/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.characters.skills {
/**
* @customConstructor PerkFactory.new
* @
* [CLASS] zombie.characters.skills.PerkFactory
*/
export class PerkFactory {
/** java.util.ArrayList */
static readonly PerkList?: java.util.ArrayList;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* @noSelf
*
* Method Parameters:
* - (Perk arg0, String arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11): zombie.characters.skills.PerkFactory$Perk
* - (Perk arg0, String arg1, Perk arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12): zombie.characters.skills.PerkFactory$Perk
* - (Perk arg0, String arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, boolean arg12): zombie.characters.skills.PerkFactory$Perk
* - (Perk arg0, String arg1, Perk arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, boolean arg13): zombie.characters.skills.PerkFactory$Perk
*/
static AddPerk(arg0: zombie.characters.skills.PerkFactory$Perk, arg1: string, arg2: number | zombie.characters.skills.PerkFactory$Perk, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12?: number | boolean, arg13?: boolean): zombie.characters.skills.PerkFactory$Perk;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static Reset(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Perk arg0): zombie.characters.skills.PerkFactory$Perk
*/
static getPerk(arg0: zombie.characters.skills.PerkFactory$Perk): zombie.characters.skills.PerkFactory$Perk;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.characters.skills.PerkFactory$Perk
*/
static getPerkFromName(arg0: string): zombie.characters.skills.PerkFactory$Perk;
/**
* @noSelf
*
* Method Parameters:
* - (Perk arg0): string
*/
static getPerkName(arg0: zombie.characters.skills.PerkFactory$Perk): string;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static init(): void;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static initTranslations(): void;
}
/**
* @customConstructor Perk.new
* @
* [CLASS] zombie.characters.skills.PerkFactory$Perk
*/
export class PerkFactory$Perk {
/**
* Constructors:
* - (String arg0)
* - (String arg0, Perk arg1)
*/
constructor(arg0: string, arg1?: zombie.characters.skills.PerkFactory$Perk);
/**
* Method Parameters:
* - (Empty): string
*/
getId(): string;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (Empty): zombie.characters.skills.PerkFactory$Perk
*/
getParent(): zombie.characters.skills.PerkFactory$Perk;
/**
* Method Parameters:
* - (int arg0): number
*/
getTotalXpForLevel(arg0: number): number;
/**
* Method Parameters:
* - (Empty): zombie.characters.skills.PerkFactory$Perk
*/
getType(): zombie.characters.skills.PerkFactory$Perk;
/**
* Method Parameters:
* - (Empty): number
*/
getXp1(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getXp10(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getXp2(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getXp3(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getXp4(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getXp5(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getXp6(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getXp7(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getXp8(): number;
/**
* Method Parameters:
* - (Empty): number
*/
getXp9(): number;
/**
* Method Parameters:
* - (int arg0): number
*/
getXpForLevel(arg0: number): number;
/**
* Method Parameters:
* - (Empty): number
*/
index(): number;
/**
* Method Parameters:
* - (Empty): boolean
*/
isCustom(): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
isPassiv(): boolean;
/**
* Method Parameters:
* - (Empty): void
*/
setCustom(): void;
/**
* Method Parameters:
* - (Empty): string
*/
toString(): string;
}
/**
* @customConstructor Perks.new
* @
* [CLASS] zombie.characters.skills.PerkFactory$Perks
*/
export class PerkFactory$Perks {
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Agility?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Aiming?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Axe?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Blacksmith?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Blunt?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Combat?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Cooking?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Crafting?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Doctor?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Electricity?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Farming?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Firearm?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Fishing?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Fitness?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Lightfoot?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly LongBlade?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly MAX?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Maintenance?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Mechanics?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Melee?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Melting?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly MetalWelding?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Nimble?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly None?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Passiv?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly PlantScavenging?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Reloading?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly SmallBlade?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly SmallBlunt?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Sneak?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Spear?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Sprinting?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Strength?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Survivalist?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Tailoring?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Trapping?: zombie.characters.skills.PerkFactory$Perk;
/** zombie.characters.skills.PerkFactory$Perk */
static readonly Woodwork?: zombie.characters.skills.PerkFactory$Perk;
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.characters.skills.PerkFactory$Perk
*/
static FromString(arg0: string): zombie.characters.skills.PerkFactory$Perk;
/**
* @noSelf
*
* Method Parameters:
* - (int arg0): zombie.characters.skills.PerkFactory$Perk
*/
static fromIndex(arg0: number): zombie.characters.skills.PerkFactory$Perk;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): number
*/
static getMaxIndex(): number;
}
}
}