/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.randomizedWorld.randomizedBuilding {
/**
* @customConstructor RBBar.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBar extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBBar {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
roomValid(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBBasic.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBasic extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBBasic {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): void
*/
doProfessionStory(arg0: zombie.iso.BuildingDef, arg1: string): void;
/**
* Method Parameters:
* - (BuildingDef arg0, RandomizedDeadSurvivorBase arg1): void
*/
doRandomDeadSurvivorStory(arg0: zombie.iso.BuildingDef, arg1: zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase): void;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getSurvivorProfession(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getSurvivorStories(): java.util.ArrayList;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
static getUniqueRDSSpawned(): java.util.ArrayList;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBBurnt.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBurnt extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBBurnt {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBBurntCorpse.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBurntCorpse extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBBurntCorpse {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBBurntFireman.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBBurntFireman extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBBurntFireman {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBCafe.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBCafe extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBCafe {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
roomValid(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBClinic.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBClinic extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBClinic {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
roomValid(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBHairSalon.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBHairSalon extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBHairSalon {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
roomValid(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBKateAndBaldspot.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBKateAndBaldspot extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBKateAndBaldspot {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBLooted.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBLooted extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBLooted {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBOffice.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBOffice extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBOffice {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
roomValid(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBOther.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBOther extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBOther {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBPileOCrepe.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBPileOCrepe extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBPileOCrepe {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
roomValid(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBPizzaWhirled.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBPizzaWhirled extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBPizzaWhirled {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
roomValid(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBSafehouse.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBSafehouse extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBSafehouse {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBSchool.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBSchool extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBSchool {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
roomValid(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBShopLooted.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBShopLooted extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBShopLooted {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBSpiffo.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBSpiffo extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBSpiffo {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
roomValid(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RBStripclub.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RBStripclub extends zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
*/
export class RBStripclub {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor RandomizedBuildingBase.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase extends zombie.randomizedWorld.RandomizedWorldBase
*/
export class RandomizedBuildingBase {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBarricade(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, int arg1): void
*/
addBloodSplat(arg0: zombie.iso.IsoGridSquare, arg1: number): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, InventoryItem arg1): zombie.inventory.InventoryItem
* - (IsoGridSquare arg0, String arg1): zombie.inventory.InventoryItem
*/
addItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: zombie.inventory.InventoryItem | string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (IsoGridSquare arg0, ArrayList arg1): zombie.inventory.InventoryItem
*/
addRandomItemOnGround(arg0: zombie.iso.IsoGridSquare, arg1: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (RoomDef arg0, ArrayList arg1, int arg2): void
* - (RoomDef arg0, String arg1, int arg2): void
*/
addRandomItemsOnGround(arg0: zombie.iso.RoomDef, arg1: java.util.ArrayList | string, arg2: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0, boolean arg1, boolean arg2, boolean arg3): zombie.inventory.types.HandWeapon
*/
addRandomRangedWeapon(arg0: zombie.inventory.ItemContainer, arg1: boolean, arg2: boolean, arg3: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentNorthSouth(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
addTentWestEast(arg0: number, arg1: number, arg2: number): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2, String arg3): zombie.iso.IsoObject
*/
addTileObject(arg0: zombie.iso.IsoGridSquare | number, arg1: string | number, arg2?: number, arg3?: string): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3, int arg4): void
*/
addTrailOfBlood(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, Zone arg1, IsoChunk arg2, String arg3, String arg4, String arg5): zombie.vehicles.BaseVehicle
*/
addTrailer(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoMetaGrid$Zone, arg2: zombie.iso.IsoChunk, arg3: string, arg4: string, arg5: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (IsoDirections arg0, int arg1, int arg2, int arg3, int arg4): void
*/
addTraitOfBlood(arg0: zombie.iso.IsoDirections, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, IsoDirections arg5): zombie.vehicles.BaseVehicle
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicle(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: zombie.iso.IsoDirections | number | string, arg6?: zombie.iso.IsoDirections | string, arg7?: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Zone arg0, IsoGridSquare arg1, IsoChunk arg2, String arg3, String arg4, Integer arg5, IsoDirections arg6, String arg7): zombie.vehicles.BaseVehicle
* - (Zone arg0, float arg1, float arg2, float arg3, float arg4, String arg5, String arg6, Integer arg7, String arg8): zombie.vehicles.BaseVehicle
*/
addVehicleFlipped(arg0: zombie.iso.IsoMetaGrid$Zone, arg1: zombie.iso.IsoGridSquare | number, arg2: zombie.iso.IsoChunk | number, arg3: string | number, arg4: string | number, arg5: number | string, arg6: zombie.iso.IsoDirections | string, arg7: string | number, arg8?: string): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (String arg0, boolean arg1): zombie.inventory.types.HandWeapon
*/
addWeapon(arg0: string, arg1: boolean): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (String arg0, IsoGridSquare arg1, IsoObject arg2): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4): zombie.inventory.InventoryItem
* - (String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, int arg5): zombie.inventory.InventoryItem
*/
addWorldItem(arg0: string, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoObject | number, arg3?: number, arg4?: number, arg5?: number): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1, String arg2, Integer arg3, RoomDef arg4): java.util.ArrayList
*/
addZombies(arg0: zombie.iso.BuildingDef, arg1: number, arg2: string, arg3: number, arg4: zombie.iso.RoomDef): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, IsoGridSquare arg3): java.util.ArrayList
*/
addZombiesOnSquare(arg0: number, arg1: string, arg2: number, arg3: zombie.iso.IsoGridSquare): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0, String arg1, Integer arg2, BaseVehicle arg3): java.util.ArrayList
*/
addZombiesOnVehicle(arg0: number, arg1: string, arg2: number, arg3: zombie.vehicles.BaseVehicle): java.util.ArrayList;
/**
* Method Parameters:
* - (RoomDef arg0): zombie.iso.objects.IsoDeadBody
*/
createSkeletonCorpse(arg0: zombie.iso.RoomDef): zombie.iso.objects.IsoDeadBody;
/**
* Method Parameters:
* - (Empty): number
*/
getChance(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugLine(): string;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoDoor
*/
getDoor(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoDoor;
/**
* Method Parameters:
* - (BuildingDef arg0): zombie.iso.RoomDef
*/
getLivingRoomOrKitchen(arg0: zombie.iso.BuildingDef): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): number
*/
getMaximumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumDays(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMinimumRooms(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (BuildingDef arg0, int arg1): zombie.iso.RoomDef
*/
getRandomRoom(arg0: zombie.iso.BuildingDef, arg1: number): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1): zombie.iso.RoomDef
*/
getRoom(arg0: zombie.iso.BuildingDef, arg1: string): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): zombie.iso.IsoGridSquare
*/
getSq(arg0: number, arg1: number, arg2: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.objects.IsoWindow
*/
getWindow(arg0: zombie.iso.IsoGridSquare): zombie.iso.objects.IsoWindow;
/**
* Method Parameters:
* - (Empty): void
*/
init(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlwaysDo(): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, IsoGridSquare arg1): boolean
*/
isTableFor3DItems(arg0: zombie.iso.IsoObject, arg1: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isTimeValid(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnique(): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0, boolean arg1): boolean
*/
isValid(arg0: zombie.iso.BuildingDef, arg1: boolean): boolean;
/**
* Method Parameters:
* - (BuildingDef arg0): void
*/
randomizeBuilding(arg0: zombie.iso.BuildingDef): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAlwaysDo(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoZombie arg0, String arg1, String arg2, String arg3): void
*/
setAttachedItem(arg0: zombie.characters.IsoZombie, arg1: string, arg2: string, arg3: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setChance(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDebugLine(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaximumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumDays(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMinimumRooms(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnique(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, BuildingDef arg1): zombie.vehicles.BaseVehicle
*/
spawnCarOnNearestNav(arg0: string, arg1: zombie.iso.BuildingDef): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (BuildingDef arg0, String arg1, int arg2): void
*/
spawnItemsInContainers(arg0: zombie.iso.BuildingDef, arg1: string, arg2: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoBuilding arg0): void
*/
static ChunkLoaded(arg0: zombie.iso.areas.IsoBuilding): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0, IsoGridSquare arg1): void
*/
static alignCorpseToSquare(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.iso.IsoGridSquare): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.IsoDeadBody
*/
static createBodyFromZombie(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0, int arg1): zombie.iso.objects.IsoDeadBody
* - (IsoGridSquare arg0, IsoDirections arg1, int arg2, int arg3, String arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4): zombie.iso.objects.IsoDeadBody
* - (int arg0, int arg1, int arg2, IsoDirections arg3, int arg4, int arg5): zombie.iso.objects.IsoDeadBody
* - (float arg0, float arg1, float arg2, float arg3, boolean arg4, int arg5, int arg6, String arg7): zombie.iso.objects.IsoDeadBody
*/
static createRandomDeadBody(arg0: zombie.iso.RoomDef | zombie.iso.IsoGridSquare | number, arg1: number | zombie.iso.IsoDirections, arg2?: number, arg3?: number | zombie.iso.IsoDirections, arg4?: string | number | boolean, arg5?: number, arg6?: number, arg7?: string): zombie.iso.objects.IsoDeadBody;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
* - (int arg0, int arg1, int arg2): zombie.characters.IsoGameCharacter
*/
static createRandomZombie(arg0: zombie.iso.RoomDef | number, arg1?: number, arg2?: number): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.characters.IsoGameCharacter
*/
static createRandomZombieForCorpse(arg0: zombie.iso.RoomDef): zombie.characters.IsoGameCharacter;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSpawnSquare(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (RoomDef arg0): zombie.iso.IsoGridSquare
*/
static getRandomSquareForCorpse(arg0: zombie.iso.RoomDef): zombie.iso.IsoGridSquare;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initAllRBMapChance(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x1or1x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
static is2x2AreaClear(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (Zone arg0): void
*/
static removeAllVehiclesOnZone(arg0: zombie.iso.IsoMetaGrid$Zone): void;
}
/**
* @customConstructor HumanCorpse.new
* @
* [CLASS] zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase$HumanCorpse extends zombie.characters.IsoGameCharacter
*/
export class RandomizedBuildingBase$HumanCorpse {
/**
* Constructors:
* - (IsoCell arg0, float arg1, float arg2, float arg3)
*/
constructor(arg0: zombie.iso.IsoCell, arg1: number, arg2: number, arg3: number);
/**
* Method Parameters:
* - (int arg0): void
*/
Anger(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
ApplyInBedOffset(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0, String arg1, int arg2, float arg3, int arg4, int arg5, boolean arg6, int arg7, boolean arg8, float arg9, ColorInfo arg10): void
*/
