/** * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ /** @noSelfInFile */ /// declare module '@shughesuk/pipewrench' { export namespace zombie.core.skinnedmodel.population { /** * @customConstructor BeardStyle.new * @ * [CLASS] zombie.core.skinnedmodel.population.BeardStyle */ export class BeardStyle { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): number */ getLevel(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getTrimChoices(): java.util.ArrayList; /** * Method Parameters: * - (Empty): boolean */ isValid(): boolean; } /** * @customConstructor BeardStyles.new * @ * [CLASS] zombie.core.skinnedmodel.population.BeardStyles */ export class BeardStyles { /** zombie.core.skinnedmodel.population.BeardStyles */ static instance?: zombie.core.skinnedmodel.population.BeardStyles; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.population.BeardStyle */ FindStyle(arg0: string): zombie.core.skinnedmodel.population.BeardStyle; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getAllStyles(): java.util.ArrayList; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.population.BeardStyles */ getInstance(): zombie.core.skinnedmodel.population.BeardStyles; /** * Method Parameters: * - (String arg0): string */ getRandomStyle(arg0: string): string; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.population.BeardStyles */ static Parse(arg0: string): zombie.core.skinnedmodel.population.BeardStyles; /** * @noSelf * * Method Parameters: * - (Empty): void */ static Reset(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ static init(): void; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.population.BeardStyles */ static parse(arg0: string): zombie.core.skinnedmodel.population.BeardStyles; } /** * @customConstructor ClothingItem.new * @ * [CLASS] zombie.core.skinnedmodel.population.ClothingItem extends zombie.asset.Asset */ export class ClothingItem { /** zombie.asset.AssetType */ static readonly ASSET_TYPE?: zombie.asset.AssetType; /** java.lang.String */ static readonly s_masksFolderDefault?: string; /** * Constructors: * - (AssetPath arg0, AssetManager arg1) */ constructor(arg0: zombie.asset.AssetPath, arg1: zombie.asset.AssetManager); /** * Method Parameters: * - (Empty): string */ GetATexture(): string; /** * Method Parameters: * - (Asset arg0): void */ addDependency(arg0: zombie.asset.Asset): void; /** * Method Parameters: * - (Empty): boolean */ getAllowRandomHue(): boolean; /** * Method Parameters: * - (Empty): boolean */ getAllowRandomTint(): boolean; /** * Method Parameters: * - (Empty): zombie.asset.AssetManager */ getAssetManager(): zombie.asset.AssetManager; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getBaseTextures(): java.util.ArrayList; /** * Method Parameters: * - (CharacterMask arg0): void */ getCombinedMask(arg0: zombie.core.skinnedmodel.model.CharacterMask): void; /** * Method Parameters: * - (Empty): string */ getDecalGroup(): string; /** * Method Parameters: * - (Empty): string */ getFemaleModel(): string; /** * Method Parameters: * - (Empty): string */ getMaleModel(): string; /** * Method Parameters: * - (boolean arg0): string */ getModel(arg0: boolean): string; /** * Method Parameters: * - (Empty): zombie.asset.Asset$ObserverCallback */ getObserverCb(): zombie.asset.Asset$ObserverCallback; /** * Method Parameters: * - (Empty): zombie.asset.AssetPath */ getPath(): zombie.asset.AssetPath; /** * Method Parameters: * - (Empty): number */ getRefCount(): number; /** * Method Parameters: * - (Empty): zombie.asset.Asset$State */ getState(): zombie.asset.Asset$State; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getTextureChoices(): java.util.ArrayList; /** * Method Parameters: * - (Empty): zombie.asset.AssetType */ getType(): zombie.asset.AssetType; /** * Method Parameters: * - (Empty): boolean */ hasModel(): boolean; /** * Method Parameters: * - (Empty): boolean */ isEmpty(): boolean; /** * Method Parameters: * - (Empty): boolean */ isFailure(): boolean; /** * Method Parameters: * - (Empty): boolean */ isHat(): boolean; /** * Method Parameters: * - (Empty): boolean */ isMask(): boolean; /** * Method Parameters: * - (Empty): boolean */ isReady(): boolean; /** * Method Parameters: * - (State arg0): void */ onCreated(arg0: zombie.asset.Asset$State): void; /** * Method Parameters: * - (Asset arg0): void */ removeDependency(arg0: zombie.asset.Asset): void; /** * Method Parameters: * - (AssetParams arg0): void */ setAssetParams(arg0: zombie.asset.AssetManager$AssetParams): void; /** * Method Parameters: * - (Empty): string */ toString(): string; /** * @noSelf * * Method Parameters: * - (ClothingItemReference arg0, CharacterMask arg1): void * - (ClothingItem arg0, CharacterMask arg1): void */ static tryGetCombinedMask(arg0: zombie.core.skinnedmodel.population.ClothingItemReference | zombie.core.skinnedmodel.population.ClothingItem, arg1: zombie.core.skinnedmodel.model.CharacterMask): void; } /** * @customConstructor