# Design Critique Quiz

## Question 1

What is the main difference between critique and criticism?

A) Critique is shorter; criticism is longer
B) Critique aims to improve the work with specific, principle-based feedback; criticism is often opinion without direction
C) Critique is given in person; criticism is written
D) Critique is for design; criticism is for code

<!-- ANSWER: B -->
<!-- EXPLANATION: Critique is goal-oriented and analyzes work to help the designer improve. It references principles, offers alternatives, and separates person from work. Criticism tends to be vague, emotional, and judgmental without actionable direction. -->

## Question 2

In Liz Lerman's Critical Response Process, when may participants offer opinions or suggestions?

A) At any time during the session
B) Only after the artist grants permission
C) Only during "Statements of meaning"
D) Only if the facilitator approves

<!-- ANSWER: B -->
<!-- EXPLANATION: The fourth step of CRP is "Permissioned opinions." Participants may only offer opinions or suggestions after the artist explicitly invites them. This creates psychological safety and ensures feedback is welcomed, not imposed. -->

## Question 3

Which feedback is the best example of critique?

A) "I don't like the blue. Change it."
B) "The primary CTA contrast is 3:1, which fails WCAG AA (4.5:1). Consider darkening the background or lightening the text."
C) "It looks bad."
D) "My boss said to make it bigger."

<!-- ANSWER: B -->
<!-- EXPLANATION: Good critique is specific (which element, what metric), references principles (WCAG), and suggests alternatives. Options A, C, and D are vague, subjective, or authority-based without reasoning. -->

## Question 4

What does "I Wish" in the I Like / I Wish / What If framework accomplish?

A) It expresses negative feelings about the design
B) It frames a desired improvement as a wish, which feels less accusatory and more constructive
C) It allows the designer to ignore feedback
D) It replaces the need for "What If"

<!-- ANSWER: B -->
<!-- EXPLANATION: "I wish" reframes criticism as desire. Instead of "This is wrong," you say "I wish the hierarchy were clearer." This reduces defensiveness and keeps the focus on improvement rather than blame. -->

## Question 5

Which is a common anti-pattern in design critique?

A) Giving feedback early in the process
B) Design by committee—everyone's opinion gets equal weight, producing incoherent results
C) Documenting action items after the session
D) Using a structured framework like CRP

<!-- ANSWER: B -->
<!-- EXPLANATION: Design by committee occurs when all feedback is treated equally without prioritization against goals, users, or evidence. The design loses coherence. Early feedback (A), documenting actions (C), and using frameworks (D) are good practices. -->

## Question 6

When receiving feedback, what should the designer do during the feedback phase?

A) Defend each point as it's raised
B) Listen, take notes, ask clarifying questions—and decide what to act on later
C) Accept every suggestion immediately
D) End the session if feedback is too critical

<!-- ANSWER: B -->
<!-- EXPLANATION: Defending in real-time shuts down dialogue and makes people hesitant to share. The designer should listen first, clarify with neutral questions, thank participants, and decide later which feedback to incorporate. Not all feedback needs to be accepted. -->
