import { Object3D } from 'three'; export interface STLExporterOptions { binary?: boolean; } declare class STLExporter { private binary; private output; private offset; private objects; private triangles; private vA; private vB; private vC; private cb; private ab; private normal; constructor(); parse(scene: Object3D, options: STLExporterOptions): string | DataView; private writeFace; private writeNormal; private writeVertex; } export { STLExporter };