import { vec3 } from "gl-matrix"; import { IViewportEvent } from "./IViewportEvent"; /** * Definition of the scene event. * These events are sent for scene specific events ({@link EVENTTYPE_SCENE}). */ export interface ISceneEvent extends IViewportEvent { /** * The bounding box of the scene. */ boundingBox: { min: vec3; max: vec3; }; } //# sourceMappingURL=ISceneEvent.d.ts.map