import { Matrix4, Vector3 } from 'three'; export interface CSMFrustumVerticies { near: Vector3[]; far: Vector3[]; } export interface CSMFrustumParameters { projectionMatrix?: Matrix4; maxFar?: number; } export default class CSMFrustum { constructor(data?: CSMFrustumParameters); vertices: CSMFrustumVerticies; setFromProjectionMatrix(projectionMatrix: Matrix4, maxFar: number): CSMFrustumVerticies; split(breaks: number[], target: CSMFrustum[]): void; toSpace(cameraMatrix: Matrix4, target: CSMFrustum): void; }