import { WebGLRenderer, WebGLRenderTarget, ShaderMaterial } from 'three'; import { Pass, FullScreenQuad } from '../postprocessing/Pass'; declare class WaterPass extends Pass { material: ShaderMaterial; fsQuad: FullScreenQuad; factor: number; time: number; uniforms: any; constructor(); render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void; } export { WaterPass };