import { EffectBase } from "../EffectBase"; export declare enum BuiltInGodrayEffectPropertiesEnum { alpha = "alpha", angle = "angle", center = "center", gain = "gain", lacunarity = "lacunarity", parallel = "parallel", timeScale = "timeScale" } export declare class BuiltInGodrayEffect extends EffectBase { timeScale: number; constructor(properties: Map); setProperty(propertyName: string, value: any): void; getProperty(propertyName: string): number | boolean | number[] | null; update(currentTime: number): void; }