/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.gameStates {
/**
* @customConstructor AnimationViewerState.new
* @
* [CLASS] zombie.gameStates.AnimationViewerState extends zombie.gameStates.GameState
*/
export class AnimationViewerState {
/** zombie.gameStates.AnimationViewerState */
static instance?: zombie.gameStates.AnimationViewerState;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): void
*/
enter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
exit(): void;
/**
* Method Parameters:
* - (String arg0): any
*/
fromLua0(arg0: string): any;
/**
* Method Parameters:
* - (String arg0, Object arg1): any
*/
fromLua1(arg0: string, arg1: any): any;
/**
* Method Parameters:
* - (String arg0): boolean
*/
getBoolean(arg0: string): boolean;
/**
* Method Parameters:
* - (int arg0): zombie.config.ConfigOption
*/
getOptionByIndex(arg0: number): zombie.config.ConfigOption;
/**
* Method Parameters:
* - (String arg0): zombie.config.ConfigOption
*/
getOptionByName(arg0: string): zombie.config.ConfigOption;
/**
* Method Parameters:
* - (Empty): number
*/
getOptionCount(): number;
/**
* Method Parameters:
* - (Empty): void
*/
load(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameState
*/
redirectState(): zombie.gameStates.GameState;
/**
* Method Parameters:
* - (Empty): void
*/
reenter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): void
*/
save(): void;
/**
* Method Parameters:
* - (String arg0, boolean arg1): void
*/
setBoolean(arg0: string, arg1: boolean): void;
/**
* Method Parameters:
* - (KahluaTable arg0): void
*/
setTable(arg0: se.krka.kahlua.vm.KahluaTable): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
update(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): void
*/
yield(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.gameStates.AnimationViewerState
*/
static checkInstance(): zombie.gameStates.AnimationViewerState;
}
/**
* @customConstructor BooleanDebugOption.new
* @
* [CLASS] zombie.gameStates.AnimationViewerState$BooleanDebugOption extends zombie.config.BooleanConfigOption
*/
export class AnimationViewerState$BooleanDebugOption {
/**
* Constructors:
* - (AnimationViewerState arg0, String arg1, boolean arg2)
*/
constructor(arg0: zombie.gameStates.AnimationViewerState, arg1: string, arg2: boolean);
/**
* Method Parameters:
* - (Empty): boolean
*/
getDefaultValue(): boolean;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getTooltip(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getType(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
getValue(): boolean;
/**
* Method Parameters:
* - (Empty): string
*/
getValueAsLuaString(): string;
/**
* Method Parameters:
* - (Empty): any
*/
getValueAsObject(): any;
/**
* Method Parameters:
* - (Empty): string
*/
getValueAsString(): string;
/**
* Method Parameters:
* - (String arg0): boolean
*/
isValidString(arg0: string): boolean;
/**
* Method Parameters:
* - (String arg0): void
*/
parse(arg0: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
resetToDefault(): void;
/**
* Method Parameters:
* - (Empty): void
*/
setDefaultToCurrentValue(): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setValue(arg0: boolean): void;
/**
* Method Parameters:
* - (Object arg0): void
*/
setValueFromObject(arg0: any): void;
}
/**
* @customConstructor AttachmentEditorState.new
* @
* [CLASS] zombie.gameStates.AttachmentEditorState extends zombie.gameStates.GameState
*/
export class AttachmentEditorState {
/** zombie.gameStates.AttachmentEditorState */
static instance?: zombie.gameStates.AttachmentEditorState;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): void
*/
enter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
exit(): void;
/**
* Method Parameters:
* - (String arg0): any
*/
fromLua0(arg0: string): any;
/**
* Method Parameters:
* - (String arg0, Object arg1): any
*/
fromLua1(arg0: string, arg1: any): any;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameState
*/
redirectState(): zombie.gameStates.GameState;
/**
* Method Parameters:
* - (Empty): void
*/
reenter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (KahluaTable arg0): void
*/
setTable(arg0: se.krka.kahlua.vm.KahluaTable): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
update(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): void
