/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.core.opengl {
/**
* @customConstructor IShaderProgramListener.new
* @
* [INTERFACE] zombie.core.opengl.IShaderProgramListener
*/
export class IShaderProgramListener {
protected constructor();
/**
* Method Parameters:
* - (ShaderProgram arg0): void
*/
callback(arg0: zombie.core.opengl.ShaderProgram): void;
}
/**
* @customConstructor RenderSettings.new
* @
* [CLASS] zombie.core.opengl.RenderSettings
*/
export class RenderSettings {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (int arg0): void
*/
applyRenderSettings(arg0: number): void;
/**
* Method Parameters:
* - (int arg0): number
*/
getAmbientForPlayer(arg0: number): number;
/**
* Method Parameters:
* - (int arg0): zombie.core.Color
*/
getMaskClearColorForPlayer(arg0: number): zombie.core.Color;
/**
* Method Parameters:
* - (int arg0): zombie.core.opengl.RenderSettings$PlayerRenderSettings
*/
getPlayerSettings(arg0: number): zombie.core.opengl.RenderSettings$PlayerRenderSettings;
/**
* Method Parameters:
* - (int arg0): void
*/
legacyPostRender(arg0: number): void;
/**
* Method Parameters:
* - (Empty): void
*/
update(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): zombie.core.opengl.RenderSettings
*/
static getInstance(): zombie.core.opengl.RenderSettings;
}
/**
* @customConstructor PlayerRenderSettings.new
* @
* [CLASS] zombie.core.opengl.RenderSettings$PlayerRenderSettings
*/
export class RenderSettings$PlayerRenderSettings {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (Empty): number
*/
getAmbient(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.Color
*/
getBlendColor(): zombie.core.Color;
/**
* Method Parameters:
* - (Empty): number
*/
getBlendIntensity(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getBmod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDarkness(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getDesaturation(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getFogMod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getGmod(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.Color
*/
getMaskClearColor(): zombie.core.Color;
/**
* Method Parameters:
* - (Empty): number
*/
getNight(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getRmod(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSM_Alpha(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getSM_Radius(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getViewDistance(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isApplyNightVisionGoggles(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isExterior(): boolean;
}
/**
* @customConstructor Shader.new
* @
* [CLASS] zombie.core.opengl.Shader
*/
export class Shader {
/** java.util.HashMap */
static ShaderMap?: java.util.HashMap;
/**
* Constructors:
* - (String arg0)
*/
constructor(arg0: string);
/**
* Method Parameters:
* - (Empty): void
*/
End(): void;
/**
* Method Parameters:
* - (Empty): void
*/
Start(): void;
/**
* Method Parameters:
* - (ShaderProgram arg0): void
*/
callback(arg0: zombie.core.opengl.ShaderProgram): void;
/**
* Method Parameters:
* - (Empty): void
*/
destroy(): void;
/**
* Method Parameters:
* - (Empty): number
*/
getID(): number;
/**
* Method Parameters:
* - (Empty): zombie.core.opengl.ShaderProgram
*/
getProgram(): zombie.core.opengl.ShaderProgram;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCompiled(): boolean;
/**
* Method Parameters:
* - (TextureDraw arg0): void
*/
postRender(arg0: zombie.core.textures.TextureDraw): void;
/**
* Method Parameters:
* - (Texture arg0): void
*/
setTexture(arg0: zombie.core.textures.Texture): void;
/**
* Method Parameters:
* - (TextureDraw arg0, int arg1): void
*/
startMainThread(arg0: zombie.core.textures.TextureDraw, arg1: number): void;
/**
* Method Parameters:
* - (TextureDraw arg0): void
*/
startRenderThread(arg0: zombie.core.textures.TextureDraw): void;
}
/**
* @customConstructor ShaderProgram.new
* @
* [CLASS] zombie.core.opengl.ShaderProgram
*/
export class ShaderProgram {
/**
* Method Parameters:
* - (Empty): void
*/
End(): void;
/**
* Method Parameters:
* - (Empty): void
*/
Start(): void;
/**
* Method Parameters:
* - (IShaderProgramListener arg0): void
*/
addCompileListener(arg0: zombie.core.opengl.IShaderProgramListener): void;
/**
* Method Parameters:
* - (String arg0, Type arg1): zombie.core.opengl.ShaderUnit
*/
addShader(arg0: string, arg1: zombie.core.opengl.ShaderUnit$Type): zombie.core.opengl.ShaderUnit;
/**
* Method Parameters:
* - (Empty): void
*/
compile(): void;
/**
* Method Parameters:
