export declare const LPCSpritesheetPreset: (options: { id: string; imageSource: string; width: number; height: number; ratio?: number; }) => { id: string; image: string; width: number; height: number; opacity: number; rectWidth: number; rectHeight: number; framesWidth: number; framesHeight: number; spriteRealSize: { width: number; height: number; }; textures: { attack3?: { offset: { x: number; y: number; }; rectWidth: number; rectHeight: number; framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; } | undefined; stand: { offset: { x: number; y: number; }; animations: ({ direction }: { direction: any; }) => { time: number; frameX: number; frameY: number; }[][]; }; walk: { offset: { x: number; y: number; }; framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; }; attack: { offset: { x: number; y: number; }; framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; }; skill: { framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; }; attack2: { offset: { x: number; y: number; }; framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; }; }; };