import { Bone } from 'three'; import { mat4 } from 'gl-matrix'; import { ISDObject } from '@shapediver/viewer.rendering-engine.rendering-engine'; export declare class SDBone extends Bone implements ISDObject { #private; constructor(SDid: string, SDversion: string); applyTransformation(transformation: mat4): void; get SDid(): string; set SDid(value: string); get SDversion(): string; set SDversion(value: string); } //# sourceMappingURL=SDBone.d.ts.map