export declare const Presets: { RMSpritesheet: (framesWidth: number, framesHeight: number, frameStand?: number) => { textures: { stand: { animations: ({ direction }: { direction: any; }) => { time: number; frameX: number; frameY: any; }[][]; }; walk: { animations: ({ direction }: { direction: any; }) => any[]; }; }; framesHeight: number; framesWidth: number; }; LPCSpritesheetPreset: (options: { id: string; imageSource: string; width: number; height: number; ratio?: number; }) => { id: string; image: string; width: number; height: number; opacity: number; rectWidth: number; rectHeight: number; framesWidth: number; framesHeight: number; spriteRealSize: { width: number; height: number; }; textures: { attack3?: { offset: { x: number; y: number; }; rectWidth: number; rectHeight: number; framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; } | undefined; stand: { offset: { x: number; y: number; }; animations: ({ direction }: { direction: any; }) => { time: number; frameX: number; frameY: number; }[][]; }; walk: { offset: { x: number; y: number; }; framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; }; attack: { offset: { x: number; y: number; }; framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; }; skill: { framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; }; attack2: { offset: { x: number; y: number; }; framesWidth: number; framesHeight: number; animations: ({ direction }: { direction: any; }) => any[]; }; }; }; AnimationSpritesheetPreset: (framesWidth: number, framesHeight: number) => { framesWidth: number; framesHeight: number; textures: { default: { animations: () => { time: number; frameX: number; frameY: number; }[][]; }; }; }; FacesetPreset: (options: any, framesWidth: number, framesHeight: number, expressions: Record) => any; IconPreset: (options: { image: string; framesWidth: number; framesHeight: number; id: string; }) => { image: string; framesWidth: number; framesHeight: number; id: string; textures: { default: { animations: () => { time: number; frameX: number; frameY: number; }[][]; }; }; }; };