/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.core.skinnedmodel.advancedanimation {
/**
* @customConstructor AdvancedAnimator.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
*/
export class AdvancedAnimator {
/** float */
static s_MotionScale: number;
/** float */
static s_RotationScale: number;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): string
*/
GetDebug(): string;
/**
* Method Parameters:
* - (boolean arg0): void
*/
OnAnimDataChanged(arg0: boolean): void;
/**
* Method Parameters:
* - (AnimLayer arg0, AnimEvent arg1): void
*/
OnAnimEvent(arg0: zombie.core.skinnedmodel.advancedanimation.AnimLayer, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void;
/**
* Method Parameters:
* - (Empty): void
*/
Reload(): void;
/**
* Method Parameters:
* - (AnimationSet arg0): void
*/
SetAnimSet(arg0: zombie.core.skinnedmodel.advancedanimation.AnimationSet): void;
/**
* Method Parameters:
* - (String arg0): void
* - (String arg0, List arg1): void
*/
SetState(arg0: string, arg1?: java.util.List): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
containsAnyIdleNodes(): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
*/
containsState(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): java.util.ArrayList
*/
debugGetVariables(): java.util.ArrayList;
/**
* Method Parameters:
* - (Empty): number
*/
getActiveSubLayerCount(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.IAnimatable
*/
getCharacter(): zombie.core.skinnedmodel.advancedanimation.IAnimatable;
/**
* Method Parameters:
* - (Empty): string
*/
getCurrentStateName(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
*/
getDebugMonitor(): zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AnimLayer
*/
getRootLayer(): zombie.core.skinnedmodel.advancedanimation.AnimLayer;
/**
* Method Parameters:
* - (int arg0): zombie.core.skinnedmodel.advancedanimation.AnimLayer
*/
getSubLayerAt(arg0: number): zombie.core.skinnedmodel.advancedanimation.AnimLayer;
/**
* Method Parameters:
* - (Empty): number
*/
getSubLayerCount(): number;
/**
* Method Parameters:
* - (IAnimatable arg0): void
*/
init(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimatable): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isRecording(): boolean;
/**
* Method Parameters:
* - (String arg0): void
*/
printDebugCharacterActions(arg0: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (AnimatorDebugMonitor arg0): void
*/
setDebugMonitor(arg0: zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor): void;
/**
* Method Parameters:
* - (AnimationPlayerRecorder arg0): void
*/
setRecorder(arg0: zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder): void;
/**
* Method Parameters:
* - (Empty): void
*/
update(): void;
/**
* Method Parameters:
* - (String arg0, float arg1): void
*/
updateSpeedScale(arg0: string, arg1: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static checkModifiedFiles(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static systemInit(): void;
}
/**
* @customConstructor SubLayerSlot.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator$SubLayerSlot
*/
export class AdvancedAnimator$SubLayerSlot {
/**
* Constructors:
* - (AnimLayer arg0, IAnimatable arg1, IAnimEventCallback arg2)
*/
constructor(arg0: zombie.core.skinnedmodel.advancedanimation.AnimLayer, arg1: zombie.core.skinnedmodel.advancedanimation.IAnimatable, arg2: zombie.core.skinnedmodel.advancedanimation.IAnimEventCallback);
/**
* Method Parameters:
* - (Empty): void
*/
applyTransition(): void;
/**
* Method Parameters:
* - (AnimState arg0, boolean arg1): void
*/
transitionTo(arg0: zombie.core.skinnedmodel.advancedanimation.AnimState, arg1: boolean): void;
/**
* Method Parameters:
* - (Empty): void
*/
update(): void;
}
/**
* @customConstructor AnimBoneWeight.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimBoneWeight
*/
export class AnimBoneWeight {
/**
* Constructors:
* - (Empty Constructor)
* - (String arg0, float arg1)
*/
constructor(arg0?: string, arg1?: number);
}
/**
* @customConstructor AnimEvent.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimEvent
*/
export class AnimEvent {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): string
*/
toDetailsString(): string;
/**
* Method Parameters:
* - (Empty): string
*/
toString(): string;
}
/** [ENUM] zombie.core.skinnedmodel.advancedanimation.AnimEvent$AnimEventTime */
export class AnimEvent$AnimEventTime {
protected constructor();
static readonly End: zombie.core.skinnedmodel.advancedanimation.AnimEvent$AnimEventTime;
static readonly Percentage: zombie.core.skinnedmodel.advancedanimation.AnimEvent$AnimEventTime;
static readonly Start: zombie.core.skinnedmodel.advancedanimation.AnimEvent$AnimEventTime;
name(): string;
ordinal(): number;
/**
* @noSelf
*
* (String arg0): AnimEventTime
*/
static valueOf(arg0: string | null): zombie.core.skinnedmodel.advancedanimation.AnimEvent$AnimEventTime;
/** @noSelf */
static values(): zombie.core.skinnedmodel.advancedanimation.AnimEvent$AnimEventTime[];