AttachAnim(arg0: string, arg1: string, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: number, arg8: boolean, arg9: number, arg10: zombie.core.textures.ColorInfo): void;
/**
* Method Parameters:
* - (IsoSprite arg0, int arg1, int arg2, boolean arg3, int arg4, boolean arg5, float arg6): void
* - (IsoSprite arg0, int arg1, int arg2, boolean arg3, int arg4, boolean arg5, float arg6, ColorInfo arg7): void
*/
AttachExistingAnim(arg0: zombie.iso.sprite.IsoSprite, arg1: number, arg2: number, arg3: boolean, arg4: number, arg5: boolean, arg6: number, arg7?: zombie.core.textures.ColorInfo): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
AttackObject(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (float arg0): void
*/
BetaAntiDepress(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
BetaBlockers(arg0: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
CacheEquipped(): void;
/**
* Method Parameters:
* - (Empty): void
* - (boolean arg0): void
*/
Callout(arg0?: boolean): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
CanAttack(): boolean;
/**
* Method Parameters:
* - (IsoMovingObject arg0): boolean
*/
CanSee(arg0: zombie.iso.IsoMovingObject): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
ClearEquippedCache(): void;
/**
* Method Parameters:
* - (String arg0): void
*/
ClearVariable(arg0: string): void;
/**
* Method Parameters:
* - (Vector2 arg0, IsoObject arg1): void
*/
Collision(arg0: zombie.iso.Vector2, arg1: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (float arg0): void
*/
Damage(arg0: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
Despawn(): void;
/**
* Method Parameters:
* - (Vector2 arg0): void
*/
DirectionFromVector(arg0: zombie.iso.Vector2): void;
/**
* Method Parameters:
* - (Empty): void
*/
DirtySlice(): void;
/**
* Method Parameters:
* - (IsoMovingObject arg0): number
* - (int arg0, int arg1): number
*/
DistTo(arg0: zombie.iso.IsoMovingObject | number, arg1?: number): number;
/**
* Method Parameters:
* - (IsoObject arg0): number
*/
DistToProper(arg0: zombie.iso.IsoObject): number;
/**
* Method Parameters:
* - (IsoMovingObject arg0): number
* - (float arg0, float arg1): number
*/
DistToSquared(arg0: zombie.iso.IsoMovingObject | number, arg1?: number): number;
/**
* Method Parameters:
* - (Empty): void
*/
DoCollideNorS(): void;
/**
* Method Parameters:
* - (Empty): void
*/
DoCollideWorE(): void;
/**
* Method Parameters:
* - (HandWeapon arg0, IsoGameCharacter arg1): void
* - (HandWeapon arg0, IsoGameCharacter arg1, boolean arg2): void
*/
DoDeath(arg0: zombie.inventory.types.HandWeapon, arg1: zombie.characters.IsoGameCharacter, arg2?: boolean): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0, String arg1, boolean arg2, float arg3, float arg4): void
*/
DoFloorSplat(arg0: zombie.iso.IsoGridSquare, arg1: string, arg2: boolean, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (float arg0): void
* - (String arg0): void
*/
DoFootstepSound(arg0: number | string): void;
/**
* Method Parameters:
* - (Empty): void
*/
DoSneezeText(): void;
/**
* Method Parameters:
* - (ObjectTooltip arg0, IsoGridSquare arg1): void
*/
DoSpecialTooltip(arg0: zombie.ui.ObjectTooltip, arg1: zombie.iso.IsoGridSquare): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0, int arg1, float arg2): boolean
*/
DoSwingCollisionBoneCheck(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number): boolean;
/**
* Method Parameters:
* - (ObjectTooltip arg0): void
*/
DoTooltip(arg0: zombie.ui.ObjectTooltip): void;
/**
* Method Parameters:
* - (Empty): void
*/
DrawSneezeText(): void;
/**
* Method Parameters:
* - (SurvivorDesc arg0): void
*/
Dressup(arg0: zombie.characters.SurvivorDesc): void;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
* - (InventoryItem arg0, float arg1): boolean
*/
Eat(arg0: zombie.inventory.InventoryItem, arg1?: number): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
FireCheck(): void;
/**
* Method Parameters:
* - (Empty): string
*/
GetAnimSetName(): string;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
GetPrimaryEquippedCache(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
GetSecondaryEquippedCache(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (String arg0): string
*/
GetVariable(arg0: string): string;
/**
* Method Parameters:
* - (BaseVehicle arg0): number
*/
GetVehicleSlowFactor(arg0: zombie.vehicles.BaseVehicle): number;
/**
* Method Parameters:
* - (String arg0): boolean
*/
HasItem(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
HasTooltip(): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
*/
HasTrait(arg0: string): boolean;
/**
* Method Parameters:
* - (Vector2 arg0, IsoObject arg1, float arg2): void
* - (HandWeapon arg0, IsoGameCharacter arg1, float arg2, boolean arg3, float arg4): number
* - (BaseVehicle arg0, float arg1, boolean arg2, float arg3, float arg4): number
* - (HandWeapon arg0, IsoGameCharacter arg1, float arg2, boolean arg3, float arg4, boolean arg5): number
*/
Hit(arg0: zombie.iso.Vector2 | zombie.inventory.types.HandWeapon | zombie.vehicles.BaseVehicle, arg1: zombie.iso.IsoObject | zombie.characters.IsoGameCharacter | number, arg2: number | boolean, arg3?: boolean | number, arg4?: number, arg5?: boolean): void | number;
/**
* Method Parameters:
* - (BaseVehicle arg0, float arg1): void
*/
HitByVehicle(arg0: zombie.vehicles.BaseVehicle, arg1: number): void;
/**
* Method Parameters:
* - (SurvivorDesc arg0): void
*/
InitSpriteParts(arg0: zombie.characters.SurvivorDesc): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2): boolean
* - (HandWeapon arg0, IsoMovingObject arg1, Vector3 arg2, boolean arg3): boolean
*/
IsAttackRange(arg0: number | zombie.inventory.types.HandWeapon, arg1: number | zombie.iso.IsoMovingObject, arg2: number | zombie.iso.Vector3, arg3?: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
IsSpeaking(): boolean;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
Kill(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (Perk arg0): void
* - (Perk arg0, boolean arg1): void
*/
LevelPerk(arg0: zombie.characters.skills.PerkFactory$Perk, arg1?: boolean): void;
/**
* Method Parameters:
* - (Perk arg0): void
*/
LoseLevel(arg0: zombie.characters.skills.PerkFactory$Perk): void;
/**
* Method Parameters:
* - (Vector2 arg0): void
*/
Move(arg0: zombie.iso.Vector2): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3): void
*/
MoveForward(arg0: number, arg1: number, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (Vector2 arg0): void
*/
MoveUnmodded(arg0: zombie.iso.Vector2): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
NPCGetAiming(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
NPCGetRunning(): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
NPCSetAiming(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
NPCSetAttack(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
NPCSetJustMoved(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
NPCSetMelee(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
NPCSetRunning(arg0: boolean): void;
/**
* Method Parameters:
* - (AnimLayer arg0, AnimEvent arg1): void
*/
OnAnimEvent(arg0: zombie.core.skinnedmodel.advancedanimation.AnimLayer, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void;
/**
* Method Parameters:
* - (Empty): void
*/
OnDeath(): void;
/**
* Method Parameters:
* - (float arg0): void
*/
PainMeds(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
PlayAnim(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
PlayAnimUnlooped(arg0: string): void;
/**
* Method Parameters:
* - (String arg0, float arg1): void
*/
PlayAnimWithSpeed(arg0: string, arg1: number): void;
/**
* Method Parameters:
* - (BaseAction arg0): void
*/
QueueAction(arg0: zombie.characters.CharacterTimedActions.BaseAction): void;
/**
* Method Parameters:
* - (Literature arg0): void
*/
ReadLiterature(arg0: zombie.inventory.types.Literature): void;
/**
* Method Parameters:
* - (Empty): void
*/
ReduceHealthWhenBurning(): void;
/**
* Method Parameters:
* - (int arg0): void
*/
RemoveAttachedAnim(arg0: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
RemoveAttachedAnims(): void;
/**
* Method Parameters:
* - (String arg0): void
* - (String arg0, float arg1, float arg2, float arg3, UIFont arg4, float arg5, String arg6): void
*/
Say(arg0: string, arg1?: number, arg2?: number, arg3?: number, arg4?: zombie.ui.UIFont, arg5?: number, arg6?: string): void;
/**
* Method Parameters:
* - (String arg0): void
* - (int arg0, String arg1): void
*/
SayDebug(arg0: string | number, arg1?: string): void;
/**
* Method Parameters:
* - (String arg0, float arg1, float arg2, float arg3, UIFont arg4, float arg5, int arg6, String arg7): void
*/
SayRadio(arg0: string, arg1: number, arg2: number, arg3: number, arg4: zombie.ui.UIFont, arg5: number, arg6: number, arg7: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
SayShout(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
SayWhisper(arg0: string): void;
/**
* Method Parameters:
* - (Stack arg0): void
*/
Seen(arg0: java.util.Stack): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
Serialize(): boolean;
/**
* Method Parameters:
* - (String arg0): void
*/
SetName(arg0: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
SetOnFire(): void;
/**
* Method Parameters:
* - (String arg0, String arg1): void
*/
SetVariable(arg0: string, arg1: string): void;
/**
* Method Parameters:
* - (float arg0): void
*/
SleepingTablet(arg0: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
SpreadFire(): void;
/**
* Method Parameters:
* - (Empty): void
*/
SpreadFireMP(): void;
/**
* Method Parameters:
* - (BaseAction arg0): void
*/
StartAction(arg0: zombie.characters.CharacterTimedActions.BaseAction): void;
/**
* Method Parameters:
* - (String arg0): void
* - (String arg0, String arg1): void
*/
StartTimedActionAnim(arg0: string, arg1?: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
StopAllActionQueue(): void;
/**
* Method Parameters:
* - (Empty): void
*/
StopAllActionQueueAiming(): void;
/**
* Method Parameters:
* - (Empty): void
*/
StopAllActionQueueRunning(): void;
/**
* Method Parameters:
* - (Empty): void
*/
StopAllActionQueueWalking(): void;
/**
* Method Parameters:
* - (Empty): void
*/
StopBurning(): void;
/**
* Method Parameters:
* - (Empty): void
*/
StopTimedActionAnim(): void;
/**
* Method Parameters:
* - (IsoMovingObject arg0, IsoGridSquare arg1, IsoGridSquare arg2): boolean
*/
TestCollide(arg0: zombie.iso.IsoMovingObject, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (IsoMovingObject arg0, IsoGridSquare arg1, IsoGridSquare arg2): boolean
*/
TestPathfindCollide(arg0: zombie.iso.IsoMovingObject, arg1: zombie.iso.IsoGridSquare, arg2: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (IsoGridSquare arg0, IsoGridSquare arg1): zombie.iso.IsoObject$VisionResult
*/
TestVision(arg0: zombie.iso.IsoGridSquare, arg1: zombie.iso.IsoGridSquare): zombie.iso.IsoObject$VisionResult;
/**
* Method Parameters:
* - (HandWeapon arg0): void
*/
Throw(arg0: zombie.inventory.types.HandWeapon): void;
/**
* Method Parameters:
* - (IsoMovingObject arg0): void
*/
Thump(arg0: zombie.iso.IsoMovingObject): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
UnCollision(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0, HandWeapon arg1): void
*/
WeaponHit(arg0: zombie.characters.IsoGameCharacter, arg1: zombie.inventory.types.HandWeapon): void;
/**
* Method Parameters:
* - (ActionContext arg0): void
*/
actionStateChanged(arg0: zombie.characters.action.ActionContext): void;
/**
* Method Parameters:
* - (BloodBodyPartType arg0): void
*/
addBasicPatch(arg0: zombie.characterTextures.BloodBodyPartType): void;
/**
* Method Parameters:
* - (float arg0): void
* - (BloodBodyPartType arg0, boolean arg1, boolean arg2, boolean arg3): void
*/
addBlood(arg0: number | zombie.characterTextures.BloodBodyPartType, arg1?: boolean, arg2?: boolean, arg3?: boolean): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
addChild(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (BloodBodyPartType arg0, Integer arg1, boolean arg2): void
*/
addDirt(arg0: zombie.characterTextures.BloodBodyPartType, arg1: number, arg2: boolean): void;
/**
* Method Parameters:
* - (BloodBodyPartType arg0): boolean
* - (BloodBodyPartType arg0, boolean arg1): boolean
*/
addHole(arg0: zombie.characterTextures.BloodBodyPartType, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (BloodBodyPartType arg0, boolean arg1): boolean
*/
addHoleFromZombieAttacks(arg0: zombie.characterTextures.BloodBodyPartType, arg1: boolean): boolean;
/**
* Method Parameters:
* - (String arg0): void
*/
addKnownMediaLine(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
* - (String arg0, float arg1, float arg2, float arg3): void
* - (String arg0, float arg1, float arg2, float arg3, UIFont arg4, float arg5, String arg6): void
* - (String arg0, float arg1, float arg2, float arg3, UIFont arg4, float arg5, String arg6, boolean arg7, boolean arg8, boolean arg9, boolean arg10, boolean arg11, boolean arg12): void
*/
addLineChatElement(arg0: string, arg1?: number, arg2?: number, arg3?: number, arg4?: zombie.ui.UIFont, arg5?: number, arg6?: string, arg7?: boolean, arg8?: boolean, arg9?: boolean, arg10?: boolean, arg11?: boolean, arg12?: boolean): void;
/**
* Method Parameters:
* - (ItemContainer arg0): void
*/
addSecondaryContainer(arg0: zombie.inventory.ItemContainer): void;
/**
* Method Parameters:
* - (IsoPlayer arg0, String arg1): boolean
*/
addSheetRope(arg0: zombie.characters.IsoPlayer, arg1: string): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
addToWorld(): void;
/**
* Method Parameters:
* - (String arg0): void
*/
addVisualDamage(arg0: string): void;
/**
* Method Parameters:
* - (int arg0, int arg1, boolean arg2): void
*/
addWorldSoundUnlessInvisible(arg0: number, arg1: number, arg2: boolean): void;
/**
* Method Parameters:
* - (ArrayList arg0): void
*/
applyTraits(arg0: java.util.ArrayList): void;
/**
* Method Parameters:
* - (IsoZombie arg0): void
*/
attackFromWindowsLunge(arg0: zombie.characters.IsoZombie): void;
/**
* Method Parameters:
* - (Empty): void
*/
autoDrink(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
avoidDamage(): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
becomeCorpse(): void;
/**
* Method Parameters:
* - (IsoDeadBody arg0): void
*/
burnCorpse(arg0: zombie.iso.objects.IsoDeadBody): void;
/**
* Method Parameters:
* - (Vector2 arg0): void
* - (IsoGameCharacter arg0, HandWeapon arg1, Vector2 arg2): number
*/
calcHitDir(arg0: zombie.iso.Vector2 | zombie.characters.IsoGameCharacter, arg1?: zombie.inventory.types.HandWeapon, arg2?: zombie.iso.Vector2): void | number;
/**
* Method Parameters:
* - (Empty): number
*/
calculateBaseSpeed(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
canAddSheetRope(): boolean;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
canClimbDownSheetRope(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
canClimbDownSheetRopeInCurrentSquare(): boolean;
/**
* Method Parameters:
* - (IsoGridSquare arg0): boolean
*/
canClimbSheetRope(arg0: zombie.iso.IsoGridSquare): boolean;
/**
* Method Parameters:
* - (Empty): number
*/
canHaveMultipleHits(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
canSprint(): boolean;
/**
* Method Parameters:
* - (State arg0): void
*/
changeState(arg0: zombie.ai.State): void;
/**
* Method Parameters:
* - (Empty): void
*/
checkAmbientSound(): void;
/**
* Method Parameters:
* - (Empty): void
*/
checkHaveElectricity(): void;
