import { Color, Vector3 } from 'three'; export declare const GodRaysDepthMaskShader: { uniforms: { tInput: { value: null; }; }; vertexShader: string; fragmentShader: string; }; export declare const GodRaysGenerateShader: { uniforms: { tInput: { value: null; }; fStepSize: { value: number; }; vSunPositionScreenSpace: { value: Vector3; }; }; vertexShader: string; fragmentShader: string; }; export declare const GodRaysCombineShader: { uniforms: { tColors: { value: null; }; tGodRays: { value: null; }; fGodRayIntensity: { value: number; }; }; vertexShader: string; fragmentShader: string; }; export declare const GodRaysFakeSunShader: { uniforms: { vSunPositionScreenSpace: { value: Vector3; }; fAspect: { value: number; }; sunColor: { value: Color; }; bgColor: { value: Color; }; }; vertexShader: string; fragmentShader: string; };