/* tslint:disable */ /* eslint-disable */ export const memory: WebAssembly.Memory; export const amount_split: (a: number, b: bigint) => void; export const aviato_rtp_percent: () => number; export const blackjack_deal_shoe: (a: number, b: number, c: number, d: number, e: number) => void; export const blackjack_pack_actions: (a: number, b: number, c: number) => void; export const coinflip_multiplier_x10000: () => number; export const compute_address_hash: (a: number, b: number, c: number) => void; export const compute_aviato_point: (a: number, b: number) => number; export const compute_crash_point: (a: number, b: number) => number; export const compute_drawn_keno: (a: number, b: number, c: number) => void; export const compute_multi_dice: (a: number) => bigint; export const compute_payout_aviato: (a: number, b: number, c: number, d: bigint, e: number) => void; export const compute_payout_blackjack: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: bigint) => void; export const compute_payout_coinflip: (a: number, b: number, c: number, d: bigint, e: number) => void; export const compute_payout_crash: (a: number, b: number, c: number, d: bigint, e: number) => void; export const compute_payout_dice: (a: number, b: number, c: number, d: bigint, e: number, f: number, g: number) => void; export const compute_payout_keno: (a: number, b: number, c: number, d: bigint, e: number, f: number, g: number) => void; export const compute_payout_limbo: (a: number, b: number, c: number, d: bigint, e: number) => void; export const compute_payout_plinko: (a: number, b: number, c: number, d: bigint, e: number, f: number, g: number) => void; export const compute_prediction_hash: (a: number, b: number, c: number, d: number, e: number) => void; export const compute_prediction_hash_keno: (a: number, b: number, c: number, d: number, e: number, f: number) => void; export const compute_roll_coinflip: (a: number, b: number) => number; export const compute_roll_dice: (a: number, b: number) => number; export const compute_roll_limbo: (a: number, b: number) => number; export const compute_roll_plinko: (a: number, b: number, c: number) => number; export const compute_server_seed_hash: (a: number, b: number, c: number) => void; export const compute_user_seed_binding: (a: number, b: number, c: bigint, d: number, e: number, f: number, g: number) => void; export const derive_session_key: (a: number, b: number, c: number) => void; export const encode_keno_selected: (a: number, b: number, c: number) => void; export const generate_user_secret: (a: number) => void; export const generate_user_seed: (a: number) => void; export const goldilocks_fields_to_hex: (a: number, b: number, c: number) => void; export const goldilocks_reduce: (a: bigint) => bigint; export const hash_balance_leaf: (a: number, b: number, c: number) => void; export const keno_all_rtp_x100: () => number; export const keno_draw_count: () => number; export const keno_is_valid_config: (a: number, b: number) => number; export const keno_multiplier_table: (a: number, b: number, c: number) => void; export const keno_numbers_range: () => number; export const keno_rtp_x100: (a: number, b: number) => bigint; export const limbo_rtp_percent: () => number; export const make_main_leaf: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; export const plinko_all_rtp_x100: () => number; export const plinko_is_valid_config: (a: number, b: number, c: number) => number; export const plinko_is_valid_rows: (a: number) => number; export const plinko_max_rows: () => number; export const plinko_min_rows: () => number; export const plinko_multiplier_table: (a: number, b: number, c: number, d: number) => void; export const plinko_num_sectors: () => number; export const plinko_rtp_x100: (a: number, b: number, c: number) => bigint; export const poseidon2_hash: (a: number, b: number, c: number) => void; export const poseidon2_two_to_one: (a: number, b: number, c: number, d: number, e: number) => void; export const seed_hash_truncated: (a: number, b: number, c: number) => void; export const session_public_key: (a: number, b: number, c: number, d: bigint) => void; export const string_to_user_seed: (a: number, b: number, c: number) => void; export const string_to_user_seed_hex: (a: number, b: number, c: number) => void; export const validate_slot: (a: number, b: number) => void; export const coinflip_rtp_percent: () => number; export const crash_rtp_percent: () => number; export const dice_rtp_percent: () => number; export const keno_max_picks: () => number; export const goldilocks_modulus: () => bigint; export const __wbindgen_export: (a: number, b: number) => number; export const __wbindgen_export2: (a: number, b: number, c: number, d: number) => number; export const __wbindgen_export3: (a: number) => void; export const __wbindgen_add_to_stack_pointer: (a: number) => number; export const __wbindgen_export4: (a: number, b: number, c: number) => void;