}
/**
* @customConstructor AnimLayer.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimLayer
*/
export class AnimLayer {
/**
* Constructors:
* - (IAnimatable arg0, IAnimEventCallback arg1)
* - (AnimLayer arg0, IAnimatable arg1, IAnimEventCallback arg2)
*/
constructor(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimatable | zombie.core.skinnedmodel.advancedanimation.AnimLayer, arg1: zombie.core.skinnedmodel.advancedanimation.IAnimEventCallback | zombie.core.skinnedmodel.advancedanimation.IAnimatable, arg2?: zombie.core.skinnedmodel.advancedanimation.IAnimEventCallback);
/**
* Method Parameters:
* - (Empty): string
*/
GetDebugString(): string;
/**
* Method Parameters:
* - (Empty): void
*/
Reset(): void;
/**
* Method Parameters:
* - (AnimState arg0, boolean arg1): boolean
*/
TransitionTo(arg0: zombie.core.skinnedmodel.advancedanimation.AnimState, arg1: boolean): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
Update(): void;
/**
* Method Parameters:
* - (LiveAnimNode arg0, boolean arg1): zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
*/
findTransitionToNewNode(arg0: zombie.core.skinnedmodel.advancedanimation.LiveAnimNode, arg1: boolean): zombie.core.skinnedmodel.advancedanimation.LiveAnimNode;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.animation.AnimationMultiTrack
*/
getAnimationTrack(): zombie.core.skinnedmodel.animation.AnimationMultiTrack;
/**
* Method Parameters:
* - (Empty): string
*/
getCurrentStateName(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
*/
getCurrentSyncNode(): zombie.core.skinnedmodel.advancedanimation.LiveAnimNode;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.animation.AnimationTrack
*/
getCurrentSyncTrack(): zombie.core.skinnedmodel.animation.AnimationTrack;
/**
* Method Parameters:
* - (Empty): string
*/
getDebugNodeName(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getDepth(): number;
/**
* Method Parameters:
* - (Empty): java.util.List
*/
getLiveAnimNodes(): java.util.List;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
*/
getVariableSource(): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasState(): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
*/
isCurrentState(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isRecording(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isStateless(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isSubLayer(): boolean;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onAnimStarted(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onLoopedAnim(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onNonLoopedAnimFadeOut(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onNonLoopedAnimFinished(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onTrackDestroyed(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (Empty): void
*/
removeFadedOutNodes(): void;
/**
* Method Parameters:
* - (Empty): void
*/
render(): void;
/**
* Method Parameters:
* - (Empty): void
*/
updateNodeActiveFlags(): void;
}
/**
* @customConstructor AnimNode.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimNode
*/
export class AnimNode {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IAnimationVariableSource arg0): boolean
*/
checkConditions(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource): boolean;
/**
* Method Parameters:
* - (IAnimationVariableSource arg0, String arg1): zombie.core.skinnedmodel.advancedanimation.AnimTransition
*/
findTransitionTo(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource, arg1: string): zombie.core.skinnedmodel.advancedanimation.AnimTransition;
/**
* Method Parameters:
* - (Empty): number
*/
getBlendOutTime(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getConditionsString(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.animation.BoneAxis
*/
getDeferredBoneAxis(): zombie.core.skinnedmodel.animation.BoneAxis;
/**
* Method Parameters:
* - (Empty): string
*/
getDeferredBoneName(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getPriority(): number;
/**
* Method Parameters:
* - (IAnimationVariableSource arg0): number
*/
getSpeedScale(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAbstract(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isIdleAnim(): boolean;
/**
* Method Parameters:
* - (Empty): string
*/
toString(): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.core.skinnedmodel.advancedanimation.AnimNode
*/
static Parse(arg0: string): zombie.core.skinnedmodel.advancedanimation.AnimNode;
}
/**
* @customConstructor AnimState.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimState
*/
export class AnimState {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IAnimationVariableSource arg0, List arg1): java.util.List
*/
getAnimNodes(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource, arg1: java.util.List): java.util.List;
/**
* Method Parameters:
* - (Empty): string
*/
