import { Pass, FullScreenQuad } from './Pass'; import { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer } from 'three'; declare class GlitchPass extends Pass { material: ShaderMaterial; fsQuad: FullScreenQuad; goWild: boolean; curF: number; randX: number; uniforms: any; constructor(dt_size?: number); render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void; generateTrigger(): void; generateHeightmap(dt_size: number): DataTexture; } export { GlitchPass };