/**
* Method Parameters:
* - (Empty): number
*/
checkIsNearWall(): number;
/**
* Method Parameters:
* - (Empty): void
*/
checkUpdateModelTextures(): void;
/**
* Method Parameters:
* - (Empty): void
*/
cleanWallBlood(): void;
/**
* Method Parameters:
* - (Empty): void
*/
clearAttachedAnimSprite(): void;
/**
* Method Parameters:
* - (Empty): void
*/
clearAttachedItems(): void;
/**
* Method Parameters:
* - (Empty): void
*/
clearKnownMediaLines(): void;
/**
* Method Parameters:
* - (String arg0): void
*/
clearVariable(arg0: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
clearVariables(): void;
/**
* Method Parameters:
* - (Empty): void
*/
clearWornItems(): void;
/**
* Method Parameters:
* - (Empty): void
*/
climbDownSheetRope(): void;
/**
* Method Parameters:
* - (IsoDirections arg0): void
*/
climbOverFence(arg0: zombie.iso.IsoDirections): void;
/**
* Method Parameters:
* - (Empty): void
*/
climbSheetRope(): void;
/**
* Method Parameters:
* - (IsoWindow arg0): void
* - (IsoThumpable arg0): void
* - (IsoWindow arg0, Integer arg1): void
* - (IsoThumpable arg0, Integer arg1): void
*/
climbThroughWindow(arg0: zombie.iso.objects.IsoWindow | zombie.iso.objects.IsoThumpable, arg1?: number): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
climbThroughWindowFrame(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (IsoWindow arg0): void
*/
closeWindow(arg0: zombie.iso.objects.IsoWindow): void;
/**
* Method Parameters:
* - (String arg0): void
*/
clothingItemChanged(arg0: string): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
collideWith(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): number
*/
compareMovePriority(arg0: zombie.characters.IsoGameCharacter): number;
/**
* Method Parameters:
* - (IsoMovingObject arg0): number
*/
compareToY(arg0: zombie.iso.IsoMovingObject): number;
/**
* Method Parameters:
* - (String arg0): boolean
*/
containsVariable(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): number
*/
countAddSheetRope(): number;
/**
* Method Parameters:
* - (Empty): void
*/
createContainersFromSpriteProperties(): void;
/**
* Method Parameters:
* - (Empty): void
*/
createKeyRing(): void;
/**
* Method Parameters:
* - (Empty): number
*/
customHashCode(): number;
/**
* Method Parameters:
* - (int arg0, int arg1): zombie.core.skinnedmodel.animation.AnimationTrack
*/
dbgGetAnimTrack(arg0: number, arg1: number): zombie.core.skinnedmodel.animation.AnimationTrack;
/**
* Method Parameters:
* - (int arg0, int arg1): string
*/
dbgGetAnimTrackName(arg0: number, arg1: number): string;
/**
* Method Parameters:
* - (int arg0, int arg1): number
*/
dbgGetAnimTrackTime(arg0: number, arg1: number): number;
/**
* Method Parameters:
* - (int arg0, int arg1): number
*/
dbgGetAnimTrackWeight(arg0: number, arg1: number): number;
/**
* Method Parameters:
* - (Empty): void
*/
debugPrintout(): void;
/**
* Method Parameters:
* - (IsoDirections arg0): void
*/
destroyFence(arg0: zombie.iso.IsoDirections): void;
/**
* Method Parameters:
* - (Empty): void
*/
die(): void;
/**
* Method Parameters:
* - (Empty): number
*/
distToNearestCamCharacter(): number;
/**
* Method Parameters:
* - (Empty): void
*/
doFindExternalWaterSource(): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, HitVars arg1): void
*/
doHitByVehicle(arg0: zombie.vehicles.BaseVehicle, arg1: zombie.vehicles.BaseVehicle$HitVars): void;
/**
* Method Parameters:
* - (Empty): void
*/
doStairs(): void;
/**
* Method Parameters:
* - (String arg0): void
*/
drawDebugTextBelow(arg0: string): void;
/**
* Method Parameters:
* - (Vector2 arg0, float arg1, float arg2, float arg3, float arg4): void
*/
drawDirectionLine(arg0: zombie.iso.Vector2, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
dressInClothingItem(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
dressInNamedOutfit(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
dressInPersistentOutfit(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
dressInPersistentOutfitID(arg0: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
dressInRandomOutfit(): void;
/**
* Method Parameters:
* - (Empty): void
*/
dropHandItems(): void;
/**
* Method Parameters:
* - (Empty): void
*/
dropHeavyItems(): void;
/**
* Method Parameters:
* - (AnimationVariableSource arg0): void
*/
endPlaybackGameVariables(arg0: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource): void;
/**
* Method Parameters:
* - (Empty): void
*/
ensureOnTile(): void;
/**
* Method Parameters:
* - (BaseVehicle arg0, int arg1, Vector3f arg2): void
*/
enterVehicle(arg0: zombie.vehicles.BaseVehicle, arg1: number, arg2: org.joml.Vector3f): void;
/**
* Method Parameters:
* - (float arg0): void
*/
exert(arg0: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
faceLocation(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1): void
*/
faceLocationF(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1): void
*/
facePosition(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
faceThisObject(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
faceThisObjectAlt(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (Empty): void
*/
fallenOnKnees(): void;
/**
* Method Parameters:
* - (Empty): void
*/
forceAwake(): void;
/**
* Method Parameters:
* - (Empty): number
*/
getAbsoluteExcessTwist(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.action.ActionContext
*/
getActionContext(): zombie.characters.action.ActionContext;
/**
* Method Parameters:
* - (Empty): string
*/
getActionStateName(): string;
/**
* Method Parameters:
* - (ArrayList arg0): java.util.ArrayList
*/
getActiveLightItems(arg0: java.util.ArrayList): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
*/
getAdvancedAnimator(): zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator;
/**
* Method Parameters:
* - (Empty): number
*/
getAge(): number;
/**
* Method Parameters:
* - (Empty): number
* - (int arg0): number
*/
getAlpha(arg0?: number): number;
/**
* Method Parameters:
* - (String arg0): number
*/
getAlreadyReadPages(arg0: string): number;
/**
* Method Parameters:
* - (Empty): number
*/
getAnimAngle(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getAnimAngleRadians(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getAnimAngleStepDelta(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getAnimAngleTwistDelta(): number;
/**
* Method Parameters:
* - (Vector2 arg0): zombie.iso.Vector2
*/
getAnimVector(arg0: zombie.iso.Vector2): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Empty): string
*/
getAnimationDebug(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.animation.AnimationPlayer
*/
getAnimationPlayer(): zombie.core.skinnedmodel.animation.AnimationPlayer;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
*/
getAnimationPlayerRecorder(): zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder;
/**
* Method Parameters:
* - (Empty): string
*/
getAnimationStateName(): string;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getAttachedAnimSprite(): java.util.ArrayList;
/**
* Method Parameters:
* - (String arg0): zombie.inventory.InventoryItem
*/
getAttachedItem(arg0: string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): zombie.characters.AttachedItems.AttachedItems
*/
getAttachedItems(): zombie.characters.AttachedItems.AttachedItems;
/**
* Method Parameters:
* - (Empty): zombie.characters.AttachedItems.AttachedLocationGroup
*/
getAttachedLocationGroup(): zombie.characters.AttachedItems.AttachedLocationGroup;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoGridSquare
*/
getAttackTargetSquare(): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): zombie.characters.IsoGameCharacter
*/
getAttackedBy(): zombie.characters.IsoGameCharacter;
/**
* Method Parameters:
* - (Empty): zombie.iso.Vector2
*/
getAutoWalkDirection(): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Empty): number
*/
getBarricadeStrengthMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBarricadeTimeMod(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoObject
*/
getBed(): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (Empty): string
*/
getBedType(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getBeenMovingFor(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBeenSprintingFor(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBetaDelta(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBetaEffect(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBloodImpactX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBloodImpactY(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBloodImpactZ(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.sprite.IsoSprite
*/
getBloodSplat(): zombie.iso.sprite.IsoSprite;
/**
* Method Parameters:
* - (Empty): zombie.characters.BodyDamage.BodyDamage
*/
getBodyDamage(): zombie.characters.BodyDamage.BodyDamage;
/**
* Method Parameters:
* - (Empty): zombie.characters.BodyDamage.BodyDamage
*/
getBodyDamageRemote(): zombie.characters.BodyDamage.BodyDamage;
/**
* Method Parameters:
* - (Empty): zombie.characters.WornItems.BodyLocationGroup
*/
getBodyLocationGroup(): zombie.characters.WornItems.BodyLocationGroup;
/**
* Method Parameters:
* - (Integer arg0, boolean arg1, boolean arg2): number
*/
getBodyPartClothingDefense(arg0: number, arg1: boolean, arg2: boolean): number;
/**
* Method Parameters:
* - (Empty): zombie.ai.GameCharacterAIBrain
*/
getBrain(): zombie.ai.GameCharacterAIBrain;
/**
* Method Parameters:
* - (Empty): zombie.iso.areas.IsoBuilding
*/
getBuilding(): zombie.iso.areas.IsoBuilding;
/**
* Method Parameters:
* - (Empty): string
*/
getBumpFallType(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getBumpType(): string;
/**
* Method Parameters:
* - (Empty): zombie.characters.IsoGameCharacter
*/
getBumpedChr(): zombie.characters.IsoGameCharacter;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): string
*/
getBumpedType(arg0: zombie.characters.IsoGameCharacter): string;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoCell
*/
getCell(): zombie.iso.IsoCell;
/**
* Method Parameters:
* - (Empty): java.util.Stack
*/
getCharacterActions(): java.util.Stack;
/**
* Method Parameters:
* - (Empty): zombie.characters.IsoGameCharacter$CharacterTraits
*/
getCharacterTraits(): zombie.characters.IsoGameCharacter$CharacterTraits;
/**
* Method Parameters:
* - (Empty): zombie.chat.ChatElement
*/
getChatElement(): zombie.chat.ChatElement;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getChildSprites(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): number
*/
getChopTreeSpeed(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoChunk
*/
getChunk(): zombie.iso.IsoChunk;
/**
* Method Parameters:
* - (Empty): string
*/
getClickSound(): string;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
getClothingItem_Back(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
getClothingItem_Feet(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
getClothingItem_Hands(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
getClothingItem_Head(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
getClothingItem_Legs(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
getClothingItem_Torso(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): zombie.characters.ClothingWetness
*/
getClothingWetness(): zombie.characters.ClothingWetness;
/**
* Method Parameters:
* - (Empty): string
*/
getCollideType(): string;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoObject
*/
getCollidedObject(): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (Empty): zombie.inventory.ItemContainer
*/
getContainer(): zombie.inventory.ItemContainer;
/**
* Method Parameters:
* - (String arg0, String arg1): zombie.inventory.ItemContainer
*/
getContainerByEitherType(arg0: string, arg1: string): zombie.inventory.ItemContainer;
/**
* Method Parameters:
* - (int arg0): zombie.inventory.ItemContainer
*/
getContainerByIndex(arg0: number): zombie.inventory.ItemContainer;
/**
* Method Parameters:
* - (String arg0): zombie.inventory.ItemContainer
*/
getContainerByType(arg0: string): zombie.inventory.ItemContainer;
/**
* Method Parameters:
* - (Empty): number
*/
getContainerCount(): number;
/**
* Method Parameters:
* - (ItemContainer arg0): number
*/
getContainerIndex(arg0: zombie.inventory.ItemContainer): number;
/**
* Method Parameters:
* - (Empty): string
*/
getCurrentActionContextStateName(): string;
/**
* Method Parameters:
* - (Empty): zombie.iso.areas.IsoBuilding
*/
getCurrentBuilding(): zombie.iso.areas.IsoBuilding;
/**
* Method Parameters:
* - (Empty): zombie.iso.BuildingDef
*/
getCurrentBuildingDef(): zombie.iso.BuildingDef;
/**
* Method Parameters:
* - (Empty): zombie.iso.RoomDef
*/
getCurrentRoomDef(): zombie.iso.RoomDef;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoGridSquare
*/
getCurrentSquare(): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): zombie.ai.State
*/
getCurrentState(): zombie.ai.State;
/**
* Method Parameters:
* - (Empty): string
*/
getCurrentStateName(): string;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoMetaGrid$Zone
*/
getCurrentZone(): zombie.iso.IsoMetaGrid$Zone;
/**
* Method Parameters:
* - (Empty): zombie.core.textures.ColorInfo
*/
getCustomColor(): zombie.core.textures.ColorInfo;
/**
* Method Parameters:
* - (Empty): number
*/
getDamage(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDangerLevels(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
*/
getDebugMonitor(): zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor;
/**
* Method Parameters:
* - (Empty): zombie.ai.State
*/
getDefaultState(): zombie.ai.State;
/**
* Method Parameters:
* - (Empty): number
*/
getDeferredAngleDelta(): number;
/**
* Method Parameters:
* - (Vector2 arg0): zombie.iso.Vector2
*/
getDeferredMovement(arg0: zombie.iso.Vector2): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Empty): number
*/
getDeferredRotationWeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDepressDelta(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDepressEffect(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.SurvivorDesc
*/
getDescriptor(): zombie.characters.SurvivorDesc;
/**
* Method Parameters:
* - (Empty): number
*/
getDieCount(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoDirections
*/
getDir(): zombie.iso.IsoDirections;
/**
* Method Parameters:
* - (Empty): number
*/
getDirectionAngle(): number;
/**
* Method Parameters:
* - (IsoMovingObject arg0): number
*/
getDistanceSq(arg0: zombie.iso.IsoMovingObject): number;
/**
* Method Parameters:
* - (Vector3 arg0): number
* - (float arg0, float arg1): number
*/
getDotWithForwardDirection(arg0: zombie.iso.Vector3 | number, arg1?: number): number;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getEatingZombies(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): zombie.characters.BaseCharacterSoundEmitter
*/
getEmitter(): zombie.characters.BaseCharacterSoundEmitter;
/**
* Method Parameters:
* - (Empty): java.util.Stack
*/
getEnemyList(): java.util.Stack;
/**
* Method Parameters:
* - (Empty): zombie.inventory.types.Radio
*/
getEquipedRadio(): zombie.inventory.types.Radio;
/**
* Method Parameters:
* - (Empty): number
*/
getExcessTwist(): number;
/**
* Method Parameters:
* - (Empty): zombie.audio.FMODParameterList
*/
getFMODParameters(): zombie.audio.FMODParameterList;
/**
* Method Parameters:
* - (Vector2 arg0): zombie.iso.Vector2
*/
