed.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSBedroomZed extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSBedroomZed {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSBleach.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSBleach extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSBleach {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSCorpsePsycho.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSCorpsePsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSCorpsePsycho {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSDeadDrunk.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSDeadDrunk extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSDeadDrunk {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSFootballNight.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSFootballNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSFootballNight {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSGunmanInBathroom.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSGunmanInBathroom extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSGunmanInBathroom {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSGunslinger.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSGunslinger extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSGunslinger {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSHenDo.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSHenDo extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSHenDo {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSHockeyPsycho.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSHockeyPsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSHockeyPsycho {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSHouseParty.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSHouseParty extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSHouseParty {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSPokerNight.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSPokerNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSPokerNight {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSPoliceAtHouse.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSPoliceAtHouse extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSPoliceAtHouse {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSPrisonEscape.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSPrisonEscape extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSPrisonEscape {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSPrisonEscapeWithPolice.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSPrisonEscapeWithPolice extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSPrisonEscapeWithPolice {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSSkeletonPsycho.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSSkeletonPsycho extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSSkeletonPsycho {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSSpecificProfession.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSSpecificProfession extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSSpecificProfession {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSStagDo.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSStagDo extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSStagDo {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSStudentNight.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSStudentNight extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSStudentNight {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSSuicidePact.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSSuicidePact extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSSuicidePact {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSTinFoilHat.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSTinFoilHat extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSTinFoilHat {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSZombieLockedBathroom.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombieLockedBathroom extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSZombieLockedBathroom {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RDSZombiesEating.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombiesEating extends zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
*/
export class RDSZombiesEating {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RandomizedDeadSurvivorBase.new
* @
* [CLASS] zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RandomizedDeadSurvivorBase {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeDeadSurvivor(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
}
}