//#region src/main/private/FrameReaders/webglUtilities.d.ts declare function createProgram(gl: WebGLRenderingContext, vertexShader: WebGLShader, fragmentShader: WebGLShader): WebGLProgram | null; declare function createShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | null; //#endregion export { createProgram, createShader };