*/
yield(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.gameStates.AttachmentEditorState
*/
static checkInstance(): zombie.gameStates.AttachmentEditorState;
}
/**
* @customConstructor ChooseGameInfo.new
* @
* [CLASS] zombie.gameStates.ChooseGameInfo
*/
export class ChooseGameInfo {
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static Reset(): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.gameStates.ChooseGameInfo$Mod
*/
static getAvailableModDetails(arg0: string): zombie.gameStates.ChooseGameInfo$Mod;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.gameStates.ChooseGameInfo$Map
*/
static getMapDetails(arg0: string): zombie.gameStates.ChooseGameInfo$Map;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.gameStates.ChooseGameInfo$Mod
*/
static getModDetails(arg0: string): zombie.gameStates.ChooseGameInfo$Mod;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.gameStates.ChooseGameInfo$Mod
*/
static readModInfo(arg0: string): zombie.gameStates.ChooseGameInfo$Mod;
}
/**
* @customConstructor Map.new
* @
* [CLASS] zombie.gameStates.ChooseGameInfo$Map
*/
export class ChooseGameInfo$Map {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): string
*/
getDescription(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getDirectory(): string;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getLotDirectories(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): zombie.core.textures.Texture
*/
getThumbnail(): zombie.core.textures.Texture;
/**
* Method Parameters:
* - (Empty): string
*/
getTitle(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFixed2x(): boolean;
/**
* Method Parameters:
* - (String arg0): void
*/
setDescription(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setDirectory(arg0: string): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setFixed2x(arg0: boolean): void;
/**
* Method Parameters:
* - (Texture arg0): void
*/
setThumbnail(arg0: zombie.core.textures.Texture): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setTitle(arg0: string): void;
}
/**
* @customConstructor Mod.new
* @
* [CLASS] zombie.gameStates.ChooseGameInfo$Mod
*/
export class ChooseGameInfo$Mod {
/**
* Constructors:
* - (String arg0)
*/
constructor(arg0: string);
/**
* Method Parameters:
* - (String arg0, int arg1): void
*/
addPack(arg0: string, arg1: number): void;
/**
* Method Parameters:
* - (String arg0, int arg1): void
*/
addTileDef(arg0: string, arg1: number): void;
/**
* Method Parameters:
* - (Empty): string
*/
getDescription(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getDir(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getId(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getPacks(): java.util.ArrayList;
/**
* Method Parameters:
* - (int arg0): string
*/
getPoster(arg0: number): string;
/**
* Method Parameters:
* - (Empty): number
*/
getPosterCount(): number;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getRequire(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): zombie.core.textures.Texture
*/
getTexture(): zombie.core.textures.Texture;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
getTileDefs(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): string
*/
getUrl(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.GameVersion
*/
getVersionMax(): zombie.core.GameVersion;
/**
* Method Parameters:
* - (Empty): zombie.core.GameVersion
*/
getVersionMin(): zombie.core.GameVersion;
/**
* Method Parameters:
* - (Empty): string
*/
getWorkshopID(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAvailable(): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setAvailable(arg0: boolean): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setId(arg0: string): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setName(arg0: string): void;
/**
* Method Parameters:
* - (ArrayList arg0): void
*/
setRequire(arg0: java.util.ArrayList): void;
/**
* Method Parameters:
* - (Texture arg0): void
*/
setTexture(arg0: zombie.core.textures.Texture): void;
/**
* Method Parameters:
* - (String arg0): void
*/
setUrl(arg0: string): void;
}
/**
* @customConstructor PackFile.new
* @
* [CLASS] zombie.gameStates.ChooseGameInfo$PackFile
*/
export class ChooseGameInfo$PackFile {
/**
* Constructors:
* - (String arg0, int arg1)
*/