toString(): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, String arg1): zombie.core.skinnedmodel.advancedanimation.AnimState
*/
static Parse(arg0: string, arg1: string): zombie.core.skinnedmodel.advancedanimation.AnimState;
/**
* @noSelf
*
* Method Parameters:
* - (AnimState arg0): string
*/
static getStateName(arg0: zombie.core.skinnedmodel.advancedanimation.AnimState): string;
}
/**
* @customConstructor AnimTransition.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimTransition
*/
export class AnimTransition {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
}
/**
* @customConstructor AnimationSet.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimationSet
*/
export class AnimationSet {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (String arg0): zombie.core.skinnedmodel.advancedanimation.AnimState
*/
GetState(arg0: string): zombie.core.skinnedmodel.advancedanimation.AnimState;
/**
* Method Parameters:
* - (String arg0): boolean
*/
Load(arg0: string): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
*/
containsState(arg0: string): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, boolean arg1): zombie.core.skinnedmodel.advancedanimation.AnimationSet
*/
static GetAnimationSet(arg0: string, arg1: boolean): zombie.core.skinnedmodel.advancedanimation.AnimationSet;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static Reset(): void;
}
/**
* @customConstructor AnimationVariableHandle.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle
*/
export class AnimationVariableHandle {
/**
* Method Parameters:
* - (Empty): number
*/
getVariableIndex(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getVariableName(): string;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle
*/
static alloc(arg0: string): zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle;
}
/**
* @customConstructor AnimationVariableSlotCallbackBool.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback
*/
export class AnimationVariableSlotCallbackBool {
/**
* Constructors:
* - (String arg0, CallbackGetStrongTyped arg1)
* - (String arg0, boolean arg1, CallbackGetStrongTyped arg2)
* - (String arg0, CallbackGetStrongTyped arg1, CallbackSetStrongTyped arg2)
* - (String arg0, boolean arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3)
*/
constructor(arg0: string, arg1: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackGetStrongTyped | boolean, arg2?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackSetStrongTyped, arg3?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackSetStrongTyped);
/**
* Method Parameters:
* - (String arg0): boolean
*/
canConvertFrom(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
clear(): void;
/**
* Method Parameters:
* - (Empty): boolean
* - (Empty): any
*/
getDefaultValue(): any;
/**
* Method Parameters:
* - (Empty): string
*/
getKey(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType
*/
getType(): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
/**
* Method Parameters:
* - (Empty): VariableType
*/
getValue(): any;
/**
* Method Parameters:
* - (Empty): boolean
*/
getValueBool(): boolean;
/**
* Method Parameters:
* - (Empty): number
*/
getValueFloat(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getValueString(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
isReadOnly(): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
* - (float arg0): void
* - (String arg0): void
*/
setValue(arg0: boolean | number | string): void;
/**
* Method Parameters:
* - (Object arg0): boolean
*/
trySetValue(arg0: any): boolean;
}
/**
* @customConstructor CallbackGetStrongTyped.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackGetStrongTyped
*/
export class AnimationVariableSlotCallbackBool$CallbackGetStrongTyped {
protected constructor();
/**
* Method Parameters:
* - (Empty): VariableType
*/
call(): any;
}
/**
* @customConstructor CallbackSetStrongTyped.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackSetStrongTyped
*/
export class AnimationVariableSlotCallbackBool$CallbackSetStrongTyped {
protected constructor();
/**
* Method Parameters:
* - (Object arg0): void
*/
call(arg0: any): void;
}
/**
* @customConstructor AnimationVariableSlotCallbackFloat.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback
*/
export class AnimationVariableSlotCallbackFloat {
/**
* Constructors:
* - (String arg0, CallbackGetStrongTyped arg1)
* - (String arg0, float arg1, CallbackGetStrongTyped arg2)
* - (String arg0, CallbackGetStrongTyped arg1, CallbackSetStrongTyped arg2)
* - (String arg0, float arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3)
*/
constructor(arg0: string, arg1: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackGetStrongTyped | number, arg2?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackSetStrongTyped, arg3?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackSetStrongTyped);
/**
* Method Parameters:
* - (String arg0): boolean
*/
canConvertFrom(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
