/** * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ /** @noSelfInFile */ /// declare module '@shughesuk/pipewrench' { export namespace zombie.characters.CharacterTimedActions { /** * @customConstructor BaseAction.new * @ * [CLASS] zombie.characters.CharacterTimedActions.BaseAction */ export class BaseAction { /** * Constructors: * - (IsoGameCharacter arg0) */ constructor(arg0: zombie.characters.IsoGameCharacter); /** * Method Parameters: * - (AnimEvent arg0): void */ OnAnimEvent(arg0: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (String arg0, int arg1, float arg2): void */ PlayLoopedSoundTillComplete(arg0: string, arg1: number, arg2: number): void; /** * Method Parameters: * - (Empty): boolean */ finished(): boolean; /** * Method Parameters: * - (Empty): void */ forceComplete(): void; /** * Method Parameters: * - (Empty): void */ forceStop(): void; /** * Method Parameters: * - (Empty): number */ getCurrentTime(): number; /** * Method Parameters: * - (Empty): number */ getJobDelta(): number; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getPrimaryHandItem(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): string */ getPrimaryHandMdl(): string; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getSecondaryHandItem(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): string */ getSecondaryHandMdl(): string; /** * Method Parameters: * - (Empty): boolean */ hasStalled(): boolean; /** * Method Parameters: * - (Empty): void */ perform(): void; /** * Method Parameters: * - (Empty): void */ reset(): void; /** * Method Parameters: * - (Empty): void */ resetJobDelta(): void; /** * Method Parameters: * - (String arg0): void * - (CharacterActionAnims arg0): void */ setActionAnim(arg0: string | zombie.characters.CharacterActionAnims): void; /** * Method Parameters: * - (String arg0, boolean arg1): void * - (String arg0, String arg1): void */ setAnimVariable(arg0: string, arg1: boolean | string): void; /** * Method Parameters: * - (boolean arg0): void */ setBlockMovementEtc(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setLoopedAction(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setOverrideAnimation(arg0: boolean): void; /** * Method Parameters: * - (InventoryItem arg0, InventoryItem arg1): void * - (InventoryItem arg0, InventoryItem arg1, boolean arg2): void */ setOverrideHandModels(arg0: zombie.inventory.InventoryItem, arg1: zombie.inventory.InventoryItem, arg2?: boolean): void; /** * Method Parameters: * - (Object arg0, Object arg1, boolean arg2): void */ setOverrideHandModelsObject(arg0: any, arg1: any, arg2: boolean): void; /** * Method Parameters: * - (String arg0, String arg1): void * - (String arg0, String arg1, boolean arg2): void */ setOverrideHandModelsString(arg0: string, arg1: string, arg2?: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setUseProgressBar(arg0: boolean): void; /** * Method Parameters: * - (Empty): void */ start(): void; /** * Method Parameters: * - (Empty): void */ stop(): void; /** * Method Parameters: * - (Empty): void */ stopTimedActionAnim(): void; /** * Method Parameters: * - (Empty): void */ update(): void; /** * Method Parameters: * - (Empty): boolean */ valid(): boolean; /** * Method Parameters: * - (Empty): void */ waitToStart(): void; } /** * @customConstructor LuaTimedAction.new * @ * [CLASS] zombie.characters.CharacterTimedActions.LuaTimedAction extends zombie.characters.CharacterTimedActions.BaseAction */ export class LuaTimedAction { /** java.lang.Object[] */ static statObj?: any[]; /** * Constructors: * - (KahluaTable arg0, IsoGameCharacter arg1) */ constructor(arg0: se.krka.kahlua.vm.KahluaTable, arg1: zombie.characters.IsoGameCharacter); /** * Method Parameters: * - (AnimEvent arg0): void */ OnAnimEvent(arg0: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (String arg0, int arg1, float arg2): void */ PlayLoopedSoundTillComplete(arg0: string, arg1: number, arg2: number): void; /** * Method Parameters: * - (Empty): boolean */ finished(): boolean; /** * Method Parameters: * - (Empty): void */ forceComplete(): void; /** * Method Parameters: * - (Empty): void */ forceStop(): void; /** * Method Parameters: * - (Empty): number */ getCurrentTime(): number; /** * Method Parameters: * - (Empty): number */ getJobDelta(): number; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getPrimaryHandItem(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): string */ getPrimaryHandMdl(): string; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getSecondaryHandItem(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): string */ getSecondaryHandMdl(): string; /** * Method Parameters: * - (Empty): boolean */ hasStalled(): boolean; /** * Method Parameters: * - (Empty): void */ perform(): void; /** * Method Parameters: * - (Empty): void */ reset(): void; /** * Method Parameters: * - (Empty): void */ resetJobDelta(): void; /** * Method Parameters: * - (String arg0): void * - (CharacterActionAnims arg0): void */ setActionAnim(arg0: string | zombie.characters.CharacterActionAnims): void; /** * Method Parameters: * - (String arg0, boolean arg1): void * - (String arg0, String arg1): void */ setAnimVariable(arg0: string, arg1: boolean | string): void; /** * Method Parameters: * - (boolean arg0): void */ setBlockMovementEtc(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setLoopedAction(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setOverrideAnimation(arg0: boolean): void; /** * Method Parameters: * - (InventoryItem arg0, InventoryItem arg1): void * - (InventoryItem arg0, InventoryItem arg1, boolean arg2): void */ setOverrideHandModels(arg0: zombie.inventory.InventoryItem, arg1: zombie.inventory.InventoryItem, arg2?: boolean): void; /** * Method Parameters: * - (Object arg0, Object arg1, boolean arg2): void */ setOverrideHandModelsObject(arg0: any, arg1: any, arg2: boolean): void; /** * Method Parameters: * - (String arg0, String arg1): void * - (String arg0, String arg1, boolean arg2): void */ setOverrideHandModelsString(arg0: string, arg1: string, arg2?: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setUseProgressBar(arg0: boolean): void; /** * Method Parameters: * - (Empty): void */ start(): void; /** * Method Parameters: * - (Empty): void */ stop(): void; /** * Method Parameters: * - (Empty): void */ stopTimedActionAnim(): void; /** * Method Parameters: * - (Empty): void */ update(): void; /** * Method Parameters: * - (Empty): boolean */ valid(): boolean; /** * Method Parameters: * - (Empty): void */ waitToStart(): void; } /** * @customConstructor LuaTimedActionNew.new * @ * [CLASS] zombie.characters.CharacterTimedActions.LuaTimedActionNew extends zombie.characters.CharacterTimedActions.BaseAction */ export class LuaTimedActionNew { /** * Constructors: * - (KahluaTable arg0, IsoGameCharacter arg1) */ constructor(arg0: se.krka.kahlua.vm.KahluaTable, arg1: zombie.characters.IsoGameCharacter); /** * Method Parameters: * - (Mover arg0): void */ Failed(arg0: zombie.ai.astar.Mover): void; /** * Method Parameters: * - (AnimEvent arg0): void */ OnAnimEvent(arg0: zombie.core.skinnedmodel.advancedanimation.AnimEvent): void; /** * Method Parameters: * - (IsoGameCharacter arg0, int arg1, int arg2, int arg3): void */ Pathfind(arg0: zombie.characters.IsoGameCharacter, arg1: number, arg2: number, arg3: number): void; /** * Method Parameters: * - (String arg0, int arg1, float arg2): void */ PlayLoopedSoundTillComplete(arg0: string, arg1: number, arg2: number): void; /** * Method Parameters: * - (Path arg0, Mover arg1): void */ Succeeded(arg0: zombie.ai.astar.Path, arg1: zombie.ai.astar.Mover): void; /** * Method Parameters: * - (Empty): boolean */ finished(): boolean; /** * Method Parameters: * - (Empty): void */ forceComplete(): void; /** * Method Parameters: * - (Empty): void */ forceStop(): void; /** * Method Parameters: * - (Empty): number */ getCurrentTime(): number; /** * Method Parameters: * - (Empty): number */ getJobDelta(): number; /** * Method Parameters: * - (Empty): string */ getMetaType(): string; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getPrimaryHandItem(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): string */ getPrimaryHandMdl(): string; /** * Method Parameters: * - (Empty): zombie.inventory.InventoryItem */ getSecondaryHandItem(): zombie.inventory.InventoryItem; /** * Method Parameters: * - (Empty): string */ getSecondaryHandMdl(): string; /** * Method Parameters: * - (Empty): boolean */ hasStalled(): boolean; /** * Method Parameters: * - (Empty): void */ perform(): void; /** * Method Parameters: * - (Empty): void */ reset(): void; /** * Method Parameters: * - (Empty): void */ resetJobDelta(): void; /** * Method Parameters: * - (String arg0): void * - (CharacterActionAnims arg0): void */ setActionAnim(arg0: string | zombie.characters.CharacterActionAnims): void; /** * Method Parameters: * - (String arg0, boolean arg1): void * - (String arg0, String arg1): void */ setAnimVariable(arg0: string, arg1: boolean | string): void; /** * Method Parameters: * - (boolean arg0): void */ setBlockMovementEtc(arg0: boolean): void; /** * Method Parameters: * - (float arg0): void */ setCurrentTime(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setLoopedAction(arg0: boolean): void; /** * Method Parameters: * - (boolean arg0): void */ setOverrideAnimation(arg0: boolean): void; /** * Method Parameters: * - (InventoryItem arg0, InventoryItem arg1): void * - (InventoryItem arg0, InventoryItem arg1, boolean arg2): void */ setOverrideHandModels(arg0: zombie.inventory.InventoryItem, arg1: zombie.inventory.InventoryItem, arg2?: boolean): void; /** * Method Parameters: * - (Object arg0, Object arg1, boolean arg2): void */ setOverrideHandModelsObject(arg0: any, arg1: any, arg2: boolean): void; /** * Method Parameters: * - (String arg0, String arg1): void * - (String arg0, String arg1, boolean arg2): void */ setOverrideHandModelsString(arg0: string, arg1: string, arg2?: boolean): void; /** * Method Parameters: * - (int arg0): void */ setTime(arg0: number): void; /** * Method Parameters: * - (boolean arg0): void */ setUseProgressBar(arg0: boolean): void; /** * Method Parameters: * - (Empty): void */ start(): void; /** * Method Parameters: * - (Empty): void */ stop(): void; /** * Method Parameters: * - (Empty): void */ stopTimedActionAnim(): void; /** * Method Parameters: * - (Empty): void */ update(): void; /** * Method Parameters: * - (Empty): boolean */ valid(): boolean; /** * Method Parameters: * - (Empty): void */ waitToStart(): void; } } }