export declare const HalftoneShader: { uniforms: { tDiffuse: { value: null; }; shape: { value: number; }; radius: { value: number; }; rotateR: { value: number; }; rotateG: { value: number; }; rotateB: { value: number; }; scatter: { value: number; }; width: { value: number; }; height: { value: number; }; blending: { value: number; }; blendingMode: { value: number; }; greyscale: { value: boolean; }; disable: { value: boolean; }; }; vertexShader: string; fragmentShader: string; };