clear(): void;
/**
* Method Parameters:
* - (Empty): number
* - (Empty): any
*/
getDefaultValue(): any;
/**
* Method Parameters:
* - (Empty): string
*/
getKey(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType
*/
getType(): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
/**
* Method Parameters:
* - (Empty): VariableType
*/
getValue(): any;
/**
* Method Parameters:
* - (Empty): boolean
*/
getValueBool(): boolean;
/**
* Method Parameters:
* - (Empty): number
*/
getValueFloat(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getValueString(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
isReadOnly(): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
* - (float arg0): void
* - (String arg0): void
*/
setValue(arg0: boolean | number | string): void;
/**
* Method Parameters:
* - (Object arg0): boolean
*/
trySetValue(arg0: any): boolean;
}
/**
* @customConstructor CallbackGetStrongTyped.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackGetStrongTyped
*/
export class AnimationVariableSlotCallbackFloat$CallbackGetStrongTyped {
protected constructor();
/**
* Method Parameters:
* - (Empty): VariableType
*/
call(): any;
}
/**
* @customConstructor CallbackSetStrongTyped.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackSetStrongTyped
*/
export class AnimationVariableSlotCallbackFloat$CallbackSetStrongTyped {
protected constructor();
/**
* Method Parameters:
* - (Object arg0): void
*/
call(arg0: any): void;
}
/**
* @customConstructor AnimationVariableSlotCallbackInt.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback
*/
export class AnimationVariableSlotCallbackInt {
/**
* Constructors:
* - (String arg0, CallbackGetStrongTyped arg1)
* - (String arg0, int arg1, CallbackGetStrongTyped arg2)
* - (String arg0, CallbackGetStrongTyped arg1, CallbackSetStrongTyped arg2)
* - (String arg0, int arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3)
*/
constructor(arg0: string, arg1: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackGetStrongTyped | number, arg2?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackSetStrongTyped, arg3?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackSetStrongTyped);
/**
* Method Parameters:
* - (String arg0): boolean
*/
canConvertFrom(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
clear(): void;
/**
* Method Parameters:
* - (Empty): number
* - (Empty): any
*/
getDefaultValue(): any;
/**
* Method Parameters:
* - (Empty): string
*/
getKey(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType
*/
getType(): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
/**
* Method Parameters:
* - (Empty): VariableType
*/
getValue(): any;
/**
* Method Parameters:
* - (Empty): boolean
*/
getValueBool(): boolean;
/**
* Method Parameters:
* - (Empty): number
*/
getValueFloat(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getValueString(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
isReadOnly(): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
* - (float arg0): void
* - (String arg0): void
*/
setValue(arg0: boolean | number | string): void;
/**
* Method Parameters:
* - (Object arg0): boolean
*/
trySetValue(arg0: any): boolean;
}
/**
* @customConstructor CallbackGetStrongTyped.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackGetStrongTyped
*/
export class AnimationVariableSlotCallbackInt$CallbackGetStrongTyped {
protected constructor();
/**
* Method Parameters:
* - (Empty): VariableType
*/
call(): any;
}
/**
* @customConstructor CallbackSetStrongTyped.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackSetStrongTyped
*/
export class AnimationVariableSlotCallbackInt$CallbackSetStrongTyped {
protected constructor();
/**
* Method Parameters:
* - (Object arg0): void
*/
call(arg0: any): void;
}
/**
* @customConstructor AnimationVariableSlotCallbackString.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString extends zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback
*/
export class AnimationVariableSlotCallbackString {
/**
* Constructors:
* - (String arg0, CallbackGetStrongTyped arg1)
* - (String arg0, String arg1, CallbackGetStrongTyped arg2)
* - (String arg0, CallbackGetStrongTyped arg1, CallbackSetStrongTyped arg2)
* - (String arg0, String arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3)
*/
constructor(arg0: string, arg1: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackGetStrongTyped | string, arg2?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackSetStrongTyped, arg3?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackSetStrongTyped);
/**
* Method Parameters:
* - (String arg0): boolean
*/
canConvertFrom(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
clear(): void;
/**
* Method Parameters:
* - (Empty): string
* - (Empty): any
*/
getDefaultValue(): any;
/**
* Method Parameters:
* - (Empty): string
*/
getKey(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType
*/
getType(): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
/**
