export declare enum TextureFormat { RGB = 1, RGBA = 2, LUMINANCE_ALPHA = 3, LUMINANCE = 4, ALPHA = 5, R8 = 6, R16F = 7, R32F = 8, R8UI = 9, RG8 = 10, RG16F = 11, RG32F = 12, RG8UI = 13, RGB8 = 14, SRGB8 = 15, RGB565 = 16, R11F_G11F_B10F = 17, RGB9_E5 = 18, RGB16F = 19, RGB32F = 20, RGB8UI = 21, RGBA8 = 22, SRGB8_ALPHA8 = 23, RGB5_A1 = 24, RGB10_A2 = 25, RGBA4 = 26, RGBA16F = 27, RGBA32F = 28, RGBA8UI = 29, DEPTH_COMPONENT = 30, DEPTH_STENCIL = 31 } export declare function mapGLFormat(gl: WebGL2RenderingContext, format: TextureFormat): [GLenum, GLenum, GLenum];