export interface CdrProminenceTokens { /** * @value 0 4px 4px 0 rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-elevated */ readonly CdrProminenceElevated: string; /** * @usage Blur for elevated level * @design Use for elevated surfaces needing medium depth * @value 4px * @cssvar --cdr-prominence-elevated-blur */ readonly CdrProminenceElevatedBlur: string; /** * @usage Color for elevated level * @design Use for elevated surfaces needing medium depth * @value rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-elevated-color */ readonly CdrProminenceElevatedColor: string; /** * @usage Spread for elevated level * @design Use for elevated surfaces needing medium depth * @value 0 * @cssvar --cdr-prominence-elevated-spread */ readonly CdrProminenceElevatedSpread: string; /** * @usage X for elevated level * @design Use for elevated surfaces needing medium depth * @value 0 * @cssvar --cdr-prominence-elevated-x */ readonly CdrProminenceElevatedX: string; /** * @usage Y for elevated level * @design Use for elevated surfaces needing medium depth * @value 4px * @cssvar --cdr-prominence-elevated-y */ readonly CdrProminenceElevatedY: string; /** * @value 0 0 0 0 rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-flat */ readonly CdrProminenceFlat: string; /** * @usage Blur for flat level * @design Use for flat surfaces needing minimal depth * @value 0 * @cssvar --cdr-prominence-flat-blur */ readonly CdrProminenceFlatBlur: string; /** * @usage Color for flat level * @design Use for flat surfaces needing minimal depth * @value rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-flat-color */ readonly CdrProminenceFlatColor: string; /** * @usage Spread for flat level * @design Use for flat surfaces needing minimal depth * @value 0 * @cssvar --cdr-prominence-flat-spread */ readonly CdrProminenceFlatSpread: string; /** * @usage X for flat level * @design Use for flat surfaces needing minimal depth * @value 0 * @cssvar --cdr-prominence-flat-x */ readonly CdrProminenceFlatX: string; /** * @usage Y for flat level * @design Use for flat surfaces needing minimal depth * @value 0 * @cssvar --cdr-prominence-flat-y */ readonly CdrProminenceFlatY: string; /** * @value 0 8px 8px 0 rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-floating */ readonly CdrProminenceFloating: string; /** * @usage Blur for floating level * @design Use for floating surfaces needing strong depth * @value 8px * @cssvar --cdr-prominence-floating-blur */ readonly CdrProminenceFloatingBlur: string; /** * @usage Color for floating level * @design Use for floating surfaces needing strong depth * @value rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-floating-color */ readonly CdrProminenceFloatingColor: string; /** * @usage Spread for floating level * @design Use for floating surfaces needing strong depth * @value 0 * @cssvar --cdr-prominence-floating-spread */ readonly CdrProminenceFloatingSpread: string; /** * @usage X for floating level * @design Use for floating surfaces needing strong depth * @value 0 * @cssvar --cdr-prominence-floating-x */ readonly CdrProminenceFloatingX: string; /** * @usage Y for floating level * @design Use for floating surfaces needing strong depth * @value 8px * @cssvar --cdr-prominence-floating-y */ readonly CdrProminenceFloatingY: string; /** * @value 0 16px 16px 0 rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-lifted */ readonly CdrProminenceLifted: string; /** * @usage Blur for lifted level * @design Use for lifted surfaces needing dramatic depth * @value 16px * @cssvar --cdr-prominence-lifted-blur */ readonly CdrProminenceLiftedBlur: string; /** * @usage Color for lifted level * @design Use for lifted surfaces needing dramatic depth * @value rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-lifted-color */ readonly CdrProminenceLiftedColor: string; /** * @usage Spread for lifted level * @design Use for lifted surfaces needing dramatic depth * @value 0 * @cssvar --cdr-prominence-lifted-spread */ readonly CdrProminenceLiftedSpread: string; /** * @usage X for lifted level * @design Use for lifted surfaces needing dramatic depth * @value 0 * @cssvar --cdr-prominence-lifted-x */ readonly CdrProminenceLiftedX: string; /** * @usage Y for lifted level * @design Use for lifted surfaces needing dramatic depth * @value 16px * @cssvar --cdr-prominence-lifted-y */ readonly CdrProminenceLiftedY: string; /** * @value 0 2px 2px 0 rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-raised */ readonly CdrProminenceRaised: string; /** * @usage Blur for raised level * @design Use for raised surfaces needing subtle elevation * @value 2px * @cssvar --cdr-prominence-raised-blur */ readonly CdrProminenceRaisedBlur: string; /** * @usage Color for raised level * @design Use for raised surfaces needing subtle elevation * @value rgba(46, 46, 43, 0.2) * @cssvar --cdr-prominence-raised-color */ readonly CdrProminenceRaisedColor: string; /** * @usage Spread for raised level * @design Use for raised surfaces needing subtle elevation * @value 0 * @cssvar --cdr-prominence-raised-spread */ readonly CdrProminenceRaisedSpread: string; /** * @usage X for raised level * @design Use for raised surfaces needing subtle elevation * @value 0 * @cssvar --cdr-prominence-raised-x */ readonly CdrProminenceRaisedX: string; /** * @usage Y for raised level * @design Use for raised surfaces needing subtle elevation * @value 2px * @cssvar --cdr-prominence-raised-y */ readonly CdrProminenceRaisedY: string; } export declare const CdrProminence: CdrProminenceTokens; export default CdrProminence;