/** * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ /** @noSelfInFile */ /// declare module '@shughesuk/pipewrench' { export namespace zombie.audio.parameters { /** * @customConstructor ParameterCharacterMovementSpeed.new * @ * [CLASS] zombie.audio.parameters.ParameterCharacterMovementSpeed extends zombie.audio.FMODLocalParameter */ export class ParameterCharacterMovementSpeed { /** * Constructors: * - (IsoGameCharacter arg0) */ constructor(arg0: zombie.characters.IsoGameCharacter); /** * Method Parameters: * - (Empty): number */ calculateCurrentValue(): number; /** * Method Parameters: * - (Empty): number */ getCurrentValue(): number; /** * Method Parameters: * - (Empty): string */ getName(): string; /** * Method Parameters: * - (Empty): fmod.fmod.FMOD_STUDIO_PARAMETER_DESCRIPTION */ getParameterDescription(): fmod.fmod.FMOD_STUDIO_PARAMETER_DESCRIPTION; /** * Method Parameters: * - (Empty): fmod.fmod.FMOD_STUDIO_PARAMETER_ID */ getParameterID(): fmod.fmod.FMOD_STUDIO_PARAMETER_ID; /** * Method Parameters: * - (Empty): void */ resetToDefault(): void; /** * Method Parameters: * - (float arg0): void */ setCurrentValue(arg0: number): void; /** * Method Parameters: * - (MovementType arg0): void */ setMovementType(arg0: zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType): void; /** * Method Parameters: * - (long arg0): void */ startEventInstance(arg0: number): void; /** * Method Parameters: * - (long arg0): void */ stopEventInstance(arg0: number): void; /** * Method Parameters: * - (Empty): void */ update(): void; } /** [ENUM] zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType */ export class ParameterCharacterMovementSpeed$MovementType { protected constructor(); static readonly Run: zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType; static readonly SneakRun: zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType; static readonly SneakWalk: zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType; static readonly Sprint: zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType; static readonly Strafe: zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType; static readonly Walk: zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType; /* FIELDS */ name(): string; ordinal(): number; /** * @noSelf * * (String arg0): MovementType */ static valueOf(arg0: string | null): zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType; /** @noSelf */ static values(): zombie.audio.parameters.ParameterCharacterMovementSpeed$MovementType[]; } /** [ENUM] zombie.audio.parameters.ParameterMeleeHitSurface$Material */ export class ParameterMeleeHitSurface$Material { protected constructor(); static readonly Body: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly Default: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly Fabric: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly GarageDoor: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly Glass: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly Head: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly Metal: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly MetalDoor: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly MetalGate: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly Plastic: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly PrisonMetalDoor: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly SlidingGlassDoor: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly Stone: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly Tree: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly Wood: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly WoodDoor: zombie.audio.parameters.ParameterMeleeHitSurface$Material; static readonly WoodGate: zombie.audio.parameters.ParameterMeleeHitSurface$Material; name(): string; ordinal(): number; /** * @noSelf * * (String arg0): Material */ static valueOf(arg0: string | null): zombie.audio.parameters.ParameterMeleeHitSurface$Material; /** @noSelf */ static values(): zombie.audio.parameters.ParameterMeleeHitSurface$Material[]; } } }