import * as _angular_core from '@angular/core'; import { ClassValue } from 'clsx'; import { SkeletonResult, ResponsiveBones } from 'boneyard-js'; import { AnimationStyle } from 'boneyard-js/angular'; type ZSkeletonAutoAnimate = AnimationStyle | boolean; type ZSkeletonAutoBones = SkeletonResult | ResponsiveBones; declare class ZSkeletonAutoComponent { readonly class: _angular_core.InputSignal; readonly zLoading: _angular_core.InputSignalWithTransform; readonly zName: _angular_core.InputSignal; readonly zColor: _angular_core.InputSignal; readonly zDarkColor: _angular_core.InputSignal; readonly zAnimate: _angular_core.InputSignal; readonly zWavePreset: _angular_core.InputSignal<"boneyard" | "legacy-strong">; readonly zWaveDuration: _angular_core.InputSignal; readonly zInitialBones: _angular_core.InputSignal; readonly zStagger: _angular_core.InputSignal; readonly zTransition: _angular_core.InputSignal; readonly zBoneClass: _angular_core.InputSignal; readonly zFallbackRows: _angular_core.InputSignal; readonly zFallbackGap: _angular_core.InputSignal; readonly zFallbackRowHeight: _angular_core.InputSignal; readonly zFallbackRadius: _angular_core.InputSignal; protected readonly containerClass: _angular_core.Signal; protected readonly effectiveAnimate: _angular_core.Signal; protected readonly waveDurationStyle: _angular_core.Signal; protected readonly resolvedBoneClass: _angular_core.Signal; static ɵfac: _angular_core.ɵɵFactoryDeclaration; static ɵcmp: _angular_core.ɵɵComponentDeclaration; } export { ZSkeletonAutoComponent }; export type { ZSkeletonAutoAnimate, ZSkeletonAutoBones };