/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.core.skinnedmodel {
/**
* @customConstructor ModelManager.new
* @
* [CLASS] zombie.core.skinnedmodel.ModelManager
*/
export class ModelManager {
/** boolean */
static NoOpenGL: boolean;
/** zombie.core.skinnedmodel.ModelManager */
static readonly instance?: zombie.core.skinnedmodel.ModelManager;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
Add(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): boolean
*/
ContainsChar(arg0: zombie.characters.IsoGameCharacter): boolean;
/**
* Method Parameters:
* - (BaseVehicle arg0): void
* - (IsoGameCharacter arg0): void
*/
Remove(arg0: zombie.vehicles.BaseVehicle | zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (TextureDraw arg0, int arg1, int arg2): void
*/
RenderParticles(arg0: zombie.core.textures.TextureDraw, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (int arg0, int arg1, int arg2): void
*/
RenderPuddles(arg0: number, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (TextureDraw arg0, int arg1, int arg2, int arg3, int arg4): void
*/
RenderSkyBox(arg0: zombie.core.textures.TextureDraw, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* Method Parameters:
* - (TextureDraw arg0, int arg1, int arg2, boolean arg3): void
*/
RenderWater(arg0: zombie.core.textures.TextureDraw, arg1: number, arg2: number, arg3: boolean): void;
/**
* Method Parameters:
* - (Empty): void
* - (IsoGameCharacter arg0): void
*/
Reset(arg0?: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
ResetCharacterEquippedHands(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
ResetEquippedNextFrame(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
ResetNextFrame(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (String arg0, AnimationClip arg1): void
*/
addAnimationClip(arg0: string, arg1: zombie.core.skinnedmodel.animation.AnimationClip): void;
/**
* Method Parameters:
* - (ModelInstance arg0, String arg1, String arg2, String arg3): zombie.core.skinnedmodel.model.ModelInstance
* - (ModelSlot arg0, String arg1, String arg2, String arg3, String arg4): zombie.core.skinnedmodel.model.ModelInstance
*/
addStatic(arg0: zombie.core.skinnedmodel.model.ModelInstance | zombie.core.skinnedmodel.ModelManager$ModelSlot, arg1: string, arg2: string, arg3: string, arg4?: string): zombie.core.skinnedmodel.model.ModelInstance;
/**
* Method Parameters:
* - (ModelInstance arg0, String arg1, String arg2, String arg3, String arg4): zombie.core.skinnedmodel.model.ModelInstance
*/
addStaticForcedTex(arg0: zombie.core.skinnedmodel.model.ModelInstance, arg1: string, arg2: string, arg3: string, arg4: string): zombie.core.skinnedmodel.model.ModelInstance;
/**
* Method Parameters:
* - (BaseVehicle arg0): void
*/
addVehicle(arg0: zombie.vehicles.BaseVehicle): void;
/**
* Method Parameters:
* - (AnimationAsset arg0): void
*/
animationAssetLoaded(arg0: zombie.core.skinnedmodel.model.AnimationAsset): void;
/**
* Method Parameters:
* - (Empty): void
*/
create(): void;
/**
* Method Parameters:
* - (ModelInstance arg0): void
*/
derefModelInstance(arg0: zombie.core.skinnedmodel.model.ModelInstance): void;
/**
* Method Parameters:
* - (ArrayList arg0): void
*/
derefModelInstances(arg0: java.util.ArrayList): void;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): void
*/
dressInRandomOutfit(arg0: zombie.characters.IsoGameCharacter): void;
/**
* Method Parameters:
* - (Empty): java.util.Collection
*/
getAllAnimationClips(): java.util.Collection;
/**
* Method Parameters:
* - (String arg0): zombie.core.skinnedmodel.animation.AnimationClip
*/
getAnimationClip(arg0: string): zombie.core.skinnedmodel.animation.AnimationClip;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.core.skinnedmodel.model.Model
*/
getBodyModel(arg0: zombie.characters.IsoGameCharacter): zombie.core.skinnedmodel.model.Model;
/**
* Method Parameters:
* - (IsoMovingObject arg0, IsoLightSource[] arg1): void
*/
getClosestThreeLights(arg0: zombie.iso.IsoMovingObject, arg1: zombie.iso.IsoLightSource[]): void;
/**
* Method Parameters:
* - (String arg0): zombie.core.skinnedmodel.model.Model
* - (String arg0, String arg1, boolean arg2, String arg3): zombie.core.skinnedmodel.model.Model
*/
getLoadedModel(arg0: string, arg1?: string, arg2?: boolean, arg3?: string): zombie.core.skinnedmodel.model.Model;
/**
* Method Parameters:
