/**
* MIT License
*
* Copyright (c) 2022 JabDoesThings
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/** @noSelfInFile */
///
declare module '@shughesuk/pipewrench' {
export namespace zombie.characters.action {
/**
* @customConstructor ActionContext.new
* @
* [CLASS] zombie.characters.action.ActionContext
*/
export class ActionContext {
/**
* Constructors:
* - (IAnimatable arg0)
*/
constructor(arg0: zombie.core.skinnedmodel.advancedanimation.IAnimatable);
/**
* Method Parameters:
* - (Empty): number
*/
childStateCount(): number;
/**
* Method Parameters:
* - (String arg0): void
*/
clearEvent(arg0: string): void;
/**
* Method Parameters:
* - (Consumer arg0): void
*/
foreachChildState(arg0: java.util._function_.Consumer): void;
/**
* Method Parameters:
* - (int arg0): zombie.characters.action.ActionState
*/
getChildStateAt(arg0: number): zombie.characters.action.ActionState;
/**
* Method Parameters:
* - (Empty): java.util.List
*/
getChildStates(): java.util.List;
/**
* Method Parameters:
* - (Empty): zombie.characters.action.ActionState
*/
getCurrentState(): zombie.characters.action.ActionState;
/**
* Method Parameters:
* - (Empty): string
*/
getCurrentStateName(): string;
/**
* Method Parameters:
* - (Empty): zombie.characters.action.ActionGroup
*/
getGroup(): zombie.characters.action.ActionGroup;
/**
* Method Parameters:
* - (Empty): zombie.characters.action.ActionState
*/
getNextState(): zombie.characters.action.ActionState;
/**
* Method Parameters:
* - (Empty): zombie.core.skinnedmodel.advancedanimation.IAnimatable
*/
getOwner(): zombie.core.skinnedmodel.advancedanimation.IAnimatable;
/**
* Method Parameters:
* - (Empty): zombie.characters.action.ActionStateSnapshot
*/
getPlaybackStateSnapshot(): zombie.characters.action.ActionStateSnapshot;
/**
* Method Parameters:
* - (Empty): string
*/
getPreviousStateName(): string;
/**
* Method Parameters:
* - (Empty): boolean
*/
hasChildStates(): boolean;
/**
* Method Parameters:
* - (String arg0): boolean
* - (String arg0, int arg1): boolean
*/
hasEventOccurred(arg0: string, arg1?: number): boolean;
/**
* Method Parameters:
* - (Predicate arg0): number
*/
indexOfChildState(arg0: java.util._function_.Predicate): number;
/**
* Method Parameters:
* - (Empty): void
*/
logCurrentState(): void;
/**
* Method Parameters:
* - (String arg0): void
* - (int arg0, String arg1): void
*/
reportEvent(arg0: string | number, arg1?: string): void;
/**
* Method Parameters:
* - (ActionGroup arg0): void
*/
setGroup(arg0: zombie.characters.action.ActionGroup): void;
/**
* Method Parameters:
* - (ActionStateSnapshot arg0): void
*/
setPlaybackStateSnapshot(arg0: zombie.characters.action.ActionStateSnapshot): void;
/**
* Method Parameters:
* - (Empty): void
*/
update(): void;
}
/**
* @customConstructor ActionGroup.new
* @
* [CLASS] zombie.characters.action.ActionGroup
*/
export class ActionGroup {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
/**
* Method Parameters:
* - (ActionState arg0): void
*/
addState(arg0: zombie.characters.action.ActionState): void;
/**
* Method Parameters:
* - (String arg0): zombie.characters.action.ActionState
*/
get(arg0: string): zombie.characters.action.ActionState;
/**
* Method Parameters:
* - (Empty): zombie.characters.action.ActionState
*/
getDefaultState(): zombie.characters.action.ActionState;
/**
* Method Parameters:
* - (Empty): zombie.characters.action.ActionState
*/
getInitialState(): zombie.characters.action.ActionState;
/**
* @noSelf
*
* Method Parameters:
* - (String arg0): zombie.characters.action.ActionGroup
*/
static getActionGroup(arg0: string): zombie.characters.action.ActionGroup;
/**
* @noSelf
*
* Method Parameters:
* - (Empty): void
*/
static reloadAll(): void;
}
/**
* @customConstructor ActionState.new
* @
* [CLASS] zombie.characters.action.ActionState
*/
export class ActionState {
/**
* Constructors:
* - (String arg0)
*/
constructor(arg0: string);
/**
* Method Parameters:
* - (Empty): boolean
*/
canBeSubstate(): boolean;
/**
* Method Parameters:
* - (ActionState arg0): boolean
*/
canHaveSubState(arg0: zombie.characters.action.ActionState): boolean;
/**
* Method Parameters:
* - (Empty): boolean
*/
canHaveSubStates(): boolean;
/**
* Method Parameters:
* - (Empty): string
*/
getName(): string;
/**
* Method Parameters:
* - (String arg0): void
*/
load(arg0: string): void;
/**
* Method Parameters:
* - (File arg0): void
*/
parse(arg0: java.io.File): void;
/**
* Method Parameters:
* - (Empty): void
*/
resetForReload(): void;
/**
* Method Parameters:
* - (Empty): void
*/
sortTransitions(): void;
/**
* @noSelf
*
* Method Parameters:
* - (ActionState arg0, ActionState arg1): boolean
*/
static canHaveSubState(arg0: zombie.characters.action.ActionState, arg1: zombie.characters.action.ActionState): boolean;
/**
* @noSelf
*
* Method Parameters:
* - (String[] arg0, String[] arg1): boolean
*/
static tagsOverlap(arg0: string[], arg1: string[]): boolean;
}
/**
* @customConstructor ActionStateSnapshot.new
* @
* [CLASS] zombie.characters.action.ActionStateSnapshot
*/
export class ActionStateSnapshot {
/**
* Constructors:
* - (Empty Constructor)
*/
constructor();
}
}
}