export declare const ToneMapShader: { uniforms: { tDiffuse: { value: null; }; averageLuminance: { value: number; }; luminanceMap: { value: null; }; maxLuminance: { value: number; }; minLuminance: { value: number; }; middleGrey: { value: number; }; }; vertexShader: string; fragmentShader: string; };