import { Direction } from '@rpgjs/common'; export declare const DEFAULT_DASH_COOLDOWN_MS = 450; export declare const isDashMovementInput: (input: any) => input is { type: "dash"; direction: { x: number; y: number; }; additionalSpeed?: number; duration?: number; cooldown?: number; }; export declare const normalizeServerMovementInput: (input: any) => Direction | { type: "dash"; direction: { x: number; y: number; }; additionalSpeed: number; duration: number; cooldown: number; } | null; export declare const vectorToDirection: (direction: { x: number; y: number; }) => Direction;