getFacingPosition(arg0: zombie.iso.Vector2): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Vector2 arg0): zombie.iso.Vector2
*/
getFacingPositionAlt(arg0: zombie.iso.Vector2): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Empty): number
*/
getFallTime(): number;
/**
* Method Parameters:
* - (Empty): java.util.Stack
*/
getFamiliarBuildings(): java.util.Stack;
/**
* Method Parameters:
* - (Empty): number
*/
getFatigueMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getFatiqueMultiplier(): number;
/**
* Method Parameters:
* - (float arg0): zombie.iso.IsoGridSquare
*/
getFeelerTile(arg0: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getFeelersize(): number;
/**
* Method Parameters:
* - (Empty): zombie.ai.astar.AStarPathFinderResult
*/
getFinder(): zombie.ai.astar.AStarPathFinderResult;
/**
* Method Parameters:
* - (Empty): number
*/
getFireKillRate(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getFireSpreadProbability(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.IsoGameCharacter
*/
getFollowingTarget(): zombie.characters.IsoGameCharacter;
/**
* Method Parameters:
* - (Empty): number
*/
getForceWakeUpTime(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.Vector2
*/
getForwardDirection(): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Empty): string
*/
getFullName(): string;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoGridSquare
*/
getFuturWalkedSquare(): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): zombie.ai.GameCharacterAIBrain
*/
getGameCharacterAIBrain(): zombie.ai.GameCharacterAIBrain;
/**
* Method Parameters:
* - (Empty): java.lang.Iterable
*/
getGameVariables(): java.lang.Iterable;
/**
* Method Parameters:
* - (Empty): number
* - (boolean arg0): number
*/
getGlobalMovementMod(arg0?: boolean): number;
/**
* Method Parameters:
* - (Empty): number
*/
getHaloTimerCount(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getHammerSoundMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getHealth(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.textures.ColorInfo
*/
getHighlightColor(): zombie.core.textures.ColorInfo;
/**
* Method Parameters:
* - (Empty): number
*/
getHitChancesMod(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.Vector2
*/
getHitDir(): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Empty): number
*/
getHitForce(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getHitFromAngle(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getHitReaction(): string;
/**
* Method Parameters:
* - (Empty): zombie.characters.HitReactionNetworkAI
*/
getHitReactionNetworkAI(): zombie.characters.HitReactionNetworkAI;
/**
* Method Parameters:
* - (Empty): number
*/
getHittingMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getHoursSurvived(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.visual.HumanVisual
*/
getHumanVisual(): zombie.core.skinnedmodel.visual.HumanVisual;
/**
* Method Parameters:
* - (Empty): number
*/
getHungerMultiplier(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getHurtSound(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getHyperthermiaMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getID(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
getIgnoreMovement(): boolean;
/**
* Method Parameters:
* - (Empty): number
*/
getImpulsex(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getImpulsey(): number;
/**
* Method Parameters:
* - (Empty): zombie.inventory.ItemContainer
*/
getInventory(): zombie.inventory.ItemContainer;
/**
* Method Parameters:
* - (Empty): number
*/
getInventoryWeight(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
getIsNPC(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
getIsSurfaceNormalOffset(): boolean;
/**
* Method Parameters:
* - (Empty): zombie.inventory.ItemContainer
*/
getItemContainer(): zombie.inventory.ItemContainer;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.visual.ItemVisuals
* - (ItemVisuals arg0): void
*/
getItemVisuals(arg0?: zombie.core.skinnedmodel.visual.ItemVisuals): zombie.core.skinnedmodel.visual.ItemVisuals | void;
/**
* Method Parameters:
* - (Empty): number
*/
getKeyId(): number;
/**
* Method Parameters:
* - (Empty): java.util.List
*/
getKnownRecipes(): java.util.List;
/**
* Method Parameters:
* - (Empty): number
*/
getLastBump(): number;
/**
* Method Parameters:
* - (Empty): zombie.chat.ChatMessage
*/
getLastChatMessage(): zombie.chat.ChatMessage;
/**
* Method Parameters:
* - (Empty): number
*/
getLastCollideTime(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLastFallSpeed(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.IsoGameCharacter$Location
*/
getLastHeardSound(): zombie.characters.IsoGameCharacter$Location;
/**
* Method Parameters:
* - (Empty): number
*/
getLastHitCount(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLastHourSleeped(): number;
/**
* Method Parameters:
* - (Empty): java.util.HashMap
*/
getLastKnownLocation(): java.util.HashMap;
/**
* Method Parameters:
* - (String arg0): zombie.characters.IsoGameCharacter$Location
*/
getLastKnownLocationOf(arg0: string): zombie.characters.IsoGameCharacter$Location;
/**
* Method Parameters:
* - (Empty): number
*/
getLastLocalEnemies(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getLastSpokenLine(): string;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoGridSquare
*/
getLastSquare(): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): zombie.characters.IsoZombie
*/
getLastTargettedBy(): zombie.characters.IsoZombie;
/**
* Method Parameters:
* - (Empty): number
*/
getLastZombieKills(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLeaveBodyTimedown(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.sprite.IsoSprite
*/
getLegsSprite(): zombie.iso.sprite.IsoSprite;
/**
* Method Parameters:
* - (Empty): number
*/
getLevelMaxForXp(): number;
/**
* Method Parameters:
* - (int arg0): number
*/
getLevelUpLevels(arg0: number): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLevelUpMultiplier(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.IsoGameCharacter$LightInfo
*/
getLightInfo2(): zombie.characters.IsoGameCharacter$LightInfo;
/**
* Method Parameters:
* - (Empty): number
*/
getLightfootMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLimpulsex(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLimpulsey(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLlx(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLly(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLlz(): number;
/**
* Method Parameters:
* - (Empty): java.util.Stack
*/
getLocalEnemyList(): java.util.Stack;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getLocalGroupList(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getLocalList(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getLocalNeutralList(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getLocalRelevantEnemyList(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): number
*/
getLookAngleRadians(): number;
/**
* Method Parameters:
* - (Vector2 arg0): zombie.iso.Vector2
*/
getLookVector(arg0: zombie.iso.Vector2): zombie.iso.Vector2;
/**
* Method Parameters:
* - (int arg0, int arg1): zombie.iso.IsoGridSquare
*/
getLowDangerInVicinity(arg0: number, arg1: number): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getLrx(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLry(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLx(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLy(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getLz(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMaintenanceMod(): number;
/**
* Method Parameters:
* - (Empty): zombie.ai.MapKnowledge
*/
getMapKnowledge(): zombie.ai.MapKnowledge;
/**
* Method Parameters:
* - (int arg0, int arg1, boolean arg2): number
*/
getMaskClickedY(arg0: number, arg1: number, arg2: boolean): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.areas.isoregion.regions.IWorldRegion
*/
getMasterRegion(): zombie.iso.areas.isoregion.regions.IWorldRegion;
/**
* Method Parameters:
* - (Empty): number
*/
getMaxChatLines(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMaxTwist(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMaxWeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMaxWeightBase(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMeleeCombatMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMeleeDelay(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMetalBarricadeStrengthMod(): number;
/**
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
getModData(): se.krka.kahlua.vm.KahluaTable;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.model.ModelInstance
*/
getModel(): zombie.core.skinnedmodel.model.ModelInstance;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.model.ModelInstance
*/
getModelInstance(): zombie.core.skinnedmodel.model.ModelInstance;
/**
* Method Parameters:
* - (Empty): number
*/
getMomentumScalar(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.Moodles.Moodles
*/
getMoodles(): zombie.characters.Moodles.Moodles;
/**
* Method Parameters:
* - (Empty): number
*/
getMoveDelta(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.Vector2
*/
getMoveForwardVec(): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Empty): number
*/
getMoveSpeed(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.Vector2
*/
getMovementLastFrame(): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Empty): number
*/
getMovingObjectIndex(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Empty): zombie.vehicles.BaseVehicle
*/
getNearVehicle(): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Empty): zombie.characters.NetworkCharacterAI
*/
getNetworkCharacterAI(): zombie.characters.NetworkCharacterAI;
/**
* Method Parameters:
* - (Empty): number
*/
getNextAnimationTranslationLength(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getNextWander(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getNimbleMod(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
getNoDamage(): boolean;
/**
* Method Parameters:
* - (Empty): number
*/
getNumSurvivorsInVicinity(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getNx(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getNy(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getObjectIndex(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getObjectName(): string;
/**
* Method Parameters:
* - (Empty): zombie.iso.objects.ObjectRenderEffects
*/
getObjectRenderEffects(): zombie.iso.objects.ObjectRenderEffects;
/**
* Method Parameters:
* - (Empty): zombie.iso.objects.ObjectRenderEffects
*/
getObjectRenderEffectsToApply(): zombie.iso.objects.ObjectRenderEffects;
/**
* Method Parameters:
* - (Empty): number
*/
getOffsetX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getOffsetY(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getOnlineID(): number;
/**
* Method Parameters:
* - (Empty): zombie.ai.sadisticAIDirector.SleepingEventData
*/
getOrCreateSleepingEventData(): zombie.ai.sadisticAIDirector.SleepingEventData;
/**
* Method Parameters:
* - (String arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
*/
getOrCreateVariable(arg0: string): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot;
/**
* Method Parameters:
* - (Empty): string
*/
getOutfitName(): string;
/**
* Method Parameters:
* - (Empty): number
* - (int arg0): number
*/
getOutlineHighlightCol(arg0?: number): number;
/**
* Method Parameters:
* - (Empty): number
*/
getOutlineThickness(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.sprite.IsoSprite
*/
getOverlaySprite(): zombie.iso.sprite.IsoSprite;
/**
* Method Parameters:
* - (Empty): zombie.core.textures.ColorInfo
*/
getOverlaySpriteColor(): zombie.core.textures.ColorInfo;
/**
* Method Parameters:
* - (Empty): number
*/
getPacingMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPainDelta(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPainEffect(): number;
/**
* Method Parameters:
* - (Empty): zombie.vehicles.PolygonalMap2$Path
*/
getPath2(): zombie.vehicles.PolygonalMap2$Path;
/**
* Method Parameters:
* - (Empty): zombie.vehicles.PathFindBehavior2
*/
getPathFindBehavior2(): zombie.vehicles.PathFindBehavior2;
/**
* Method Parameters:
* - (Empty): number
*/
getPathFindIndex(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPathIndex(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPathTargetX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPathTargetY(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPathTargetZ(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPatience(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPatienceMax(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPatienceMin(): number;
/**
* Method Parameters:
* - (Perk arg0): zombie.characters.IsoGameCharacter$PerkInfo
*/
getPerkInfo(arg0: zombie.characters.skills.PerkFactory$Perk): zombie.characters.IsoGameCharacter$PerkInfo;
/**
* Method Parameters:
* - (Perk arg0): number
*/
getPerkLevel(arg0: zombie.characters.skills.PerkFactory$Perk): number;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getPerkList(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): number
*/
getPersistentOutfitID(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getPipedFuelAmount(): number;
/**
* Method Parameters:
* - (Vector3 arg0): zombie.iso.Vector3
*/
getPosition(arg0: zombie.iso.Vector3): zombie.iso.Vector3;
/**
* Method Parameters:
* - (Empty): string
*/
getPreviousActionContextStateName(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getPreviousStateName(): string;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
getPrimaryHandItem(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): string
*/
getPrimaryHandType(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.properties.PropertyContainer
*/
getProperties(): zombie.core.properties.PropertyContainer;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.population.Outfit
*/
getRandomDefaultOutfit(): zombie.core.skinnedmodel.population.Outfit;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getReadyModelData(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): number
*/
getReanimAnimDelay(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getReanimAnimFrame(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getReanimateTimer(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getRecoilDelay(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getRecoveryMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getReduceInfectionPower(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getRemoteID(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoObject
*/
getRenderEffectMaster(): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (Empty): number
*/
getRenderYOffset(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoObject
*/
getRerouteCollide(): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoObject
*/
getRerouteMask(): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoObject
*/
getRerouteMaskObject(): zombie.iso.IsoObject;
/**
* Method Parameters:
* - (Empty): number
*/
getRunSpeedModifier(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.Safety
*/
getSafety(): zombie.characters.Safety;
/**
* Method Parameters:
* - (Empty): string
*/
