///
import { PrivateCanvasDrawer } from './CanvasDrawer.js';
import { I as PerformanceMetrics } from '../DataCaptureContext-Dvdr7st4.js';
import '../ScanditIcon.js';
import './CavansDrawerAbstract.js';
import './DrawCommandBuffer.js';
import '../Camera-DhGjpcjv.js';
import '../commons/Rect.js';
import './Serializable.js';
import '../commons/Point.js';
import '../commons/Size.js';
import './privateAccess.js';
import '../DataCaptureContextSettings.js';
import '../commons/JSONType.js';
import '../DataCaptureViewPlusRelated.js';
import '../NotificationPresenter/NotificationPresenter.js';
import '../NotificationPresenter/NotificationConfiguration.js';
import '../commons/Color.js';
import '../NotificationPresenter/NotificationStyle.js';
import './utils/ScanditHTMLElement.js';
import '../commons/Anchor.js';
import '../commons/MarginsWithUnit.js';
import '../commons/NumberWithUnit.js';
import '../commons/MeasureUnit.js';
import '../commons/Orientation.js';
import '../commons/PointWithUnit.js';
import '../commons/Quadrilateral.js';
import './CustomLocationsView.js';
import './View.js';
import './AnchorPositions.js';
import './nativeHandle.js';
import '../license/OpenSourceSoftwareLicenseInfo.js';
import '../logger.js';
import './FrameReaders/ColorType.js';
import '../LoadingStatus.js';
import './djinni-types/index.js';
import './HtmlElementState.js';
import '../commons/SizeWithUnit.js';
import './utils/AsyncStateMachine.js';
import '../tsHelper.js';
declare class PrivateCanvasDrawerWithMetrics extends PrivateCanvasDrawer {
private drawPerformanceFPSCounter;
private lastDrawPerformanceFPSCounter;
private lastFPSUpdateTime;
private smoothedFPS;
private totalFPSSamples;
private performanceMetrics?;
private performanceCanvasLayer;
private _performanceLayerContext;
private static readonly SMOOTHING_FACTOR;
constructor(canvas: HTMLCanvasElement);
get performanceLayerContext(): CanvasRenderingContext2D;
setupPerformanceLayer(): void;
setPerformanceMetrics(performanceMetrics: PerformanceMetrics): void;
updateCanvasSizeAttributes(width: number, height: number, devicePixelRatio?: number): ReturnType;
protected doDraw(timestamp: DOMHighResTimeStamp): void;
private updateFPSMetrics;
/**
* Applies exponential smoothing to FPS measurements to reduce jitter.
* Uses 90% weight on previous smoothed value and 10% weight on new sample.
*/
private applyExponentialSmoothing;
protected drawFullPerformanceMetrics(): void;
}
export { PrivateCanvasDrawerWithMetrics };