/// import { PrivateCanvasDrawer } from './CanvasDrawer.js'; import { I as PerformanceMetrics } from '../DataCaptureContext-Dvdr7st4.js'; import '../ScanditIcon.js'; import './CavansDrawerAbstract.js'; import './DrawCommandBuffer.js'; import '../Camera-DhGjpcjv.js'; import '../commons/Rect.js'; import './Serializable.js'; import '../commons/Point.js'; import '../commons/Size.js'; import './privateAccess.js'; import '../DataCaptureContextSettings.js'; import '../commons/JSONType.js'; import '../DataCaptureViewPlusRelated.js'; import '../NotificationPresenter/NotificationPresenter.js'; import '../NotificationPresenter/NotificationConfiguration.js'; import '../commons/Color.js'; import '../NotificationPresenter/NotificationStyle.js'; import './utils/ScanditHTMLElement.js'; import '../commons/Anchor.js'; import '../commons/MarginsWithUnit.js'; import '../commons/NumberWithUnit.js'; import '../commons/MeasureUnit.js'; import '../commons/Orientation.js'; import '../commons/PointWithUnit.js'; import '../commons/Quadrilateral.js'; import './CustomLocationsView.js'; import './View.js'; import './AnchorPositions.js'; import './nativeHandle.js'; import '../license/OpenSourceSoftwareLicenseInfo.js'; import '../logger.js'; import './FrameReaders/ColorType.js'; import '../LoadingStatus.js'; import './djinni-types/index.js'; import './HtmlElementState.js'; import '../commons/SizeWithUnit.js'; import './utils/AsyncStateMachine.js'; import '../tsHelper.js'; declare class PrivateCanvasDrawerWithMetrics extends PrivateCanvasDrawer { private drawPerformanceFPSCounter; private lastDrawPerformanceFPSCounter; private lastFPSUpdateTime; private smoothedFPS; private totalFPSSamples; private performanceMetrics?; private performanceCanvasLayer; private _performanceLayerContext; private static readonly SMOOTHING_FACTOR; constructor(canvas: HTMLCanvasElement); get performanceLayerContext(): CanvasRenderingContext2D; setupPerformanceLayer(): void; setPerformanceMetrics(performanceMetrics: PerformanceMetrics): void; updateCanvasSizeAttributes(width: number, height: number, devicePixelRatio?: number): ReturnType; protected doDraw(timestamp: DOMHighResTimeStamp): void; private updateFPSMetrics; /** * Applies exponential smoothing to FPS measurements to reduce jitter. * Uses 90% weight on previous smoothed value and 10% weight on new sample. */ private applyExponentialSmoothing; protected drawFullPerformanceMetrics(): void; } export { PrivateCanvasDrawerWithMetrics };