getSayLine(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getScreenX(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getScreenY(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getScriptModule(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getScriptName(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getScriptnx(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getScriptny(): number;
/**
* Method Parameters:
* - (Empty): zombie.inventory.InventoryItem
*/
getSecondaryHandItem(): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): string
*/
getSecondaryHandType(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getShoulderTwist(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getShovingMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSleepingTabletDelta(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSleepingTabletEffect(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSlowFactor(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSlowTimer(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSneakSpotMod(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.Color
*/
getSpeakColour(): zombie.core.Color;
/**
* Method Parameters:
* - (Empty): number
*/
getSpeakTime(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSpecialObjectIndex(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSpeedMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSprintMod(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.sprite.IsoSprite
*/
getSprite(): zombie.iso.sprite.IsoSprite;
/**
* Method Parameters:
* - (Empty): zombie.iso.sprite.IsoSpriteInstance
*/
getSpriteDef(): zombie.iso.sprite.IsoSpriteInstance;
/**
* Method Parameters:
* - (ArrayList arg0): void
*/
getSpriteGridObjects(arg0: java.util.ArrayList): void;
/**
* Method Parameters:
* - (Empty): string
*/
getSpriteName(): string;
/**
* Method Parameters:
* - (Empty): zombie.iso.IsoGridSquare
*/
getSquare(): zombie.iso.IsoGridSquare;
/**
* Method Parameters:
* - (Empty): number
*/
getStaggerTimeMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getStateEventDelayTimer(): number;
/**
* Method Parameters:
* - (Empty): zombie.ai.StateMachine
*/
getStateMachine(): zombie.ai.StateMachine;
/**
* Method Parameters:
* - (State arg0): java.util.HashMap
*/
getStateMachineParams(arg0: zombie.ai.State): java.util.HashMap;
/**
* Method Parameters:
* - (Empty): number
*/
getStaticMovingObjectIndex(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.Stats
*/
getStats(): zombie.characters.Stats;
/**
* Method Parameters:
* - (Empty): number
*/
getSurfaceNormalOffset(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSurfaceOffset(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSurfaceOffsetNoTable(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSurroundingAttackingZombies(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSurvivorKills(): number;
/**
* Method Parameters:
* - (Empty): se.krka.kahlua.vm.KahluaTable
*/
getTable(): se.krka.kahlua.vm.KahluaTable;
/**
* Method Parameters:
* - (Empty): string
*/
getTalkerType(): string;
/**
* Method Parameters:
* - (Empty): number
* - (int arg0): number
*/
getTargetAlpha(arg0?: number): number;
/**
* Method Parameters:
* - (Empty): number
*/
getTargetTwist(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.NetworkTeleport
*/
getTeleport(): zombie.characters.NetworkTeleport;
/**
* Method Parameters:
* - (Empty): number
*/
getTemperature(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
*/
getTextureCreator(): zombie.core.skinnedmodel.model.ModelInstanceTextureCreator;
/**
* Method Parameters:
* - (Empty): string
*/
getTextureName(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getThirstMultiplier(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getThreatLevel(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getThumpCondition(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.objects.interfaces.Thumpable
*/
getThumpTarget(): zombie.iso.objects.interfaces.Thumpable;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.iso.objects.interfaces.Thumpable
*/
getThumpableFor(arg0: zombie.characters.IsoGameCharacter): zombie.iso.objects.interfaces.Thumpable;
/**
* Method Parameters:
* - (Empty): string
*/
getTile(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getTimeSinceLastSmoke(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getTimeSinceZombieAttack(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getTimeThumping(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getTimedActionTimeModifier(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getTorchStrength(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getTotalBlood(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.traits.TraitCollection
*/
getTraits(): zombie.characters.traits.TraitCollection;
/**
* Method Parameters:
* - (Empty): number
*/
getTurnDelta(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getTwist(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.SpriteDetails.IsoObjectType
*/
getType(): zombie.iso.SpriteDetails.IsoObjectType;
/**
* Method Parameters:
* - (Empty): string
*/
getUID(): string;
/**
* Method Parameters:
* - (Empty): zombie.inventory.types.HandWeapon
*/
getUseHandWeapon(): zombie.inventory.types.HandWeapon;
/**
* Method Parameters:
* - (Empty): java.util.Stack
*/
getUsedItemsOn(): java.util.Stack;
/**
* Method Parameters:
* - (Empty): number
*/
getUserNameHeight(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
getUsesExternalWaterSource(): boolean;
/**
* Method Parameters:
* - (String arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
* - (AnimationVariableHandle arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
*/
getVariable(arg0: string | zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot;
/**
* Method Parameters:
* - (String arg0): boolean
* - (String arg0, boolean arg1): boolean
*/
getVariableBoolean(arg0: string, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (String arg0, float arg1): number
*/
getVariableFloat(arg0: string, arg1: number): number;
/**
* Method Parameters:
* - (String arg0): string
*/
getVariableString(arg0: string): string;
/**
* Method Parameters:
* - (Vector2 arg0): zombie.iso.Vector2
*/
getVectorFromDirection(arg0: zombie.iso.Vector2): zombie.iso.Vector2;
/**
* Method Parameters:
* - (Empty): zombie.vehicles.BaseVehicle
*/
getVehicle(): zombie.vehicles.BaseVehicle;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getVeryCloseEnemyList(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.visual.BaseVisual
* - (Empty): zombie.core.skinnedmodel.visual.HumanVisual
*/
getVisual(): zombie.core.skinnedmodel.visual.BaseVisual | zombie.core.skinnedmodel.visual.HumanVisual;
/**
* Method Parameters:
* - (Empty): number
*/
getWaterAmount(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getWaterMax(): number;
/**
* Method Parameters:
* - (ArrayList arg0): zombie.inventory.InventoryItem
*/
getWaterSource(arg0: java.util.ArrayList): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): number
*/
getWeaponLevel(): number;
/**
* Method Parameters:
* - (Empty): number
* - (float arg0, float arg1): number
*/
getWeight(arg0?: number, arg1?: number): number;
/**
* Method Parameters:
* - (Empty): number
*/
getWeightMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getWeldingSoundMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getWidth(): number;
/**
* Method Parameters:
* - (Empty): zombie.iso.objects.ObjectRenderEffects
*/
getWindRenderEffects(): zombie.iso.objects.ObjectRenderEffects;
/**
* Method Parameters:
* - (Empty): number
*/
getWorldObjectIndex(): number;
/**
* Method Parameters:
* - (String arg0): zombie.inventory.InventoryItem
*/
getWornItem(arg0: string): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (Empty): zombie.characters.WornItems.WornItems
*/
getWornItems(): zombie.characters.WornItems.WornItems;
/**
* Method Parameters:
* - (Empty): number
*/
getX(): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.IsoGameCharacter$XP
*/
getXp(): zombie.characters.IsoGameCharacter$XP;
/**
* Method Parameters:
* - (int arg0): number
*/
getXpForLevel(arg0: number): number;
/**
* Method Parameters:
* - (Empty): number
*/
getY(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getZ(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getZombieKills(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasActiveModel(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasAnimationPlayer(): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
*/
hasEquipped(arg0: string): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
*/
hasEquippedTag(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasExternalWaterSource(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasFootInjury(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasHitReaction(): boolean;
/**
* Method Parameters:
* - (String arg0, int arg1): boolean
*/
hasItems(arg0: string, arg1: number): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasModData(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasPath(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasTimedActions(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasWater(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
haveSheetRope(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
haveSpecialTooltip(): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
* - (boolean arg0, String arg1): boolean
*/
helmetFall(arg0: boolean, arg1?: string): boolean;
/**
* Method Parameters:
* - (HandWeapon arg0, IsoGameCharacter arg1, boolean arg2, float arg3, boolean arg4): void
*/
hitConsequences(arg0: zombie.inventory.types.HandWeapon, arg1: zombie.characters.IsoGameCharacter, arg2: boolean, arg3: number, arg4: boolean): void;
/**
* Method Parameters:
* - (String arg0): void
*/
initAttachedItems(arg0: string): void;
/**
* Method Parameters:
* - (Empty): zombie.characters.IsoGameCharacter$LightInfo
*/
initLightInfo2(): zombie.characters.IsoGameCharacter$LightInfo;
/**
* Method Parameters:
* - (Empty): void
*/
initSpritePartsEmpty(): void;
/**
* Method Parameters:
* - (String arg0): void
*/
initWornItems(arg0: string): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAboveTopOfStairs(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAimAtFloor(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAiming(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAlive(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAllowConversation(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (int arg0): boolean
*/
isAlphaAndTargetZero(arg0?: number): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (int arg0): boolean
*/
isAlphaZero(arg0?: number): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAnimForecasted(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAnimationRecorderActive(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAsleep(): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
isAttachedItem(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAttackAnim(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAttackWasSuperAttack(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAttacking(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAutoWalk(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isBehaviourMoving(): boolean;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): boolean
*/
isBehind(arg0: zombie.characters.IsoGameCharacter): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isBeingSteppedOn(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isBlink(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isBuildCheat(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isBumpDone(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isBumpFall(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isBumpStaggered(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isBumped(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCanShout(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCharacter(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isClimbing(): boolean;
/**
* Method Parameters:
* - (IsoWindow arg0): boolean
*/
isClimbingThroughWindow(arg0: zombie.iso.objects.IsoWindow): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCloseKilled(): boolean;
/**
* Method Parameters:
* - (IsoWindow arg0): boolean
*/
isClosingWindow(arg0: zombie.iso.objects.IsoWindow): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCollidable(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCollided(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCollidedE(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCollidedN(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCollidedS(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCollidedThisFrame(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCollidedW(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCollidedWithDoor(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCollidedWithVehicle(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCriticalHit(): boolean;
/**
* Method Parameters:
* - (State arg0): boolean
*/
isCurrentState(arg0: zombie.ai.State): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isDead(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isDeathDragDown(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isDestroyed(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isDoDeathSound(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isDoingActionThatCanBeCancelled(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isDriving(): boolean;
/**
* Method Parameters:
* - (IsoMovingObject arg0): boolean
*/
isEatingOther(arg0: zombie.iso.IsoMovingObject): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
isEquipped(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
isEquippedClothing(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isExistInTheWorld(): boolean;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2): boolean
*/
isFacingLocation(arg0: number, arg1: number, arg2: number): boolean;
/**
* Method Parameters:
* - (IsoObject arg0, float arg1): boolean
*/
isFacingObject(arg0: zombie.iso.IsoObject, arg1: number): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFallOnFront(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFarmingCheat(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFemale(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFirstUpdate(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFloor(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isForceShove(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isGodMod(): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
isHandItem(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isHealthCheat(): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
isHeavyItem(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isHideWeaponModel(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isHighlighted(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isHitFromBehind(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isHoppable(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isIgnoreMovementForDirection(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isIgnoreStaggerBack(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isInARoom(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isInTrees(): boolean;
/**
* Method Parameters:
* - (boolean arg0): boolean
*/