ClothingItemReference.new * @ * [CLASS] zombie.core.skinnedmodel.population.ClothingItemReference */ export class ClothingItemReference { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.population.ClothingItemReference * - (Empty): any */ clone(): any; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.population.ClothingItem */ getClothingItem(): zombie.core.skinnedmodel.population.ClothingItem; /** * Method Parameters: * - (Empty): void */ randomize(): void; /** * Method Parameters: * - (String arg0): void */ setModID(arg0: string): void; } /** * @customConstructor RandomData.new * @ * [CLASS] zombie.core.skinnedmodel.population.ClothingItemReference$RandomData */ export class ClothingItemReference$RandomData { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): void */ reset(): void; } /** * @customConstructor HairStyle.new * @ * [CLASS] zombie.core.skinnedmodel.population.HairStyle */ export class HairStyle { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (String arg0): string */ getAlternate(arg0: string): string; /** * Method Parameters: * - (Empty): number */ getLevel(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getTrimChoices(): java.util.ArrayList; /** * Method Parameters: * - (Empty): boolean */ isAttachedHair(): boolean; /** * Method Parameters: * - (Empty): boolean */ isGrowReference(): boolean; /** * Method Parameters: * - (Empty): boolean */ isNoChoose(): boolean; /** * Method Parameters: * - (Empty): boolean */ isValid(): boolean; } /** * @customConstructor Alternate.new * @ * [CLASS] zombie.core.skinnedmodel.population.HairStyle$Alternate */ export class HairStyle$Alternate { /** * Constructors: * - (Empty Constructor) */ constructor(); } /** * @customConstructor HairStyles.new * @ * [CLASS] zombie.core.skinnedmodel.population.HairStyles */ export class HairStyles { /** zombie.core.skinnedmodel.population.HairStyles */ static instance?: zombie.core.skinnedmodel.population.HairStyles; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.population.HairStyle */ FindFemaleStyle(arg0: string): zombie.core.skinnedmodel.population.HairStyle; /** * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.population.HairStyle */ FindMaleStyle(arg0: string): zombie.core.skinnedmodel.population.HairStyle; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getAllFemaleStyles(): java.util.ArrayList; /** * Method Parameters: * - (Empty): java.util.ArrayList */ getAllMaleStyles(): java.util.ArrayList; /** * Method Parameters: * - (HairStyle arg0, String arg1): zombie.core.skinnedmodel.population.HairStyle */ getAlternateForHat(arg0: zombie.core.skinnedmodel.population.HairStyle, arg1: string): zombie.core.skinnedmodel.population.HairStyle; /** * Method Parameters: * - (String arg0): string */ getRandomFemaleStyle(arg0: string): string; /** * Method Parameters: * - (String arg0): string */ getRandomMaleStyle(arg0: string): string; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.population.HairStyles */ static Parse(arg0: string): zombie.core.skinnedmodel.population.HairStyles; /** * @noSelf * * Method Parameters: * - (Empty): void */ static Reset(): void; /** * @noSelf * * Method Parameters: * - (Empty): void */ static init(): void; /** * @noSelf * * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.population.HairStyles */ static parse(arg0: string): zombie.core.skinnedmodel.population.HairStyles; } /** * @customConstructor Outfit.new * @ * [CLASS] zombie.core.skinnedmodel.population.Outfit */ export class Outfit { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (ClothingItemReference arg0): void */ AddItem(arg0: zombie.core.skinnedmodel.population.ClothingItemReference): void; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.model.CharacterMask */ GetMask(): zombie.core.skinnedmodel.model.CharacterMask; /** * Method Parameters: * - (Empty): void */ Randomize(): void; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.population.Outfit * - (Empty): any */ clone(): any; /** * Method Parameters: * - (String arg0): boolean */ containsItemGuid(arg0: string): boolean; /** * Method Parameters: * - (Empty): zombie.core.skinnedmodel.population.ClothingItemReference */ findHat(): zombie.core.skinnedmodel.population.ClothingItemReference; /** * Method Parameters: * - (String arg0): zombie.core.skinnedmodel.population.ClothingItemReference */ findItemByGUID(arg0: string): zombie.core.skinnedmodel.population.ClothingItemReference; /** * Method Parameters: * - (Empty): boolean */ isEmpty(): boolean; /** * Method Parameters: * - (Empty): void */ loadItems(): void; /** * Method Parameters: * - (String arg0): void */ randomizeItem(arg0: string): void; /** * Method Parameters: * - (String arg0): void */ setModID(arg0: string): void; } /** * @customConstructor RandomData.new * @ * [CLASS] zombie.core.skinnedmodel.population.Outfit$RandomData */ export class Outfit$RandomData { /** * Constructors: * - (Empty Constructor) */ constructor(); } } }