export type ActionBattleDashEntity = { id?: string; getCurrentMap?: () => any; dash?: (direction: { x: number; y: number; }, additionalSpeed?: number, duration?: number) => unknown; }; export declare const isActionBattleMovementResolutionError: (error: unknown) => boolean; export declare const hasActionBattlePhysicsBody: (entity: ActionBattleDashEntity | null | undefined) => boolean; export declare const safeActionBattleDash: (entity: ActionBattleDashEntity | null | undefined, direction: { x: number; y: number; }, additionalSpeed?: number, duration?: number) => boolean;