isInTrees2(arg0: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isInTreesNoBush(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isInvincible(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isInvisible(): boolean;
/**
* Method Parameters:
* - (ItemContainer arg0, InventoryItem arg1): boolean
*/
isItemAllowedInContainer(arg0: zombie.inventory.ItemContainer, arg1: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
isItemInBothHands(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isKnockedDown(): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
*/
isKnownMediaLine(arg0: string): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
isKnownPoison(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isLastCollidedN(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isLastCollidedW(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isLocal(): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
* - (int arg0, int arg1, boolean arg2): boolean
*/
isMaskClicked(arg0: number, arg1: number, arg2?: boolean): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isMechanicsCheat(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isMovablesCheat(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isMovedThumpable(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isMoving(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isMuzzleFlash(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isNPC(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isNoPicking(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isNorthHoppable(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isOnDeathDone(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isOnFire(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isOnFloor(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isOnKillDone(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (int arg0): boolean
*/
isOutlineHighlight(arg0?: number): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (int arg0): boolean
*/
isOutlineHlAttached(arg0?: number): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (int arg0): boolean
*/
isOutlineHlBlink(arg0?: number): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isOutlineOnMouseover(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isOutside(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isPathing(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isPersistentOutfitInit(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isPlayerMoving(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isPlayingDeathSound(): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
*/
isPrimaryEquipped(arg0: string): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
isPrimaryHandItem(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isProne(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isPushableForSeparate(): boolean;
/**
* Method Parameters:
* - (IsoMovingObject arg0): boolean
*/
isPushedByForSeparate(arg0: zombie.iso.IsoMovingObject): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isRangedWeaponEmpty(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isReading(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isReanim(): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
* - (Recipe arg0): boolean
*/
isRecipeKnown(arg0: string | zombie.scripting.objects.Recipe): boolean;
/**
* Method Parameters:
* - (ItemContainer arg0, InventoryItem arg1): boolean
*/
isRemoveItemAllowedFromContainer(arg0: zombie.inventory.ItemContainer, arg1: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isRunning(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSceneCulled(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSeatedInVehicle(): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
isSecondaryHandItem(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isShootable(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isShowAdminTag(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSitOnGround(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSkeleton(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSkipResolveCollision(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSneaking(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSolid(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSolidForSeparate(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSpeaking(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSprinting(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSpriteInvisible(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isStairsNorth(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isStairsObject(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isStairsWest(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isStrafing(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSuperAttack(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTableSurface(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTableTopObject(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTaintedWater(): boolean;
/**
* Method Parameters:
* - (int arg0): boolean
*/
isTargetAlphaZero(arg0: number): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTeleporting(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTimedActionInstant(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTimedActionInstantCheat(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnderVehicle(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnlimitedCarry(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUnlimitedEndurance(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isUsingWornItems(): boolean;
/**
* Method Parameters:
* - (String arg0, String arg1): boolean
*/
isVariable(arg0: string, arg1: string): boolean;
/**
* Method Parameters:
* - (BaseVehicle arg0): boolean
*/
isVehicleCollisionActive(arg0: zombie.vehicles.BaseVehicle): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isVisibleToNPCs(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isZombie(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
* - (IsoMovingObject arg0): boolean
*/
isZombieAttacking(arg0?: zombie.iso.IsoMovingObject): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isZombiesDontAttack(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isbAltCollide(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isbDoDefer(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isbFalling(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isbOnBed(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isbUseParts(): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
*/
learnRecipe(arg0: string): boolean;
/**
* Method Parameters:
* - (Perk arg0): void
*/
level0(arg0: zombie.characters.skills.PerkFactory$Perk): void;
/**
* Method Parameters:
* - (ByteBuffer arg0, int arg1): void
* - (ByteBuffer arg0, int arg1, boolean arg2): void
*/
load(arg0: java.nio.ByteBuffer, arg1: number, arg2?: boolean): void;
/**
* Method Parameters:
* - (String arg0, ByteBuffer arg1): void
*/
loadChange(arg0: string, arg1: java.nio.ByteBuffer): void;
/**
* Method Parameters:
* - (ByteBuffer arg0): void
* - (ByteBuffer arg0, boolean arg1): void
*/
loadFromRemoteBuffer(arg0: java.nio.ByteBuffer, arg1?: boolean): void;
/**
* Method Parameters:
* - (ByteBuffer arg0): void
*/
loadState(arg0: java.nio.ByteBuffer): void;
/**
* Method Parameters:
* - (ModelManager arg0, boolean arg1): void
*/
onCullStateChanged(arg0: zombie.core.skinnedmodel.ModelManager, arg1: boolean): void;
/**
* Method Parameters:
* - (int arg0, int arg1): boolean
*/
onMouseLeftClick(arg0: number, arg1: number): boolean;
/**
* Method Parameters:
* - (int arg0, int arg1): void
*/
onMouseRightClick(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
onMouseRightReleased(): void;
/**
* Method Parameters:
* - (Empty): void
*/
onWornItemsChanged(): void;
/**
* Method Parameters:
* - (IsoWindow arg0): void
*/
openWindow(arg0: zombie.iso.objects.IsoWindow): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
pathToCharacter(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): void
*/
pathToLocation(arg0: number, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2): void
*/
pathToLocationF(arg0: number, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): void
*/
pathToSound(arg0: number, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
playBloodSplatterSound(): void;
/**
* Method Parameters:
* - (Empty): void
*/
playDeadSound(): void;
/**
* Method Parameters:
* - (String arg0): void
*/
playEmote(arg0: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
playHurtSound(): void;
/**
* Method Parameters:
* - (String arg0): number
*/
playSound(arg0: string): number;
/**
* Method Parameters:
* - (String arg0): number
*/
playSoundLocal(arg0: string): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.action.ActionStateSnapshot
*/
playbackRecordCurrentStateSnapshot(): zombie.characters.action.ActionStateSnapshot;
/**
* Method Parameters:
* - (ActionStateSnapshot arg0): void
*/
playbackSetCurrentStateSnapshot(arg0: zombie.characters.action.ActionStateSnapshot): void;
/**
* Method Parameters:
* - (Empty): void
*/
postUpdateEquippedTextures(): void;
/**
* Method Parameters:
* - (Empty): void
*/
postUpdateModelTextures(): void;
/**
* Method Parameters:
* - (Empty): void
*/
postupdate(): void;
/**
* Method Parameters:
* - (Empty): void
*/
preupdate(): void;
/**
* Method Parameters:
* - (HandWeapon arg0, IsoGameCharacter arg1, float arg2, boolean arg3, float arg4): number
*/
processHitDamage(arg0: zombie.inventory.types.HandWeapon, arg1: zombie.characters.IsoGameCharacter, arg2: number, arg3: boolean, arg4: number): number;
/**
* Method Parameters:
* - (ByteBuffer arg0): string
*/
readInventory(arg0: java.nio.ByteBuffer): string;
/**
* Method Parameters:
* - (Empty): void
*/
releaseAnimationPlayer(): void;
/**
* Method Parameters:
* - (Empty): void
*/
reloadOutfit(): void;
/**
* Method Parameters:
* - (Empty): void
*/
removeAllContainers(): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
removeAttachedItem(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (InventoryItem arg0): boolean
*/
removeFromHands(arg0: zombie.inventory.InventoryItem): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
removeFromSquare(): void;
/**
* Method Parameters:
* - (Empty): void
*/
removeFromWorld(): void;
/**
* Method Parameters:
* - (String arg0): void
*/
removeKnownMediaLine(arg0: string): void;
/**
* Method Parameters:
* - (ObjectRenderEffects arg0): void
*/
removeRenderEffect(arg0: zombie.iso.objects.ObjectRenderEffects): void;
/**
* Method Parameters:
* - (IsoPlayer arg0): boolean
*/
removeSheetRope(arg0: zombie.characters.IsoPlayer): boolean;
/**
* Method Parameters:
* - (InventoryItem arg0): void
* - (InventoryItem arg0, boolean arg1): void
*/
removeWornItem(arg0: zombie.inventory.InventoryItem, arg1?: boolean): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6): void
*/
render(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6, Consumer arg7): void
*/
renderAttachedAndOverlaySprites(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader, arg7: java.util._function_.Consumer): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6, Consumer arg7, Consumer arg8): void
*/
renderFloorTile(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader, arg7: java.util._function_.Consumer, arg8: java.util._function_.Consumer): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, boolean arg3): void
*/
renderFxMask(arg0: number, arg1: number, arg2: number, arg3: boolean): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, ColorInfo arg3): void
*/
renderObjectPicker(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo): void;
/**
* Method Parameters:
* - (Empty): void
*/
renderServerGUI(): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2): void
*/
renderShadow(arg0: number, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6, Consumer arg7): void
*/
renderWallTile(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: boolean, arg5: boolean, arg6: zombie.core.opengl.Shader, arg7: java.util._function_.Consumer): void;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, ColorInfo arg3, Shader arg4, Consumer arg5): void
*/
renderWallTileOnly(arg0: number, arg1: number, arg2: number, arg3: zombie.core.textures.ColorInfo, arg4: zombie.core.opengl.Shader, arg5: java.util._function_.Consumer): void;
/**
* Method Parameters:
* - (Empty): void
*/
renderlast(): void;
/**
* Method Parameters:
* - (InventoryItem arg0): zombie.inventory.InventoryItem
*/
replaceItem(arg0: zombie.inventory.InventoryItem): zombie.inventory.InventoryItem;
/**
* Method Parameters:
* - (String arg0): void
*/
reportEvent(arg0: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
reset(): void;
/**
* Method Parameters:
* - (Empty): void
*/
resetBeardGrowingTime(): void;
/**
* Method Parameters:
* - (Empty): void
*/
resetBodyDamageRemote(): void;
/**
* Method Parameters:
* - (Empty): void
*/
resetEquippedHandsModels(): void;
/**
* Method Parameters:
* - (Empty): void
*/
resetHairGrowingTime(): void;
/**
* Method Parameters:
* - (Empty): void
*/
resetModel(): void;
/**
* Method Parameters:
* - (Empty): void
*/
resetModelNextFrame(): void;
/**
* Method Parameters:
* - (Empty): void
*/
reuseGridSquare(): void;
/**
* Method Parameters:
* - (ByteBuffer arg0): void
* - (ByteBuffer arg0, boolean arg1): void
*/
save(arg0: java.nio.ByteBuffer, arg1?: boolean): void;
/**
* Method Parameters:
* - (String arg0, KahluaTable arg1, ByteBuffer arg2): void
*/
saveChange(arg0: string, arg1: se.krka.kahlua.vm.KahluaTable, arg2: java.nio.ByteBuffer): void;
/**
* Method Parameters:
* - (ByteBuffer arg0): void
*/
saveState(arg0: java.nio.ByteBuffer): void;
/**
* Method Parameters:
* - (String arg0): void
* - (String arg0, KahluaTable arg1): void
* - (String arg0, Object... arg1): void
*/
sendObjectChange(arg0: string, arg1?: se.krka.kahlua.vm.KahluaTable | any): void;
/**
* Method Parameters:
* - (Empty): void
*/
sendStopBurning(): void;
/**
* Method Parameters:
* - (Empty): void
*/
separate(): void;
/**
* Method Parameters:
* - (String arg0): void
*/
serverRemoveItemFromZombie(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setAge(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAimAtFloor(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAllowConversation(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
* - (int arg0, float arg1): void
*/
setAlpha(arg0: number, arg1?: number): void;
/**
* Method Parameters:
* - (float arg0): void
* - (int arg0, float arg1): void
*/
setAlphaAndTarget(arg0: number, arg1?: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setAlphaToTarget(arg0: number): void;
/**
* Method Parameters:
* - (String arg0, int arg1): void
*/
setAlreadyReadPages(arg0: string, arg1: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setAnimForecasted(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAnimated(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAsleep(arg0: boolean): void;
/**
* Method Parameters:
* - (ArrayList arg0): void
*/
setAttachedAnimSprite(arg0: java.util.ArrayList): void;
/**
* Method Parameters:
* - (String arg0, InventoryItem arg1): void
*/
setAttachedItem(arg0: string, arg1: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (AttachedItems arg0): void
*/