* Method Parameters:
* - (Empty): VariableType
*/
getValue(): any;
/**
* Method Parameters:
* - (Empty): boolean
*/
getValueBool(): boolean;
/**
* Method Parameters:
* - (Empty): number
*/
getValueFloat(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getValueString(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
isReadOnly(): boolean;
/**
* Method Parameters:
* - (boolean arg0): void
* - (float arg0): void
* - (String arg0): void
*/
setValue(arg0: boolean | number | string): void;
/**
* Method Parameters:
* - (Object arg0): boolean
*/
trySetValue(arg0: any): boolean;
}
/**
* @customConstructor CallbackGetStrongTyped.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackGetStrongTyped
*/
export class AnimationVariableSlotCallbackString$CallbackGetStrongTyped {
protected constructor();
/**
* Method Parameters:
* - (Empty): VariableType
*/
call(): any;
}
/**
* @customConstructor CallbackSetStrongTyped.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackSetStrongTyped
*/
export class AnimationVariableSlotCallbackString$CallbackSetStrongTyped {
protected constructor();
/**
* Method Parameters:
* - (Object arg0): void
*/
call(arg0: any): void;
}
/**
* @customConstructor AnimationVariableSource.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
*/
export class AnimationVariableSource {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (String arg0): void
*/
clearVariable(arg0: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
clearVariables(): void;
/**
* Method Parameters:
* - (String arg0): boolean
*/
containsVariable(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): java.lang.Iterable
*/
getGameVariables(): java.lang.Iterable;
/**
* Method Parameters:
* - (String arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
*/
getOrCreateVariable(arg0: string): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot;
/**
* Method Parameters:
* - (AnimationVariableHandle arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
* - (String arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
*/
getVariable(arg0: zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle | string): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot;
/**
* Method Parameters:
* - (String arg0): boolean
* - (String arg0, boolean arg1): boolean
*/
getVariableBoolean(arg0: string, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (String arg0, float arg1): number
*/
getVariableFloat(arg0: string, arg1: number): number;
/**
* Method Parameters:
* - (String arg0): string
*/
getVariableString(arg0: string): string;
/**
* Method Parameters:
* - (String arg0, String arg1): boolean
*/
isVariable(arg0: string, arg1: string): boolean;
/**
* Method Parameters:
* - (IAnimationVariableSlot arg0): void
* - (String arg0, float arg1): void
* - (String arg0, boolean arg1): void
* - (String arg0, String arg1): void
* - (String arg0, CallbackGetStrongTyped arg1): void
* - (String arg0, CallbackGetStrongTyped arg1): void
* - (String arg0, CallbackGetStrongTyped arg1): void
* - (String arg0, CallbackGetStrongTyped arg1): void
* - (String arg0, String arg1, CallbackGetStrongTyped arg2): void
* - (String arg0, float arg1, CallbackGetStrongTyped arg2): void
* - (String arg0, boolean arg1, CallbackGetStrongTyped arg2): void
* - (String arg0, CallbackGetStrongTyped arg1, CallbackSetStrongTyped arg2): void
* - (String arg0, int arg1, CallbackGetStrongTyped arg2): void
* - (String arg0, CallbackGetStrongTyped arg1, CallbackSetStrongTyped arg2): void
* - (String arg0, CallbackGetStrongTyped arg1, CallbackSetStrongTyped arg2): void
* - (String arg0, CallbackGetStrongTyped arg1, CallbackSetStrongTyped arg2): void
* - (String arg0, String arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void
* - (String arg0, boolean arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void
* - (String arg0, int arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void
* - (String arg0, float arg1, CallbackGetStrongTyped arg2, CallbackSetStrongTyped arg3): void
*/
setVariable(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot | string, arg1?: number | boolean | string | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackGetStrongTyped, arg2?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackGetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackSetStrongTyped, arg3?: zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt$CallbackSetStrongTyped | zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat$CallbackSetStrongTyped): void;
}
/** [ENUM] zombie.core.skinnedmodel.advancedanimation.AnimationVariableType */
export class AnimationVariableType {
protected constructor();
static readonly Boolean: zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
static readonly Float: zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
static readonly String: zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
static readonly Void: zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
