Objects Paper

Objects for one strong moment a page.

Products drawn in code, photographs printed by a shader, and scenes that answer the pointer. A photograph leads where there is one. An object leads where there is none.

Cream ceramic table lamp on a glossy side table in low sun

06 Photo print

Halftone photograph

One photograph in one ink: round dots on a 45° screen, clean paper in the light. Point at it and a loupe shows its colour.

Use
One photograph band on a design or software page
Never
A hero photograph, a cafe, a guesthouse
GPU
Low, one context, still at rest

Screens for print

Send any photograph to press as a one-ink halftone.

07 Photo print

Engraved photograph

Diagonal lines that swell in the shadows and bend over the forms, over a light wash of the photograph's colour. Point at it and the lines part.

Use
A tile whose subject is the photograph
Never
A hero photograph, a cafe, a guesthouse
GPU
Low, one context, still at rest

Line art from a photo

Turn a product shot into a plate for packaging.

08 Photo print

Dithered photograph

A three-colour grain from the photograph's deepest and most colourful tones. Point at it and the photograph develops through the grain.

Use
A games or AI page's one photograph
Never
A hero photograph, a cafe, a guesthouse
GPU
Low, one context, still at rest

Three colours, any picture

A grain that keeps a photograph readable in two inks and the paper.

09 Scene

Split reveal

One photograph, half of it printed as a halftone screen. The line follows the pointer; on a phone it follows a drag.

Use
A photo or design app, a device, a game's key art
Never
A place, a service, a product page
GPU
Low, drawn only while the line moves

Before and after

Drag the line to compare the print with the original.

10 Scene

Dither sequence

Two to six photographs that belong together, dithered and cut one to the next like a slow film. Move across it to pick a frame.

Use
A device from several sides, a game's scenes
Never
A random or mood set of pictures
GPU
Low, drawn only during a cut

Every version kept

Step back through earlier versions of a picture.

11 Scene

Dot object

An object cut out of its photograph and set in dots that keep its tones. Under the pointer the dots take its real colour.

Use
A thing shot on a plain ground, or a cut-out
Never
A busy or sunlit background
GPU
Low, one draw call while the loupe moves

Cut-outs in one click

The ground is read from the border and left out.

12 Scene

Exploded layers

One photograph as four printed sheets in perspective. Hover and they open apart, each named in the product's own words.

Use
Software that works in layers: imaging, maps
Never
Sheets named after the effects
GPU
Low, drawn only while it opens

Edits you can undo

Turn any layer off later without touching the rest.

13 Scene

Product turntable

A camera, a chair, a speaker or a cup, stepping round on a studio turntable. Move across it to turn it yourself.

Use
A kind of thing the software handles
Never
The client's own product
GPU
Low, drawn only while it steps

See it from every side

Check each piece from all angles before you rent it.