import { InstancedBufferGeometry, InstancedBufferAttribute, BufferGeometry } from 'three'; declare class InstancedPrefabBufferGeometry extends InstancedBufferGeometry { prefabGeometry: BufferGeometry; prefabCount: number; /** * A wrapper around THREE.InstancedBufferGeometry, which is more memory efficient than PrefabBufferGeometry, but requires the ANGLE_instanced_arrays extension. * * @param {BufferGeometry} prefab The Geometry instance to repeat. * @param {Number} count The number of times to repeat the geometry. */ constructor(prefab: BufferGeometry, count: number); /** * Creates a BufferAttribute on this geometry instance. * * @param {String} name Name of the attribute. * @param {Number} itemSize Number of floats per vertex (typically 1, 2, 3 or 4). * @param {function=} factory Function that will be called for each prefab upon creation. Accepts 3 arguments: data[], index and prefabCount. Calls setPrefabData. * * @returns {BufferAttribute} */ createAttribute(name: string, itemSize: number, factory?: (data: any[], index: number, prefabCount: number) => void): InstancedBufferAttribute; /** * Sets data for a prefab at a given index. * Usually called in a loop. * * @param {String|BufferAttribute} attribute The attribute or attribute name where the data is to be stored. * @param {Number} prefabIndex Index of the prefab in the buffer geometry. * @param {Array} data Array of data. Length should be equal to item size of the attribute. */ setPrefabData(attribute: string | InstancedBufferAttribute, prefabIndex: number, data: any[]): void; } export { InstancedPrefabBufferGeometry };