name(): string;
ordinal(): number;
/**
* @noSelf
*
* (String arg0): AnimationVariableType
*/
static valueOf(arg0: string | null): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
/** @noSelf */
static values(): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType[];
}
/**
* @customConstructor IAnimEventCallback.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.IAnimEventCallback
*/
export class IAnimEventCallback {
protected constructor();
/**
* Method Parameters:
* - (AnimLayer arg0, AnimEvent arg1): void
*/
OnAnimEvent(arg0: zombie.core.skinnedmodel.advancedanimation.AnimLayer, arg1: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void;
}
/**
* @customConstructor IAnimatable.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.IAnimatable
*/
export class IAnimatable {
protected constructor();
/**
* Method Parameters:
* - (Empty): string
*/
GetAnimSetName(): string;
/**
* Method Parameters:
* - (String arg0): boolean
*/
containsVariable(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): zombie.characters.action.ActionContext
*/
getActionContext(): zombie.characters.action.ActionContext;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
*/
getAdvancedAnimator(): zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.animation.AnimationPlayer
*/
getAnimationPlayer(): zombie.core.skinnedmodel.animation.AnimationPlayer;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
*/
getAnimationPlayerRecorder(): zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder;
/**
* Method Parameters:
* - (Empty): java.lang.Iterable
*/
getGameVariables(): java.lang.Iterable;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.model.ModelInstance
*/
getModelInstance(): zombie.core.skinnedmodel.model.ModelInstance;
/**
* Method Parameters:
* - (Empty): number
*/
getOnlineID(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getUID(): string;
/**
* Method Parameters:
* - (AnimationVariableHandle arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
* - (String arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
*/
getVariable(arg0: zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle | string): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot;
/**
* Method Parameters:
* - (String arg0): boolean
* - (String arg0, boolean arg1): boolean
*/
getVariableBoolean(arg0: string, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (String arg0, float arg1): number
*/
getVariableFloat(arg0: string, arg1: number): number;
/**
* Method Parameters:
* - (String arg0): string
*/
getVariableString(arg0: string): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
isAnimationRecorderActive(): boolean;
/**
* Method Parameters:
* - (String arg0, String arg1): boolean
*/
isVariable(arg0: string, arg1: string): boolean;
}
/**
* @customConstructor IAnimationVariableSlot.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
*/
export class IAnimationVariableSlot {
protected constructor();
/**
* Method Parameters:
* - (String arg0): boolean
*/
canConvertFrom(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
clear(): void;
/**
* Method Parameters:
* - (Empty): string
*/
getKey(): string;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType
*/
getType(): zombie.core.skinnedmodel.advancedanimation.AnimationVariableType;
/**
* Method Parameters:
* - (Empty): boolean
*/
getValueBool(): boolean;
/**
* Method Parameters:
* - (Empty): number
*/
getValueFloat(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getValueString(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
isReadOnly(): boolean;
/**
* Method Parameters:
* - (float arg0): void
* - (String arg0): void
* - (boolean arg0): void
*/
setValue(arg0: number | string | boolean): void;
}
/**
* @customConstructor IAnimationVariableSource.new
* @
* [INTERFACE] zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
*/
export class IAnimationVariableSource {
protected constructor();
/**
* Method Parameters:
* - (String arg0): boolean
*/
containsVariable(arg0: string): boolean;
/**
* Method Parameters:
* - (Empty): java.lang.Iterable
*/
getGameVariables(): java.lang.Iterable;
/**
* Method Parameters:
* - (AnimationVariableHandle arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
* - (String arg0): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
*/
getVariable(arg0: zombie.core.skinnedmodel.advancedanimation.AnimationVariableHandle | string): zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot;
/**
* Method Parameters:
* - (String arg0): boolean
* - (String arg0, boolean arg1): boolean
*/
getVariableBoolean(arg0: string, arg1?: boolean): boolean;
/**
* Method Parameters:
* - (String arg0, float arg1): number
*/
getVariableFloat(arg0: string, arg1: number): number;
/**
* Method Parameters:
* - (String arg0): string
*/
getVariableString(arg0: string): string;
/**
* Method Parameters:
* - (String arg0, String arg1): boolean
*/
isVariable(arg0: string, arg1: string): boolean;
}
/**