setAttachedItems(arg0: zombie.characters.AttachedItems.AttachedItems): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAttackAnim(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): void
*/
setAttackTargetSquare(arg0: zombie.iso.IsoGridSquare): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAttackWasSuperAttack(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
setAttackedBy(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAutoWalk(arg0: boolean): void;
/**
* Method Parameters:
* - (Vector2 arg0): void
*/
setAutoWalkDirection(arg0: zombie.iso.Vector2): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAvoidDamage(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
setBed(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setBedType(arg0: string): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setBeenMovingFor(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setBeenSprintingFor(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setBetaDelta(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setBetaEffect(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setBlink(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setBloodImpactX(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setBloodImpactY(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setBloodImpactZ(arg0: number): void;
/**
* Method Parameters:
* - (IsoSprite arg0): void
*/
setBloodSplat(arg0: zombie.iso.sprite.IsoSprite): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setBuildCheat(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setBumpDone(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setBumpFall(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setBumpFallType(arg0: string): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setBumpStaggered(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setBumpType(arg0: string): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
setBumpedChr(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCanShout(arg0: boolean): void;
/**
* Method Parameters:
* - (ArrayList arg0): void
*/
setChildSprites(arg0: java.util.ArrayList): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setClickSound(arg0: string): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCloseKilled(arg0: boolean): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
setClothingItem_Back(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
setClothingItem_Feet(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
setClothingItem_Hands(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
setClothingItem_Head(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
setClothingItem_Legs(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
setClothingItem_Torso(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollidable(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setCollideType(arg0: string): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollidedE(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollidedN(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
setCollidedObject(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollidedS(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollidedThisFrame(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollidedW(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCollidedWithDoor(arg0: boolean): void;
/**
* Method Parameters:
* - (ItemContainer arg0): void
*/
setContainer(arg0: zombie.inventory.ItemContainer): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setCriticalHit(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): void
*/
setCurrent(arg0: zombie.iso.IsoGridSquare): void;
/**
* Method Parameters:
* - (ColorInfo arg0): void
* - (float arg0, float arg1, float arg2, float arg3): void
*/
setCustomColor(arg0: zombie.core.textures.ColorInfo | number, arg1?: number, arg2?: number, arg3?: number): void;
/**
* Method Parameters:
* - (short arg0): void
*/
setDamage(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setDangerLevels(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setDeathDragDown(arg0: boolean): void;
/**
* Method Parameters:
* - (AnimatorDebugMonitor arg0): void
*/
setDebugMonitor(arg0: zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor): void;
/**
* Method Parameters:
* - (Empty): void
* - (State arg0): void
*/
setDefaultState(arg0?: zombie.ai.State): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setDelayToSleep(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setDepressDelta(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setDepressEffect(arg0: number): void;
/**
* Method Parameters:
* - (SurvivorDesc arg0): void
*/
setDescriptor(arg0: zombie.characters.SurvivorDesc): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setDestroyed(arg0: boolean): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setDieCount(arg0: number): void;
/**
* Method Parameters:
* - (IsoDirections arg0): void
* - (int arg0): void
*/
setDir(arg0: zombie.iso.IsoDirections | number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setDirectionAngle(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setDoDeathSound(arg0: boolean): void;
/**
* Method Parameters:
* - (ArrayList arg0): void
*/
setEatingZombies(arg0: java.util.ArrayList): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setFallOnFront(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setFallTime(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setFarmingCheat(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setFeelersize(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setFemale(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setFireKillRate(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setFireSpreadProbability(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setFirstUpdate(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
setFollowingTarget(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setForceShove(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setForceWakeUpTime(arg0: number): void;
/**
* Method Parameters:
* - (Vector2 arg0): void
* - (float arg0, float arg1): void
*/
setForwardDirection(arg0: zombie.iso.Vector2 | number, arg1?: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setGodMod(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0): void
* - (String arg0, float arg1): void
* - (String arg0, int arg1, int arg2, int arg3, float arg4): void
*/
setHaloNote(arg0: string, arg1?: number, arg2?: number, arg3?: number, arg4?: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setHealth(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setHealthCheat(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setHideWeaponModel(arg0: boolean): void;
/**
* Method Parameters:
* - (ColorInfo arg0): void
* - (float arg0, float arg1, float arg2, float arg3): void
*/
setHighlightColor(arg0: zombie.core.textures.ColorInfo | number, arg1?: number, arg2?: number, arg3?: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
* - (boolean arg0, boolean arg1): void
*/
setHighlighted(arg0: boolean, arg1?: boolean): void;
/**
* Method Parameters:
* - (Vector2 arg0): void
*/
setHitDir(arg0: zombie.iso.Vector2): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setHitForce(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setHitFromAngle(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setHitFromBehind(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setHitReaction(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setHurtSound(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setID(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setIgnoreAimingInput(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setIgnoreMovement(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setIgnoreStaggerBack(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setImpulsex(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setImpulsey(arg0: number): void;
/**
* Method Parameters:
* - (ItemContainer arg0): void
*/
setInventory(arg0: zombie.inventory.ItemContainer): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setInvincible(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setInvisible(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setIsAiming(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setIsNPC(arg0: boolean): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setKeyId(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setKnockedDown(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): void
*/
setLast(arg0: zombie.iso.IsoGridSquare): void;
/**
* Method Parameters:
* - (long arg0): void
*/
setLastBump(arg0: number): void;
/**
* Method Parameters:
* - (ChatMessage arg0): void
*/
setLastChatMessage(arg0: zombie.chat.ChatMessage): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLastCollideTime(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setLastCollidedN(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setLastCollidedW(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLastFallSpeed(arg0: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): void
*/
setLastHeardSound(arg0: number, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setLastHitCount(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setLastHourSleeped(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setLastLocalEnemies(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setLastSpokenLine(arg0: string): void;
/**
* Method Parameters:
* - (IsoZombie arg0): void
*/
setLastTargettedBy(arg0: zombie.characters.IsoZombie): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setLastZombieKills(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLeaveBodyTimedown(arg0: number): void;
/**
* Method Parameters:
* - (IsoSprite arg0): void
*/
setLegsSprite(arg0: zombie.iso.sprite.IsoSprite): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLevelUpMultiplier(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLimpulsex(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLimpulsey(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLlx(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLly(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLlz(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLrx(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLry(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLx(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLy(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setLz(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setMaxTwist(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaxWeight(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setMaxWeightBase(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setMechanicsCheat(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setMeleeDelay(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
* - (Metabolics arg0): void
*/
setMetabolicTarget(arg0: number | zombie.characters.BodyDamage.Metabolics): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setMomentumScalar(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setMovablesCheat(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setMoveDelta(arg0: number): void;
/**
* Method Parameters:
* - (Vector2 arg0): void
*/
setMoveForwardVec(arg0: zombie.iso.Vector2): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setMovedThumpable(arg0: boolean): void;
/**
* Method Parameters:
* - (Vector2 arg0): void
*/
setMovementLastFrame(arg0: zombie.iso.Vector2): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setMoving(arg0: boolean): void;
/**
* Method Parameters:
* - (Empty): void
*/
setMovingSquareNow(): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setNPC(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setName(arg0: string): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setNextWander(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setNoDamage(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setNoPicking(arg0: boolean): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setNumSurvivorsInVicinity(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setNx(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setNy(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setOffsetX(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setOffsetY(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setOnDeathDone(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setOnFire(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setOnFloor(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setOnKillDone(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
* - (int arg0, boolean arg1): void
*/
setOutlineHighlight(arg0: boolean | number, arg1?: boolean): void;
/**
* Method Parameters:
* - (ColorInfo arg0): void
* - (int arg0, ColorInfo arg1): void
* - (float arg0, float arg1, float arg2, float arg3): void
* - (int arg0, float arg1, float arg2, float arg3, float arg4): void
*/
setOutlineHighlightCol(arg0: zombie.core.textures.ColorInfo | number, arg1?: zombie.core.textures.ColorInfo | number, arg2?: number, arg3?: number, arg4?: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
* - (int arg0, boolean arg1): void
*/
setOutlineHlAttached(arg0: boolean | number, arg1?: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
* - (int arg0, boolean arg1): void
*/
setOutlineHlBlink(arg0: boolean | number, arg1?: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setOutlineOnMouseover(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setOutlineThickness(arg0: number): void;
/**
* Method Parameters:
* - (String arg0): void
* - (String arg0, boolean arg1): void
* - (String arg0, float arg1, float arg2, float arg3, float arg4): void
* - (String arg0, float arg1, float arg2, float arg3, float arg4, boolean arg5): boolean
*/
setOverlaySprite(arg0: string, arg1?: boolean | number, arg2?: number, arg3?: number, arg4?: number, arg5?: boolean): void | boolean;
/**
* Method Parameters:
* - (float arg0, float arg1, float arg2, float arg3): void
*/
setOverlaySpriteColor(arg0: number, arg1: number, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setPainDelta(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setPainEffect(arg0: number): void;
/**
* Method Parameters:
* - (Path arg0): void
*/
setPath2(arg0: zombie.vehicles.PolygonalMap2$Path): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setPathFindIndex(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setPathIndex(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setPathing(arg0: boolean): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setPatience(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setPatienceMax(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setPatienceMin(arg0: number): void;
/**
* Method Parameters:
* - (Perk arg0, int arg1): void
*/
setPerkLevelDebug(arg0: zombie.characters.skills.PerkFactory$Perk, arg1: number): void;
/**
* Method Parameters:
* - (int arg0): void
* - (int arg0, boolean arg1): void
*/
setPersistentOutfitID(arg0: number, arg1?: boolean): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setPipedFuelAmount(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setPlayingDeathSound(arg0: boolean): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
