import { ShaderMaterial, WebGLRenderTarget } from "three"; /** * A simple copy shader material. */ export declare class CopyMaterial extends ShaderMaterial { /** * Constructs a new copy material. */ constructor(); /** * The input buffer. * * @type {Texture} */ set inputBuffer(value: WebGLRenderTarget); /** * Sets the input buffer. * * @deprecated Use inputBuffer instead. * @param {Number} value - The buffer. */ setInputBuffer(value: WebGLRenderTarget): void; /** * Returns the opacity. * * @deprecated Use opacity instead. * @return {Number} The opacity. */ getOpacity(value: number): any; /** * Sets the opacity. * * @deprecated Use opacity instead. * @param {Number} value - The opacity. */ setOpacity(value: number): void; } //# sourceMappingURL=CopyMaterial.d.ts.map