* @customConstructor LiveAnimNode.new
* @
* [CLASS] zombie.core.skinnedmodel.advancedanimation.LiveAnimNode extends zombie.util.PooledObject
*/
export class LiveAnimNode {
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
addMainTrack(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (IAnimationVariableSource arg0, String arg1): zombie.core.skinnedmodel.advancedanimation.AnimTransition
*/
findTransitionTo(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource, arg1: string): zombie.core.skinnedmodel.advancedanimation.AnimTransition;
/**
* Method Parameters:
* - (Empty): number
*/
getBlendInTime(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBlendOutTime(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.animation.BoneAxis
*/
getDeferredBoneAxis(): zombie.core.skinnedmodel.animation.BoneAxis;
/**
* Method Parameters:
* - (Empty): string
*/
getDeferredBoneName(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getLayerIdx(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getMainInitialRewindTime(): number;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (int arg0): zombie.core.skinnedmodel.animation.AnimationTrack
*/
getPlayingTrackAt(arg0: number): zombie.core.skinnedmodel.animation.AnimationTrack;
/**
* Method Parameters:
* - (Empty): number
*/
getPlayingTrackCount(): number;
/**
* Method Parameters:
* - (Empty): zombie.util.Pool
*/
getPool(): zombie.util.Pool;
/**
* Method Parameters:
* - (Empty): number
*/
getPriority(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.AnimNode
*/
getSourceNode(): zombie.core.skinnedmodel.advancedanimation.AnimNode;
/**
* Method Parameters:
* - (IAnimationVariableSource arg0): number
*/
getSpeedScale(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource): number;
/**
* Method Parameters:
* - (Empty): java.util.List
*/
getSubStateBoneWeights(): java.util.List;
/**
* Method Parameters:
* - (Empty): string
*/
getTransitionFrom(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getTransitionInBlendInTime(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getTransitionInBlendOutTime(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.animation.AnimationTrack
*/
getTransitionInTrack(): zombie.core.skinnedmodel.animation.AnimationTrack;
/**
* Method Parameters:
* - (Empty): number
*/
getTransitionInWeight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getTransitionLayerIdx(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getWeight(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isActive(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isFree(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isIdleAnimActive(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isLooped(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isMainAnimActive(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isNew(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isTransitioningIn(): boolean;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onAnimStarted(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onLoopedAnim(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onNonLoopedAnimFadeOut(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onNonLoopedAnimFinished(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (Empty): void
*/
onReleased(): void;
/**
* Method Parameters:
* - (AnimationTrack arg0): void
*/
onTrackDestroyed(arg0: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (Empty): void
*/
release(): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setActive(arg0: boolean): void;
/**
* Method Parameters:
* - (boolean arg0): void
*/
setFree(arg0: boolean): void;
/**
* Method Parameters:
* - (Pool arg0): void
*/
setPool(arg0: zombie.util.Pool): void;
/**
* Method Parameters:
* - (float arg0): void
*/
setTransitionInBlendDelta(arg0: number): void;
/**
* Method Parameters:
* - (AnimTransition arg0): void
*/
setTransitionOut(arg0: zombie.core.skinnedmodel.advancedanimation.AnimTransition): void;
/**
* Method Parameters:
* - (AnimNode arg0, AnimTransition arg1, AnimationTrack arg2): void
* - (LiveAnimNode arg0, AnimTransition arg1, AnimationTrack arg2): void
*/
startTransitionIn(arg0: zombie.core.skinnedmodel.advancedanimation.AnimNode | zombie.core.skinnedmodel.advancedanimation.LiveAnimNode, arg1: zombie.core.skinnedmodel.advancedanimation.AnimTransition, arg2: zombie.core.skinnedmodel.animation.AnimationTrack): void;
/**
* Method Parameters:
* - (float arg0): void
*/
update(arg0: number): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
wasActivated(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
wasDeactivated(): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (AnimLayer arg0, AnimNode arg1, int arg2): zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
*/
static alloc(arg0: zombie.core.skinnedmodel.advancedanimation.AnimLayer, arg1: zombie.core.skinnedmodel.advancedanimation.AnimNode, arg2: number): zombie.core.skinnedmodel.advancedanimation.LiveAnimNode;
}
}
}