constructor(arg0: string, arg1: number);
}
/**
* @customConstructor SpawnOrigin.new
* @
* [CLASS] zombie.gameStates.ChooseGameInfo$SpawnOrigin
*/
export class ChooseGameInfo$SpawnOrigin {
/**
* Constructors:
* - (int arg0, int arg1, int arg2, int arg3)
*/
constructor(arg0: number, arg1: number, arg2: number, arg3: number);
}
/**
* @customConstructor TileDef.new
* @
* [CLASS] zombie.gameStates.ChooseGameInfo$TileDef
*/
export class ChooseGameInfo$TileDef {
/**
* Constructors:
* - (String arg0, int arg1)
*/
constructor(arg0: string, arg1: number);
}
/**
* @customConstructor ConnectToServerState.new
* @
* [CLASS] zombie.gameStates.ConnectToServerState extends zombie.gameStates.GameState
*/
export class ConnectToServerState {
/** zombie.gameStates.ConnectToServerState */
static instance?: zombie.gameStates.ConnectToServerState;
/**
* Constructors:
* - (ByteBuffer arg0)
*/
constructor(arg0: java.nio.ByteBuffer);
/**
* Method Parameters:
* - (String arg0): void
*/
FromLua(arg0: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
enter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
exit(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameState
*/
redirectState(): zombie.gameStates.GameState;
/**
* Method Parameters:
* - (Empty): void
*/
reenter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
update(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): void
*/
yield(): void;
}
/**
* @customConstructor DebugChunkState.new
* @
* [CLASS] zombie.gameStates.DebugChunkState extends zombie.gameStates.GameState
*/
export class DebugChunkState {
/** zombie.gameStates.DebugChunkState */
static instance?: zombie.gameStates.DebugChunkState;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): void
*/
enter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
exit(): void;
/**
* Method Parameters:
* - (String arg0): any
*/
fromLua0(arg0: string): any;
/**
* Method Parameters:
* - (String arg0, Object arg1): any
*/
fromLua1(arg0: string, arg1: any): any;
/**
* Method Parameters:
* - (String arg0, Object arg1, Object arg2): any
*/
fromLua2(arg0: string, arg1: any, arg2: any): any;
/**
* Method Parameters:
* - (String arg0): boolean
*/
getBoolean(arg0: string): boolean;
/**
* Method Parameters:
* - (int arg0): zombie.config.ConfigOption
*/
getOptionByIndex(arg0: number): zombie.config.ConfigOption;
/**
* Method Parameters:
* - (String arg0): zombie.config.ConfigOption
*/
getOptionByName(arg0: string): zombie.config.ConfigOption;
/**
* Method Parameters:
* - (Empty): number
*/
getOptionCount(): number;
/**
* Method Parameters:
* - (IsoCell arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7): zombie.iso.LosUtil$TestResults
*/
lineClearCached(arg0: zombie.iso.IsoCell, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: boolean): zombie.iso.LosUtil$TestResults;
/**
* Method Parameters:
* - (Empty): void
*/
load(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameState
*/
redirectState(): zombie.gameStates.GameState;
/**
* Method Parameters:
* - (Empty): void
*/
reenter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): void
*/
renderScene(): void;
/**
* Method Parameters:
* - (Empty): void
*/
save(): void;
/**
* Method Parameters:
* - (String arg0, boolean arg1): void
*/
setBoolean(arg0: string, arg1: boolean): void;
/**
* Method Parameters:
* - (KahluaTable arg0): void
*/
setTable(arg0: se.krka.kahlua.vm.KahluaTable): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
update(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
updateScene(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): void
*/
yield(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.gameStates.DebugChunkState
*/
static checkInstance(): zombie.gameStates.DebugChunkState;
}
/**
* @customConstructor BooleanDebugOption.new
* @
* [CLASS] zombie.gameStates.DebugChunkState$BooleanDebugOption extends zombie.config.BooleanConfigOption
*/
export class DebugChunkState$BooleanDebugOption {
/**
* Constructors:
* - (DebugChunkState arg0, String arg1, boolean arg2)
*/
constructor(arg0: zombie.gameStates.DebugChunkState, arg1: string, arg2: boolean);
/**
* Method Parameters:
* - (Empty): boolean
*/
getDefaultValue(): boolean;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getTooltip(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getType(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
