import { Matrix4, Vector2 } from 'three'; export declare const SSAOShader: { defines: { PERSPECTIVE_CAMERA: number; KERNEL_SIZE: number; }; uniforms: { tDiffuse: { value: null; }; tNormal: { value: null; }; tDepth: { value: null; }; tNoise: { value: null; }; kernel: { value: null; }; cameraNear: { value: null; }; cameraFar: { value: null; }; resolution: { value: Vector2; }; cameraProjectionMatrix: { value: Matrix4; }; cameraInverseProjectionMatrix: { value: Matrix4; }; kernelRadius: { value: number; }; minDistance: { value: number; }; maxDistance: { value: number; }; }; vertexShader: string; fragmentShader: string; }; export declare const SSAODepthShader: { defines: { PERSPECTIVE_CAMERA: number; }; uniforms: { tDepth: { value: null; }; cameraNear: { value: null; }; cameraFar: { value: null; }; }; vertexShader: string; fragmentShader: string; }; export declare const SSAOBlurShader: { uniforms: { tDiffuse: { value: null; }; resolution: { value: Vector2; }; }; vertexShader: string; fragmentShader: string; };