/** * MIT License * * Copyright (c) 2022 JabDoesThings * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ /** @noSelfInFile */ /// declare module '@shughesuk/pipewrench' { export namespace zombie.ai.sadisticAIDirector { /** * @customConstructor SleepingEvent.new * @ * [CLASS] zombie.ai.sadisticAIDirector.SleepingEvent */ export class SleepingEvent { /** zombie.ai.sadisticAIDirector.SleepingEvent */ static readonly instance?: zombie.ai.sadisticAIDirector.SleepingEvent; /** boolean */ static zombiesInvasion: boolean; /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (IsoPlayer arg0, int arg1): void */ setPlayerFallAsleep(arg0: zombie.characters.IsoPlayer, arg1: number): void; /** * Method Parameters: * - (IsoPlayer arg0): void */ update(arg0: zombie.characters.IsoPlayer): void; /** * Method Parameters: * - (IsoGameCharacter arg0): void * - (IsoGameCharacter arg0, boolean arg1): void */ wakeUp(arg0: zombie.characters.IsoGameCharacter, arg1?: boolean): void; } /** * @customConstructor SleepingEventData.new * @ * [CLASS] zombie.ai.sadisticAIDirector.SleepingEventData */ export class SleepingEventData { /** * Constructors: * - (Empty Constructor) */ constructor(); /** * Method Parameters: * - (Empty): number */ getHoursSinceRainStarted(): number; /** * Method Parameters: * - (Empty): void */ reset(): void; } } }