getValue(): boolean;
/**
* Method Parameters:
* - (Empty): string
*/
getValueAsLuaString(): string;
/**
* Method Parameters:
* - (Empty): any
*/
getValueAsObject(): any;
/**
* Method Parameters:
* - (Empty): string
*/
getValueAsString(): string;
/**
* Method Parameters:
* - (String arg0): boolean
*/
isValidString(arg0: string): boolean;
/**
* Method Parameters:
* - (String arg0): void
*/
parse(arg0: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
resetToDefault(): void;
/**
* Method Parameters:
* - (Empty): void
*/
setDefaultToCurrentValue(): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setValue(arg0: boolean): void;
/**
* Method Parameters:
* - (Object arg0): void
*/
setValueFromObject(arg0: any): void;
}
/**
* @customConstructor DebugGlobalObjectState.new
* @
* [CLASS] zombie.gameStates.DebugGlobalObjectState extends zombie.gameStates.GameState
*/
export class DebugGlobalObjectState {
/** zombie.gameStates.DebugGlobalObjectState */
static instance?: zombie.gameStates.DebugGlobalObjectState;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): void
*/
enter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
exit(): void;
/**
* Method Parameters:
* - (String arg0): any
*/
fromLua0(arg0: string): any;
/**
* Method Parameters:
* - (String arg0, Object arg1): any
*/
fromLua1(arg0: string, arg1: any): any;
/**
* Method Parameters:
* - (String arg0, Object arg1, Object arg2): any
*/
fromLua2(arg0: string, arg1: any, arg2: any): any;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameState
*/
redirectState(): zombie.gameStates.GameState;
/**
* Method Parameters:
* - (Empty): void
*/
reenter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): void
*/
renderScene(): void;
/**
* Method Parameters:
* - (KahluaTable arg0): void
*/
setTable(arg0: se.krka.kahlua.vm.KahluaTable): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
update(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
updateScene(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): void
*/
yield(): void;
}
/**
* @customConstructor GameLoadingState.new
* @
* [CLASS] zombie.gameStates.GameLoadingState extends zombie.gameStates.GameState
*/
export class GameLoadingState {
/** java.lang.String */
static GameLoadingString?: string;
/** boolean */
static bDone: boolean;
/** boolean */
static build23Stop: boolean;
/** int */
static convertingFileCount: number;
/** int */
static convertingFileMax: number;
/** boolean */
static convertingWorld: boolean;
/** java.lang.Thread */
static loader?: java.lang.Thread;
/** boolean */
static mapDownloadFailed: boolean;
/** boolean */
static newGame: boolean;
/** boolean */
static playerCreated: boolean;
/** boolean */
static playerWrongIP: boolean;
/** boolean */
static unexpectedError: boolean;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): void
*/
enter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
exit(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameState
*/
redirectState(): zombie.gameStates.GameState;
/**
* Method Parameters:
* - (Empty): void
*/
reenter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
update(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): void
*/
yield(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static Done(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static SendDone(): void;
}
/**
* @customConstructor GameState.new
* @
* [CLASS] zombie.gameStates.GameState
*/
export class GameState {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): void
*/
enter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
exit(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameState
*/
redirectState(): zombie.gameStates.GameState;
/**
* Method Parameters:
* - (Empty): void
*/
reenter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
update(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): void
*/
yield(): void;
}
/**
* @customConstructor GameStateMachine.new
* @
* [CLASS] zombie.gameStates.GameStateMachine
*/
export class GameStateMachine {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (GameState arg0): void
*/
forceNextState(arg0: zombie.gameStates.GameState): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): void
*/
update(): void;
}