* - (IsoGameCharacter arg0): zombie.core.skinnedmodel.ModelManager$ModelSlot
*/
getSlot(arg0: zombie.characters.IsoGameCharacter): zombie.core.skinnedmodel.ModelManager$ModelSlot;
/**
* Method Parameters:
* - (Empty): number
*/
getTextureFlags(): number;
/**
* Method Parameters:
* - (boolean arg0): void
*/
initAnimationMeshes(arg0: boolean): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCreated(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isLoadingAnimations(): boolean;
/**
* Method Parameters:
* - (String arg0, String arg1, boolean arg2, String arg3): void
*/
loadAdditionalModel(arg0: string, arg1: string, arg2: boolean, arg3: string): void;
/**
* Method Parameters:
* - (Empty): void
*/
loadModAnimations(): void;
/**
* Method Parameters:
* - (String arg0, String arg1, String arg2): zombie.core.skinnedmodel.model.Model
*/
loadStaticModel(arg0: string, arg1: string, arg2: string): zombie.core.skinnedmodel.model.Model;
/**
* Method Parameters:
* - (String arg0, String arg1, IsoGameCharacter arg2, AnimationPlayer arg3, String arg4): zombie.core.skinnedmodel.model.ModelInstance
*/
newAdditionalModelInstance(arg0: string, arg1: string, arg2: zombie.characters.IsoGameCharacter, arg3: zombie.core.skinnedmodel.animation.AnimationPlayer, arg4: string): zombie.core.skinnedmodel.model.ModelInstance;
/**
* Method Parameters:
* - (Model arg0, IsoGameCharacter arg1, AnimationPlayer arg2): zombie.core.skinnedmodel.model.ModelInstance
*/
newInstance(arg0: zombie.core.skinnedmodel.model.Model, arg1: zombie.characters.IsoGameCharacter, arg2: zombie.core.skinnedmodel.animation.AnimationPlayer): zombie.core.skinnedmodel.model.ModelInstance;
/**
* Method Parameters:
* - (ModelSlot arg0, String arg1, String arg2, String arg3, String arg4): zombie.core.skinnedmodel.model.ModelInstance
*/
newStaticInstance(arg0: zombie.core.skinnedmodel.ModelManager$ModelSlot, arg1: string, arg2: string, arg3: string, arg4: string): zombie.core.skinnedmodel.model.ModelInstance;
/**
* Method Parameters:
* - (String arg0, String arg1, boolean arg2, String arg3, Model arg4): void
*/
putLoadedModel(arg0: string, arg1: string, arg2: boolean, arg3: string, arg4: zombie.core.skinnedmodel.model.Model): void;
/**
* Method Parameters:
* - (Empty): void
*/
reloadAllOutfits(): void;
/**
* Method Parameters:
* - (String arg0): void
*/
reloadModelsMatching(arg0: string): void;
/**
* Method Parameters:
* - (ModelInstance arg0, Object arg1): void
*/
resetModelInstance(arg0: zombie.core.skinnedmodel.model.ModelInstance, arg1: any): void;
/**
* Method Parameters:
* - (ModelInstance arg0, Object arg1): void
*/
resetModelInstanceRecurse(arg0: zombie.core.skinnedmodel.model.ModelInstance, arg1: any): void;
/**
* Method Parameters:
* - (ArrayList arg0, Object arg1): void
*/
resetModelInstancesRecurse(arg0: java.util.ArrayList, arg1: any): void;
/**
* Method Parameters:
* - (String arg0, String arg1, String arg2, boolean arg3): void
* - (String arg0, String arg1, String arg2, String arg3, boolean arg4): void
*/
setModelMetaData(arg0: string, arg1: string, arg2: string, arg3: boolean | string, arg4?: boolean): void;
/**
* Method Parameters:
* - (String arg0, String arg1, boolean arg2, String arg3, boolean arg4): zombie.core.skinnedmodel.model.Model
*/
tryGetLoadedModel(arg0: string, arg1: string, arg2: boolean, arg3: string, arg4: boolean): zombie.core.skinnedmodel.model.Model;
/**
* Method Parameters:
* - (Empty): void
*/
update(): void;
}
/**
* @customConstructor ModAnimations.new
* @
* [CLASS] zombie.core.skinnedmodel.ModelManager$ModAnimations
*/
export class ModelManager$ModAnimations {
/**
* Constructors:
* - (String arg0)
*/
constructor(arg0: string);
/**
* Method Parameters:
* - (Empty): boolean
*/
isActive(): boolean;
/**
* Method Parameters:
* - (int arg0): void
*/
setPriority(arg0: number): void;
}
/**
* @customConstructor ModelSlot.new
* @
* [CLASS] zombie.core.skinnedmodel.ModelManager$ModelSlot
*/
export class ModelManager$ModelSlot {
/**
* Constructors:
* - (int arg0, ModelInstance arg1, IsoGameCharacter arg2)
*/
constructor(arg0: number, arg1: zombie.core.skinnedmodel.model.ModelInstance, arg2: zombie.characters.IsoGameCharacter);
/**
* Method Parameters:
* - (Empty): void
*/
Update(): void;
/**
* Method Parameters:
* - (Empty): boolean
*/
isRendering(): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
reset(): void;
}
}
}