// Type definitions for noisejs // Project: https://github.com/xixixao/noisejs // Definitions by: Atsushi Izumihara // Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped declare class Noise { /** * Passing in seed will seed this Noise instance * @param {number} seed * @return {Noise} Noise instance */ constructor(seed?: number); /** * 2D simplex noise * @param {number} x * @param {number} y * @return {number} noise value */ simplex2(x: number, y: number): number; /** * 3D simplex noise * @param {number} x * @param {number} y * @param {number} z * @return {number} noise value */ simplex3(x: number, y: number, z: number): number; /** * 2D Perlin Noise * @param {number} x * @param {number} y * @return {number} noise value */ perlin2(x: number, y: number): number; /** * 3D Perlin Noise * @param {number} x * @param {number} y * @param {number} z * @return {number} noise value */ perlin3(x: number, y: number, z: number): number; /** * This isn't a very good seeding function, but it works ok. It supports 2^16 * different seed values. Write something better if you need more seeds. * @param {number} seed [description] */ seed(seed: number): void; } declare module "noisejs" { export = Noise; }