import { Pass, FullScreenQuad } from './Pass'; import { ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three'; declare class DotScreenPass extends Pass { material: ShaderMaterial; fsQuad: FullScreenQuad; uniforms: any; constructor(center?: Vector2, angle?: number, scale?: number); render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void; } export { DotScreenPass };