/** [ENUM] zombie.gameStates.GameStateMachine$StateAction */
export class GameStateMachine$StateAction {
protected constructor();
static readonly Continue: zombie.gameStates.GameStateMachine$StateAction;
static readonly Remain: zombie.gameStates.GameStateMachine$StateAction;
static readonly Yield: zombie.gameStates.GameStateMachine$StateAction;
name(): string;
ordinal(): number;
/**
* @noSelf
*
* (String arg0): StateAction
*/
static valueOf(arg0: string | null): zombie.gameStates.GameStateMachine$StateAction;
/** @noSelf */
static values(): zombie.gameStates.GameStateMachine$StateAction[];
}
/**
* @customConstructor LoadingQueueState.new
* @
* [CLASS] zombie.gameStates.LoadingQueueState extends zombie.gameStates.GameState
*/
export class LoadingQueueState {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): void
*/
enter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
exit(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameState
*/
redirectState(): zombie.gameStates.GameState;
/**
* Method Parameters:
* - (Empty): void
*/
reenter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
update(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): void
*/
yield(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static onConnectionImmediate(): void;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
static onPlaceInQueue(arg0: number): void;
}
/**
* @customConstructor MainScreenState.new
* @
* [CLASS] zombie.gameStates.MainScreenState extends zombie.gameStates.GameState
*/
export class MainScreenState {
/** java.lang.String */
static Version?: string;
/** fmod.fmod.Audio */
static ambient?: fmod.fmod.Audio;
/** zombie.gameStates.MainScreenState */
static instance?: zombie.gameStates.MainScreenState;
/** float */
static totalScale: number;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): boolean
*/
ShouldShowLogo(): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
enter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
exit(): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameState
*/
redirectState(): zombie.gameStates.GameState;
/**
* Method Parameters:
* - (Empty): void
*/
reenter(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): void
*/
renderBackground(): void;
/**
* Method Parameters:
* - (ConnectToServerState arg0): void
*/
setConnectToServerState(arg0: zombie.gameStates.ConnectToServerState): void;
/**
* Method Parameters:
* - (Empty): zombie.gameStates.GameStateMachine$StateAction
*/
update(): zombie.gameStates.GameStateMachine$StateAction;
/**
* Method Parameters:
* - (Empty): void
*/
yield(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Texture arg0, int arg1, int arg2, int arg3, int arg4, float arg5): void
* - (Texture arg0, int arg1, int arg2, int arg3, int arg4, Color arg5): void
*/
static DrawTexture(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number | zombie.core.Color): void;
/**
* @noSelf
*
* Method Parameters:
* - (BufferedImage arg0): java.nio.ByteBuffer
*/
static convertToByteBuffer(arg0: java.awt.image.BufferedImage): java.nio.ByteBuffer;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.gameStates.MainScreenState
*/
static getInstance(): zombie.gameStates.MainScreenState;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): org.lwjgl.glfw.GLFWImage$Buffer
*/
static loadIcons(): org.lwjgl.glfw.GLFWImage$Buffer;
/**
* @noSelf
*
* Method Parameters:
* - (String[] arg0): void
*/
static main(arg0: string[]): void;
}
/**
* @customConstructor Credit.new
* @
* [CLASS] zombie.gameStates.MainScreenState$Credit
*/
export class MainScreenState$Credit {
/**
* Constructors:
* - (MainScreenState arg0, Texture arg1, Texture arg2)
*/
constructor(arg0: zombie.gameStates.MainScreenState, arg1: zombie.core.textures.Texture, arg2: zombie.core.textures.Texture);
}
/**
* @customConstructor ScreenElement.new
* @
* [CLASS] zombie.gameStates.MainScreenState$ScreenElement
*/
export class MainScreenState$ScreenElement {
/**
* Constructors:
* - (Texture arg0, int arg1, int arg2, float arg3, float arg4, int arg5)
*/
constructor(arg0: zombie.core.textures.Texture, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number);
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setY(arg0: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
update(): void;
}
}
}