import { Mesh, ShaderMaterial, Vector3 } from 'three'; declare class Sky extends Mesh { constructor(); static SkyShader: { uniforms: { turbidity: { value: number; }; rayleigh: { value: number; }; mieCoefficient: { value: number; }; mieDirectionalG: { value: number; }; sunPosition: { value: Vector3; }; up: { value: Vector3; }; }; vertexShader: string; fragmentShader: string; }; static material: ShaderMaterial; } export { Sky };