* - (Empty): void
*/
destroy(): void;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getShaderID(): number;
/**
* Method Parameters:
* - (String arg0, int arg1): zombie.core.opengl.ShaderProgram$Uniform
* - (String arg0, int arg1, boolean arg2): zombie.core.opengl.ShaderProgram$Uniform
*/
getUniform(arg0: string, arg1: number, arg2?: boolean): zombie.core.opengl.ShaderProgram$Uniform;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCompiled(): boolean;
/**
* Method Parameters:
* - (IShaderProgramListener arg0): void
*/
removeCompileListener(arg0: zombie.core.opengl.IShaderProgramListener): void;
/**
* Method Parameters:
* - (String arg0, int arg1): void
*/
setSamplerUnit(arg0: string, arg1: number): void;
/**
* Method Parameters:
* - (String arg0, Vector2 arg1): void
* - (String arg0, int arg1): void
* - (String arg0, float arg1): void
* - (String arg0, Matrix4f arg1): void
* - (String arg0, Vector3 arg1): void
* - (String arg0, Texture arg1, int arg2): void
*/
setValue(arg0: string, arg1: zombie.iso.Vector2 | number | org.lwjgl.util.vector.Matrix4f | zombie.iso.Vector3 | zombie.core.textures.Texture, arg2?: number): void;
/**
* Method Parameters:
* - (String arg0, int arg1): void
*/
setValueColor(arg0: string, arg1: number): void;
/**
* Method Parameters:
* - (String arg0, int arg1): void
*/
setValueColorRGB(arg0: string, arg1: number): void;
/**
* Method Parameters:
* - (String arg0, float arg1, float arg2): void
* - (int arg0, float arg1, float arg2): void
*/
setVector2(arg0: string | number, arg1: number, arg2: number): void;
/**
* Method Parameters:
* - (String arg0, float arg1, float arg2, float arg3): void
* - (int arg0, float arg1, float arg2, float arg3): void
*/
setVector3(arg0: string | number, arg1: number, arg2: number, arg3: number): void;
/**
* Method Parameters:
* - (String arg0, float arg1, float arg2, float arg3, float arg4): void
* - (int arg0, float arg1, float arg2, float arg3, float arg4): void
*/
setVector4(arg0: string | number, arg1: number, arg2: number, arg3: number, arg4: number): void;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): number
*/
static createFragShader(arg0: string): number;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0, boolean arg1, boolean arg2): zombie.core.opengl.ShaderProgram
*/
static createShaderProgram(arg0: string, arg1: boolean, arg2: boolean): zombie.core.opengl.ShaderProgram;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): number
*/
static createVertShader(arg0: string): number;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): string
*/
static getLogInfo(arg0: number): string;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): void
*/
static printLogInfo(arg0: number): void;
}
/**
* @customConstructor Uniform.new
* @
* [CLASS] zombie.core.opengl.ShaderProgram$Uniform
*/
export class ShaderProgram$Uniform {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
}
/**
* @customConstructor ShaderUnit.new
* @
* [CLASS] zombie.core.opengl.ShaderUnit
*/
export class ShaderUnit {
/**
* Constructors:
* - (ShaderProgram arg0, String arg1, Type arg2)
*/
constructor(arg0: zombie.core.opengl.ShaderProgram, arg1: string, arg2: zombie.core.opengl.ShaderUnit$Type);
/**
* Method Parameters:
* - (Empty): boolean
*/
attach(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
compile(): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
destroy(): void;
/**
* Method Parameters:
* - (Empty): string
*/
getFileName(): string;
/**
* Method Parameters:
* - (Empty): number
*/
getGLID(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getParentShaderProgramGLID(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCompiled(): boolean;
}
/** [ENUM] zombie.core.opengl.ShaderUnit$Type */
export class ShaderUnit$Type {
protected constructor();
static readonly Frag: zombie.core.opengl.ShaderUnit$Type;
static readonly Vert: zombie.core.opengl.ShaderUnit$Type;
name(): string;
ordinal(): number;
/**
* @noSelf
*
* (String arg0): Type
*/
static valueOf(arg0: string | null): zombie.core.opengl.ShaderUnit$Type;
/** @noSelf */
static values(): zombie.core.opengl.ShaderUnit$Type[];
}
/**
* @customConstructor SharedVertexBufferObjects.new
* @
* [CLASS] zombie.core.opengl.SharedVertexBufferObjects
*/
export class SharedVertexBufferObjects {
/**
* Constructors:
* - (int arg0)
*/
constructor(arg0: number);
/**
* Method Parameters:
* - (Empty): void
*/
next(): void;
/**
* Method Parameters:
* - (Empty): void
*/
startFrame(): void;
/**
* Method Parameters:
* - (Empty): void
*/
unmap(): void;
}
}
}