setPrimaryHandItem(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setRangedWeaponEmpty(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setReading(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setReanim(arg0: boolean): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setReanimAnimDelay(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setReanimAnimFrame(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setReanimateTimer(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setRecoilDelay(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setReduceInfectionPower(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setRemoteID(arg0: number): void;
/**
* Method Parameters:
* - (RenderEffectType arg0): void
* - (RenderEffectType arg0, boolean arg1): void
*/
setRenderEffect(arg0: zombie.iso.objects.RenderEffectType, arg1?: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setRenderYOffset(arg0: number): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
setRerouteCollide(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (IsoObject arg0): void
*/
setRerouteMask(arg0: zombie.iso.IsoObject): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setRunning(arg0: boolean): void;
/**
* Method Parameters:
* - (Safety arg0): void
*/
setSafety(arg0: zombie.characters.Safety): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setSayLine(arg0: string): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setSceneCulled(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setScriptModule(arg0: string): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setScriptnx(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setScriptny(arg0: number): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
setSecondaryHandItem(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setShootable(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setShowAdminTag(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setSitOnGround(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setSleepingTabletDelta(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setSleepingTabletEffect(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setSlowFactor(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setSlowTimer(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setSneaking(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setSolid(arg0: boolean): void;
/**
* Method Parameters:
* - (Color arg0): void
*/
setSpeakColour(arg0: zombie.core.Color): void;
/**
* Method Parameters:
* - (ColorInfo arg0): void
*/
setSpeakColourInfo(arg0: zombie.core.textures.ColorInfo): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setSpeakTime(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setSpeaking(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setSpecialTooltip(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setSpeedMod(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setSprinting(arg0: boolean): void;
/**
* Method Parameters:
* - (IsoSprite arg0): void
* - (String arg0): void
*/
setSprite(arg0: zombie.iso.sprite.IsoSprite | string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setSpriteFromName(arg0: string): void;
/**
* Method Parameters:
* - (IsoGridSquare arg0): void
*/
setSquare(arg0: zombie.iso.IsoGridSquare): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setStaggerTimeMod(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setStateEventDelayTimer(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setStateMachineLocked(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setSuperAttack(arg0: boolean): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setSurvivorKills(arg0: number): void;
/**
* Method Parameters:
* - (KahluaTable arg0): void
*/
setTable(arg0: se.krka.kahlua.vm.KahluaTable): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setTaintedWater(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
* - (int arg0, float arg1): void
*/
setTargetAlpha(arg0: number, arg1?: number): void;
/**
* Method Parameters:
* - (NetworkTeleport arg0): void
*/
setTeleport(arg0: zombie.characters.NetworkTeleport): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setTemperature(arg0: number): void;
/**
* Method Parameters:
* - (ModelInstanceTextureCreator arg0): void
*/
setTextureCreator(arg0: zombie.core.skinnedmodel.model.ModelInstanceTextureCreator): void;
/**
* Method Parameters:
* - (Thumpable arg0): void
*/
setThumpTarget(arg0: zombie.iso.objects.interfaces.Thumpable): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setTimeOfSleep(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setTimeSinceLastSmoke(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setTimeSinceZombieAttack(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setTimeThumping(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setTimedActionInstantCheat(arg0: boolean): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setTurnDelta(arg0: number): void;
/**
* Method Parameters:
* - (IsoObjectType arg0): void
*/
setType(arg0: zombie.iso.SpriteDetails.IsoObjectType): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnlimitedCarry(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUnlimitedEndurance(arg0: boolean): void;
/**
* Method Parameters:
* - (HandWeapon arg0): void
*/
setUseHandWeapon(arg0: zombie.inventory.types.HandWeapon): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setUsesExternalWaterSource(arg0: boolean): void;
/**
* Method Parameters:
* - (IAnimationVariableSlot arg0): void
* - (String arg0, float arg1): void
* - (String arg0, boolean arg1): void
* - (String arg0, String arg1): void
* - (String arg0, boolean arg1, CallbackGetStrongTyped arg2): void
* - (String arg0, int arg1, CallbackGetStrongTyped arg2): void
* - (String arg0, float arg1, CallbackGetStrongTyped arg2): void
* - (String arg0, String arg1, CallbackGetStrongTyped arg2): void
* - (String arg0, boolean arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void
* - (String arg0, int arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void
* - (String arg0, float arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void
* - (String arg0, String arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void
*/
setVariable(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot | string, arg1?: number | boolean | string, arg2?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackGetStrongTyped, arg3?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackSetStrongTyped): void;
/**
* Method Parameters:
* - (BaseVehicle arg0): void
*/
setVehicle(arg0: zombie.vehicles.BaseVehicle): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setVisibleToNPCs(arg0: boolean): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setWaterAmount(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setWeight(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setWidth(arg0: number): void;
/**
* Method Parameters:
* - (String arg0, InventoryItem arg1): void
* - (String arg0, InventoryItem arg1, boolean arg2): void
*/
setWornItem(arg0: string, arg1: zombie.inventory.InventoryItem, arg2?: boolean): void;
/**
* Method Parameters:
* - (WornItems arg0): void
*/
setWornItems(arg0: zombie.characters.WornItems.WornItems): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setX(arg0: number): void;
/**
* Method Parameters:
* - (XP arg0): void
*/
setXp(arg0: zombie.characters.IsoGameCharacter$XP): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setY(arg0: number): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setZ(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): void
*/
setZombieKills(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setZombiesDontAttack(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setbAltCollide(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setbClimbing(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setbDoDefer(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setbFalling(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setbOnBed(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setbUseParts(arg0: boolean): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
shouldBeTurning(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
shouldBeTurning90(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
shouldBeTurningAround(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
shouldBecomeCorpse(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
shouldBecomeZombieAfterDeath(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
shouldDoInventory(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
shouldWaitToStartTimedAction(): boolean;
/**
* Method Parameters:
* - (VehiclePart arg0): void
*/
smashCarWindow(arg0: zombie.vehicles.VehiclePart): void;
/**
* Method Parameters:
* - (IsoWindow arg0): void
*/
smashWindow(arg0: zombie.iso.objects.IsoWindow): void;
/**
* Method Parameters:
* - (Empty): void
*/
softReset(): void;
/**
* Method Parameters:
* - (int arg0, float arg1): void
*/
splatBlood(arg0: number, arg1: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
splatBloodFloor(): void;
/**
* Method Parameters:
* - (Empty): void
*/
splatBloodFloorBig(): void;
/**
* Method Parameters:
* - (IsoMovingObject arg0, boolean arg1): void
*/
spotted(arg0: zombie.iso.IsoMovingObject, arg1: boolean): void;
/**
* Method Parameters:
* - (long arg0, GameSoundClip arg1, BitSet arg2): void
*/
startEvent(arg0: number, arg1: zombie.audio.GameSoundClip, arg2: java.util.BitSet): void;
/**
* Method Parameters:
* - (Empty): void
*/
startMuzzleFlash(): void;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
*/
startPlaybackGameVariables(): zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource;
/**
* Method Parameters:
* - (long arg0, GameSoundClip arg1, BitSet arg2): void
*/
stopEvent(arg0: number, arg1: zombie.audio.GameSoundClip, arg2: java.util.BitSet): void;
/**
* Method Parameters:
* - (long arg0): void
*/
stopOrTriggerSound(arg0: number): void;
/**
* Method Parameters:
* - (boolean arg0, byte arg1, UdpConnection arg2, ByteBuffer arg3): void
*/
syncIsoObject(arg0: boolean, arg1: number, arg2: zombie.core.raknet.UdpConnection, arg3: java.nio.ByteBuffer): void;
/**
* Method Parameters:
* - (ByteBufferWriter arg0): void
*/
syncIsoObjectSend(arg0: zombie.core.network.ByteBufferWriter): void;
/**
* Method Parameters:
* - (IsoZombie arg0): boolean
*/
testDefense(arg0: zombie.characters.IsoZombie): boolean;
/**
* Method Parameters:
* - (IsoMovingObject arg0): string
*/
testDotSide(arg0: zombie.iso.IsoMovingObject): string;
/**
* Method Parameters:
* - (Empty): void
*/
transmitCompleteItemToClients(): void;
/**
* Method Parameters:
* - (Empty): void
*/
transmitCompleteItemToServer(): void;
/**
* Method Parameters:
* - (Empty): void
*/
transmitCustomColor(): void;
/**
* Method Parameters:
* - (Empty): void
*/
transmitModData(): void;
/**
* Method Parameters:
* - (Empty): void
*/
transmitUpdatedSprite(): void;
/**
* Method Parameters:
* - (Empty): void
* - (UdpConnection arg0): void
*/
transmitUpdatedSpriteToClients(arg0?: zombie.core.raknet.UdpConnection): void;
/**
* Method Parameters:
* - (Empty): void
*/
transmitUpdatedSpriteToServer(): void;
/**
* Method Parameters:
* - (Empty): void
*/
unsetOutlineHighlight(): void;
/**
* Method Parameters:
* - (Empty): void
*/
update(): void;
/**
* Method Parameters:
* - (Empty): void
*/
updateEmitter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
updateEquippedRadioFreq(): void;
/**
* Method Parameters:
* - (long arg0, GameSoundClip arg1): void
*/
updateEvent(arg0: number, arg1: zombie.audio.GameSoundClip): void;
/**
* Method Parameters:
* - (Empty): void
*/
updateLightInfo(): void;
/**
* Method Parameters:
* - (Empty): void
*/
updateRecoilVar(): void;
/**
* Method Parameters:
* - (Empty): void
*/
updateSpeedModifiers(): void;
/**
* Method Parameters:
* - (Empty): void
*/
updateTextObjects(): void;
/**
* Method Parameters:
* - (InventoryItem arg0): void
*/
useItemOn(arg0: zombie.inventory.InventoryItem): void;
/**
* Method Parameters:
* - (int arg0): number
*/
useWater(arg0: number): number;
/**
* Method Parameters:
* - (ByteBuffer arg0): void
*/
writeInventory(arg0: java.nio.ByteBuffer): void;
/**
* Method Parameters:
* - (ByteBufferWriter arg0): void
*/
writeToRemoteBuffer(arg0: zombie.core.network.ByteBufferWriter): void;
/**
* Method Parameters:
* - (Empty): void
*/
zeroForwardDirectionX(): void;
/**
* Method Parameters:
* - (Empty): void
*/
zeroForwardDirectionY(): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.IsoObject
* - (int arg0, int arg1, int arg2): zombie.iso.IsoObject
*/
static FindExternalWaterSource(arg0: zombie.iso.IsoGridSquare | number, arg1?: number, arg2?: number): zombie.iso.IsoObject;
/**
* @noSelf
*
* Method Parameters:
* - (IsoGridSquare arg0): zombie.iso.IsoObject
*/
static FindWaterSourceOnSquare(arg0: zombie.iso.IsoGridSquare): zombie.iso.IsoObject;
/**
* @noSelf
*
* Method Parameters:
* - (IsoCell arg0, int arg1): java.lang.Class
*/
static factoryClassFromFileInput(arg0: zombie.iso.IsoCell, arg1: number): java.lang.Class;
/**
* @noSelf
*
* Method Parameters:
* - (IsoCell arg0, byte arg1): zombie.iso.IsoObject
* - (IsoCell arg0, ByteBuffer arg1): zombie.iso.IsoObject
*/
static factoryFromFileInput(arg0: zombie.iso.IsoCell, arg1: number | java.nio.ByteBuffer): zombie.iso.IsoObject;
/**
* @noSelf
*
* Method Parameters:
* - (IsoCell arg0, int arg1): zombie.iso.IsoObject
*/
static factoryFromFileInput_OLD(arg0: zombie.iso.IsoCell, arg1: number): zombie.iso.IsoObject;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): number
*/
static factoryGetClassID(arg0: string): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.IsoObject$IsoObjectFactory
*/
static getFactoryVehicle(): zombie.iso.IsoObject$IsoObjectFactory;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
static getIDCount(): number;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.core.textures.ColorInfo
*/
static getInf(): zombie.core.textures.ColorInfo;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.IsoObject
*/
static getLastRendered(): zombie.iso.IsoObject;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.IsoObject
*/
static getLastRenderedRendered(): zombie.iso.IsoObject;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number[]
*/
static getLevelUpLevels(): number[];
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.IsoObject
* - (IsoGridSquare arg0, String arg1, String arg2, boolean arg3): zombie.iso.IsoObject
*/
static getNew(arg0?: zombie.iso.IsoGridSquare, arg1?: string, arg2?: string, arg3?: boolean): zombie.iso.IsoObject;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): java.util.HashMap
*/
static getSurvivorMap(): java.util.HashMap;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.iso.Vector2
*/
static getTempo(): zombie.iso.Vector2;
/**
* @noSelf
*
* Method Parameters:
* - (Vector2 arg0, IsoDirections arg1): zombie.iso.Vector2
*/
static getVectorFromDirection(arg0: zombie.iso.Vector2, arg1: zombie.iso.IsoDirections): zombie.iso.Vector2;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
static setDefaultCondition(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
static setIDCount(arg0: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoObject arg0): void
*/
static setLastRendered(arg0: zombie.iso.IsoObject): void;
/**
* @noSelf
*
* Method Parameters:
* - (IsoObject arg0): void
*/
static setLastRenderedRendered(arg0: zombie.iso.IsoObject): void;
}
}
}