import * as THREE from "three"; import { CubeFace } from '../types/cube'; import { ImageURLOptions } from '../utils/imageURL'; import { Fetcher, NetworkResponse, NetWorkMeta } from "../utils/ajax"; export declare class TextureLoader { loadTexture(source: string, options: { imageURL?: { transform?: (source: string, options: ImageURLOptions) => string; options?: ImageURLOptions; }; flipY?: boolean; format?: THREE.PixelFormat; encoding?: THREE.TextureEncoding; minFilter?: THREE.TextureFilter; magFilter?: THREE.TextureFilter; generateMipmaps?: boolean; wrapS?: THREE.Wrapping; wrapT?: THREE.Wrapping; maxSize?: THREE.Vector2; viaAjax?: boolean; timeout?: number; fetcher: Fetcher; }, onLoad?: (response: NetworkResponse) => void, onError?: (error: Error) => void, onProgress?: (percent: number) => void, renderer?: THREE.WebGLRenderer): Promise>; loadCubeTexture(sources: Record, options: { imageURL?: { transform?: (source: string, options: ImageURLOptions) => string; options?: ImageURLOptions; }; format?: THREE.PixelFormat; minFilter?: THREE.TextureFilter; magFilter?: THREE.TextureFilter; generateMipmaps?: boolean; wrapS?: THREE.Wrapping; wrapT?: THREE.Wrapping; viaAjax?: boolean; timeout?: number; fetcher: Fetcher; }, onLoad: ((response: NetworkResponse) => void) | undefined, onError: ((error: Error) => void) | undefined, onProgress: ((percent: number) => void) | undefined, renderer: THREE.WebGLRenderer): Promise>; }